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maybe he was looking for a cage to put him in? and incinerator once dead?
Just a guess, I haven't messed with this yet
Idk why the head guard always ends up carrying a dead guy permanently...
But it's a small issued for how amazing it is to have proper Hub guards.
Is it possible to MOD the bartender, shop guards, and the gate guards to all be HNO? That would be fabulous.
If you would like to have bar guards regenerate as well, here is the mod I made for it:
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1610136910
o7
With the extra ninjas though, bandits never even get close to the bar or patrons, and the gate guards have the numbers so that they never get overwhelmed or knocked out, which means they never die or get enslaved either. Months in, and all the guards/bar staff/patrons are still alive.
Simple but great mod. Thank you vert much
I noticed the middle guard at each gate likes to carry dead bandits; a grim reminder for those who wish to attack!
Possible bug: The gaurds seem to not know how/were to put down bodies they pick up. Two of mine have been holding rotting corpses since their first fights. Not game-breaking by any means and they still fight even while holding the bodies.