Darkest Dungeon®

Darkest Dungeon®

Crimson Court: Virulent Overhaul
143 Comments
Fern 9 Nov, 2024 @ 2:42pm 
nevermind works fine
Fern 9 Nov, 2024 @ 2:39pm 
causes crash needs update
Kemo the Banana 1 Apr, 2024 @ 11:49pm 
can there be a version of this mod that reverts all the enemy changes but keeps the changes to the courtyard being its own reigion?
Anamoni 27 Feb, 2023 @ 5:44pm 
You should really give an overview of how the bosses have been changed. If I had known you just removed the requirement for the shield to be destroyed for the guardian to start charging annihilation I wouldn't have bothered, cant imagine who wants to fight an 'apprentice' level boss that can 1 shot their entire team on turn 4 with no counter besides DPS racing.
Spookr 23 Jul, 2022 @ 5:27pm 
does this work with crimson court plus by chance?
Askeladd 5 Sep, 2021 @ 6:21am 
This was last updated in 2019 so I don't think it's still being worked on, but yeah the courtesan in particular is genuinely unfair, she's harder than some actual bosses, waaaay stronger than all the other champion level enemies from the other regions. Would be great it someone made an add-on for a normal version of the courtesan.
20kr 1 Aug, 2021 @ 12:56pm 
Got to say i love this mod, amazing work <3
Cyber 14 Jul, 2021 @ 12:26pm 
Alright so this overhaul is pretty nice and has a good idea, but the way the enemies are balanced specially on high levels is just terrible. High dodge on everyone , high speed and the courtesan can just end your run by giving everyone a free turn with no punish on the enemies or nothing to help the player.

Increasing the dodge just makes it more RNG to kill the enemies, even with accuracy buffs and trinkets, and I mean this because i use alot of mods with some very strong features and yet its still problematic. My suggestion would be to make the enemies more punishable and reduce their dodge, if you want to make them harder to kill it would be more efficient to give PROT and higher resistances like agaisnt blight for example or just add other mechanics that aren't too breaking,like how alot of the courtyard enemies can give and get guard. We all know bleed is effective in the courtyard so it wouldn't hurt to make them like that.

Helena Redgrave 9 Jul, 2021 @ 2:21pm 
It'd be amazing if you could release another add-on for normal bloodsucker enemies.
Digimaniac911 22 Jun, 2021 @ 5:59pm 
Let me tell you that your overhaul is quite well done. I am impressed by the sheerful amount of stuff added.

Turning most curios into long term challenge makes it doubly harder to boot, and I love the way you make most creatures powerful./

My main gripe is that they are too powerful, especially in the higher level... and especially courtesan.
Having an ability to give your entire team another action is simply cruel, and makes your gaming experience go from ok challenging to full blown sadism. I am ok with most of the highly powerful stats, i am, but THAT is unacceptable.

