Portal 2

Portal 2

Azorae's Trenches
43 Comments
metadavid 17 May @ 9:35pm 
I didn't solve this without your YT walkthrough. The gears of my brain struggle to manipulate the logic of three 'temporary' light bridges, each with their non-adjacent activation switches, plus the physics of two portals. I hope I absorb something of use from viewing the solution and then following the steps myself. Otherwise I am doomed to eternal stupidity :steammocking:
vallibus 9 Dec, 2024 @ 2:46pm 
Good grief! This one took me a looooong time to figure out. Great challenge.
zigzagtenniscoe 4 Dec, 2023 @ 8:43am 
You can stand on the glass to skip a brainy step towards the end. Also noticed there's a few other unintended strats below. But not the biggest deal since 1. it's not that different from the intended move anyway and 2. it's an old map, so oh well. Just thought I'd point it out nevertheless. Still a very good and challenging bridge/laser puzzle nevertheless. (Originally found this in the old version of the puzzle, "Lasers & Light Bridges, still present in this version.)

Difficulty: 7/10
Design: 8.5/10
Enjoyed: 8/10
Toon83 31 May, 2023 @ 1:53pm 
Luckily I remembered that figuring out the first step was the hardest part for me in the original. Solved this one a lot quicker, but still required some effort.
waghihgaghhhhn 3 Sep, 2022 @ 7:53pm 
nice map. but i guss i use the unintented solution.:steamhappy:
SpielSatzFail 13 Aug, 2022 @ 12:19am 
Since it doesn't add anything but a tutorial room, you may as well delete the original. Btw the tutorial mechanism is not the one that raises the difficulty of this map. Already in the original I became desperate with the one move that involves the upper surface/platform .
sillymel 31 Jul, 2022 @ 8:11am 
There was some jank at the end. If you didn't have the cube that redirects a laser at an obtuse angle placed just right, the light bridge it activated would randomly turn off while you were attempting to use it to get to the exit door.
Libbybapa 5 Jun, 2020 @ 5:52pm 
I enjoyed it. I found a several different ways to solve it, though.
Jackk 4 Jun, 2020 @ 12:22am 
Found an unintended solution, its a lot faster than the intended. https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2118527364
You just have to move this box forward while not disrupting the connection.
Leo 30 Mar, 2018 @ 3:28pm 
Very challenging and fun map, liked it a lot! But I think I didn't use the intended solution. I placed the cubes as shown in the screenshot below and did the same thing as Asterion at the end
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1347242287
Petutski 27 May, 2017 @ 8:06pm 
Great map! It actually is just a bit easier than the original. Thanks!
jandlml 23 Mar, 2017 @ 7:24pm 
what a fun map, at first i thought. this should be coop you need to be in 2 different places. but got it in the end . nice!
mako 11 Jan, 2017 @ 1:23am 
It's dawning on me that I probably wasn't supposed to carefully move the cube in the intro room over to the other side and use it to reflect a beam towards the second beam receptor , but it felt like a veru clever solution when I did it.
lfairban 26 Dec, 2016 @ 11:25am 
OK, I did it correctly this time I think. You should raise the barrier a little if you can.
lfairban 26 Dec, 2016 @ 11:15am 
I did it like Asterion. If this is not right, you may wish to raise the barrier in the center.
amieres 20 May, 2016 @ 2:25am 
Very nice design. This one took me a while. I had to sleep on it.
Rock 'n' Roll ☆ 8 Apr, 2016 @ 2:18pm 
Horror )
ASTERION 25 Dec, 2015 @ 3:05am 
I solved it but... is this the intended solution? SPOILER https://www.youtube.com/watch?v=lFGewj6iaY4
zigzagtenniscoe 11 Aug, 2015 @ 2:59pm 
but it was still very challenging and fun. The difficulty was just right for me. Now that might be because I've been playong other very challenging maps of yours, and it could be me getting even better at Portal 2. Nonetheless this is still an amazing puzzle. :)
zigzagtenniscoe 11 Aug, 2015 @ 2:57pm 
Amazing masterpiece! I really like the idea behind the puzzle and using it in very clever and interesting ways. The thing I notice with your maps is that they put whatever's in the game - whether it be momentun, lasers and light bridges, or sometihng else, and using it in ways never imagined before, that are very clever. I always learn something new when completing these maps. This one did seem a bit easier than the other ones, took about 15 or so minutes as opposed to 45 minues (continued in the next post...)
akross.cs 1 Apr, 2015 @ 12:17pm 
made it after 2 weeks
Nethseäar 28 Mar, 2015 @ 11:32pm 
Per my previous comment, I made a chamber based on what I thought you were going to do. I'd love to hear what you think, since it's based on your chamber: [Improved geometry version] https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=412833450

