Stellaris

Stellaris

MVG Unlimited Vassal
17 Comments
Pur 21 Jul, 2021 @ 3:18pm 
I checked and it does not seem to be working. If you are not going to update/support this mod, would you please pass me the files that you used and maybe I could try to update it? If its not too inconvenient.
PROBABILITYOFSUCCESSZERO  [author] 21 Jul, 2021 @ 12:19pm 
I currently do not know if this mod is supported. I can only suggest you test it and see if it does. A lot of mods I wrote stop working post 3.0 due to large and unnecessary coding changes. Good luck.
Pur 21 Jul, 2021 @ 11:09am 
Does this mod work for 3.0? I love this mod so much. There are other mods out there for 3.0 now that allow expansion, but this is one only one i could find that prevents claims.
JenkoRun 31 Jan, 2019 @ 7:13am 
I think the very thing this mods does is directly what PDX didn't want happening when you consider what the Feudal Society Civic does, maybe?
AncientGatekeeper 7 Jan, 2019 @ 6:36pm 
Crimson Phantom 30 Dec, 2018 @ 1:35pm 
Thanks for the quick fix!
PROBABILITYOFSUCCESSZERO  [author] 30 Dec, 2018 @ 3:18am 
I can confirm that a bug did exist which prevented integration with the host empire. I have quickly been able to identify the issue and patch the mod accordingly, I can affirm that the mod does exactly what it did before with the addition of vassals now being able to be integrated.

Thank you for spotting the issue.
baronjutter 29 Dec, 2018 @ 11:37pm 
Hmm I can't seem to integrate any vassals anymore.
NyMpHoBoNsAi 29 Dec, 2018 @ 2:14pm 
maybe add something to make the feudal civic usefull like maybe giving it a mini version of the federation fleet mechanic but more limited like a levy from your vassals and tributes.
Crimson Phantom 29 Dec, 2018 @ 4:42am 
I think this mod is breaking vassal integration. It says "vassal subjects cannot be integrated". IIRC, feudal empires can't integrate vassals. If this simply ports the feudal code for all regular vassals, that would probably be why.
Spider 28 Dec, 2018 @ 2:59pm 
Okay, cool. :) Thanks.
PROBABILITYOFSUCCESSZERO  [author] 28 Dec, 2018 @ 2:47pm 
Spider, you mean the AI mod, if so I have both installed and they appear to run fine side by side.
PROBABILITYOFSUCCESSZERO  [author] 28 Dec, 2018 @ 2:46pm 
Yes it does sort of make the feudal civic redundant but to be honest, I thought it was kind of limiting to have vassals that couldn't do anything unless you unlocked a "feature". That's is why I made this mod, also the to help ppl get around the AI vassals claiming all the space around them and aggroing your neighbours which is quite a pain... This also extends into warfare with the vassals breaking vassalisation and tribute war goals by claiming territory as part of their war goal.
baronjutter 27 Dec, 2018 @ 11:05pm 
This looks interesting!
Spider 27 Dec, 2018 @ 8:55am 
Is this compatible with Gravius?
NyMpHoBoNsAi 26 Dec, 2018 @ 10:19pm 
doest this make the feudal civic useless though?
PROBABILITYOFSUCCESSZERO  [author] 26 Dec, 2018 @ 3:20pm 
So guys, hope you are enjoying the mods I am posting. If you are please be kind and throw me a good rating... :steamhappy:

I am working on a number of other mods to improve different aspects of the game, keep an eye out on my various mod pages to see links to my future work as they are released.