(Your aesthetics are, of course, far superior)

REIFY 15 Mar, 2015 @ 6:10pm 
Favoriting, extroardinarily well done!

Try mine: https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=262763486

R
Nethseäar 11 Mar, 2015 @ 2:11pm 
Great puzzle! Had me thoroughly stumped for the longest time. I thought you needed to get the cube from the entrance room, and that the laser catcher there was tied to the fizzler. I tried carrying the cube across the bridge while still pointing at the catcher, only to realize I was entirely wrong. The solution is truer to the concept of the puzzle, so great job!
Chelliste 4 Oct, 2014 @ 4:45am 
It made me feel better when I saw Mevious try this in a video and give up.
batman 27 Sep, 2014 @ 11:01am 
Finally I did it. Azorae, thanks for your great maps. They make me think that I'm not hopeless lol
Kuba 13 Sep, 2014 @ 10:52am 
Original map is much better. The first room is unnecessary suggestion which spoils some of the challenge in the second.
| \_/ () 7 Aug, 2014 @ 11:37pm 
Liked it very much!
Ale 28 Apr, 2014 @ 3:01pm 
Another great chamber.. thank you!
I really like the mix of lasers and bridges, and the final step is very clever!
多崎つくる 25 Apr, 2014 @ 4:33pm 
I feel like I didn't solve it correctly... Is there a tutorial somewhere?
Snave 11 Apr, 2014 @ 9:14am 
Straightforward logic, but easy to overthink it. I bet there's a lot of variance in solving times depending on what people try first. Great map.
WH 23 Feb, 2014 @ 5:27pm 
A+++
wildgoosespeeder 2 Dec, 2013 @ 11:16pm 
DISCLAIMER:
Read my profile before reading the rest of my comment!

I understand the concept but I haven't a clue so I exploited to get somewhere. I have three screenshots but I can't seem to upload right now. "Cloud service unavailable" error. I'll upload as soon as I can.

Try my SP map?
http://www.steamcommunity.com/sharedfiles/filedetails?id=192976369
Try my COOP map?
http://www.steamcommunity.com/sharedfiles/filedetails?id=181160432
Holo 7 Aug, 2013 @ 8:42am 
One of your best maps.
kimist108 1 Aug, 2013 @ 7:50pm 
Got to the second room and said "Oh, deja vu." Glad I was familiar with this chamber, because it took me a lot longer on the earlier one.
Sloi 25 Jul, 2013 @ 4:50pm 
(Was about to ask if this was a repost until I actually bothered reading the description.)
cyhborg 17 Jul, 2013 @ 6:01am 
Great map. Took me a long while.
Azorae  [author] 16 Jul, 2013 @ 1:09am 
The map should be fixed now.
Azorae  [author] 16 Jul, 2013 @ 12:41am 
Ah, that's because this one isn't made correctly. I'm going to make sure everything is fine. The original one is still solvable, but the cube retrieval button doesn't work
Hazellius 15 Jul, 2013 @ 3:05pm 
It doesn't have an X on the Trenches one, but I didn't know how else I could identify it.
Hazellius 15 Jul, 2013 @ 3:03pm 
I'm pretty sure making this version broke something, because even though I managed to solve this one, I'm still not able to solve the lasers and light bridges one. Also, I didn't need the bridge that has the X next to it.
knightboat 15 Jul, 2013 @ 9:05am 
Marinara's Trench