It reminds me of mot from SMT3Nocturne with mot with beast eye, you know they will spam it.
muddball 21 Feb, 2021 @ 11:19am 
At the top, 4th tab
Dorante 9 Jan, 2021 @ 5:12am 
Errr... Where's the changelog / change notes? I can't find them :(
Awesome_A0 3 Dec, 2020 @ 4:44pm 
This mod appears to add an event that gives a +20% stress debuff for all heroes with the crimson curse. This should only be for a single quest, but the debuff is not going away on some of my heroes. Some now have no debuff, some have a +40% debuff, and others have the normal +20% debuff. I am unsure if this is an issue related to one of my other mods or not, but I would like to know if there is some way to fix it.
Atoku 23 Nov, 2020 @ 5:57pm 
The baron was a real pain to kill on Vanilla but on Virulent you can't heal if he's hidden and you don't have time to heal because he's spamming the second act everytime. You should leave the normal baron instead.
Normality 30 Oct, 2020 @ 1:58am 
It's a great mod, except that bloodsuckers in the courtyard are poorly balanced. Their skill sets are ridiculously powerful, capable of dealing massive damage and stress at the same time, makes it really an unfair challenge to complete a champion quest in the courtyard. So maybe you might want to nerf their skills by decreasing damage and stress they inflict, and also decrease their health and dodge.
ScPlayer 3 Aug, 2020 @ 6:40pm 
I already really loved your mod just because of the variaty(running the same 4 dungeons each playthrough is tiering, especially because of their length) but this fanatic change is the iceing on the cake. this mod will definitely be a standard for all future runs of mine. great work :)
ScPlayer 3 Aug, 2020 @ 6:40pm 
Hey, i just came out of my first fanatic encounter with the virulent overhaul. And i must say: These changes to the fanatic fight are AWESOME. I really hate the vanilla fanatic, because if you have bad luck with the heroes he takes you are just f***ed. I am currently at roughly week 90 in my current campaign and am forced to grind the courtyard a bit, because im runnig out of blood(Will save up for the Sanguine Vinters next run definitely). I was really scared when i grabbed a group of champions and the fanatic screen showed up. I hadnt faced him yet and thought he might be even harder then in vanilla. But when i ran into him at the end of the dungeon it was a really pleasant suprise how he was changed. He is actually a completely fair fight now.
Fennec Fawx 5 Jun, 2020 @ 4:09am 
Does this work with new Butcher's Circus update? I heard it broke a few mods.
NeonNobility 3 Jun, 2020 @ 10:17am 
Okay but does it make this easier or harder?
PotaDOH 2 Jun, 2020 @ 4:06pm 
Does this work with the "crimson court with no crimson curse" mod?
RagingFlower 14 May, 2020 @ 6:22pm 
Where have you been all my life. I hate infestation, I hate the fanatic not being in the court, and I hate epic dungeons. You somehow managed to change all of that in one go! Cheers friend.
borispasechnik 8 May, 2020 @ 3:53pm 
Looks nice, but:
1) Does this mode works ok with Duchess Class?
2) Does this mode works in case if I alredy killed Countess?
Ohen 29 Apr, 2020 @ 9:34am 
question, can you turn this mod on, after you have already defeated the baron and viscount ?
small retarded cat 14 Feb, 2020 @ 11:56pm 
Huh, just had my game crash after my Thrall was forced by a quirk of his to interact with an Iron Maiden curio in the Courtyard.
StarrySunset 12 Feb, 2020 @ 12:11pm 
How high is the chance to face the Fanatic in the courtyard? I got it 3 times in a row! And in one of them I didn't even have any cursed heroes.
HolyLich 6 Jan, 2020 @ 4:42am 
does this mod also affect the countess because there is no mod for the normal version like the other bosses does it not change her fight or mechanics?
epic meow 2 Jan, 2020 @ 1:45am 
hey so is it possible this has affected town events? i haven't gotten the infestation events (i.e. maddening whine, town abuzz) which let me into the dungeon. as of now i can't enter it. hoping to rule this mod out from potential culprits.
IceMaverick 25 Dec, 2019 @ 8:53pm 
Hey, so it's not too big of a deal, but I was using my latest run for grinding out a few achievements I was missing. One of them was completing the Caretaker's List, but with this mod installed, it seems that I can't get the "Explore the Courtyard" tick for the initial visit that kicks off the DLC since that mission isn't a part of this mod. I don't know if this is even in the realm of possibility, but is there any way you could kick that flag over to True with some part of this mod?
Anonymous_Koala 19 Dec, 2019 @ 12:21pm 
Can't really ever replay vanilla CC anymore, Virulent makes it much more enjoyable and accessible to enjoy the CC content! + you somehow made viscount an actual threat, lol
For River 23 Nov, 2019 @ 7:32am 
Is it me or the enemies deal too much stress damage, even with a jester with stalling, my stress levels is still pretty hard to keep down
E5 8 Nov, 2019 @ 10:17am 
Adding to our playthrough! :)
Nitsah 15 Oct, 2019 @ 3:05pm 
Anyone else not having the courtyard being accessible?
DaRiot 20 Sep, 2019 @ 11:36am 
or lower speed... even her normal attacks are op... expose vein ins now bleeding and mind manners is high chance stun for f sake... plz nerf her plz...
DaRiot 20 Sep, 2019 @ 11:34am 
Ok so can we talk about courtisan for a moment... 2 turns, can give others turns and sick amount of dodge, herself has more than less heath and the best part it has 60+ dodge herself... combine that with high speed and powernes of other moded cc enemies and gargolites... FOR FUCK SAKE DO SOMETHING WITH THAT BS PLZ... at least make her have fair dodge, one tour...
Neonivek 23 Aug, 2019 @ 6:52am 
Uhh... does this have a repeatable guardian boss?
Smeelio 3 Aug, 2019 @ 5:35pm 
I just noticed, is there not a mod for Normal Countess? I'm just curious as to why that boss was left out, haha
chaotictoastypiez 3 Aug, 2019 @ 8:42am 
Is the blueprint drop from the guardian different now? I beat one earlier and it didn't drop one
Nico 26 Jul, 2019 @ 9:43am 
@jared.matagi

If there's one thing I can recommend when fighting the Viscount with this mod, it's one thing: DoT.

Damage over time is incredibly powerful against the Viscount, especially paring Flagellant with the Fanatic's Stake.

The whole fight was made with Damage over time in mind.

Houndmaster is also really strong with Hound's Harry, Plague Doctor's Plague Grenades, Shieldbreaker's Impale/Adder's Kiss, etc.

When fighting these kinds of bosses, you need to focus on having a team built for DoT. It'll make your life a lot easier.
Jaredos 2 Jul, 2019 @ 9:12pm 
The viscount with this mod is just the worst. Literally summons 3 adds to heal to full. As a fucking free action. How is that plausible?! Its complete bullshit if you ask me
deaf_boii 17 Jun, 2019 @ 2:57pm 
What does the Virulent Touch quirk do? It says Omni skill chance
Seignar  [author] 21 May, 2019 @ 2:47pm 
@CrispyCthulhu Yes, imprisoned heroes can still be found in the Courtyard. As for bosses in farmstead, you're better off asking the mod authors of those mods. There are several methods for implementing bosses in a mod, and not every method is compatible with this mod (for example, if the mod causes the boss to drop additional loot, there is likely a conflict of some sort)
CrispyCthulhu 20 May, 2019 @ 8:24am 
Can you still find imprisoned heroes in the courtyard? Also, can the modded crimson court bosses show up in the farm or any other boss rush mod?
Seignar  [author] 11 Apr, 2019 @ 7:31pm 
@hem This mod uses a different "final" quest to kill the Countess. You have to complete the one added by this mod to regain the ability to cure the Crimson Curse.
wayminh 9 Apr, 2019 @ 10:14pm 
Hi, so I had already finished the Court campaign before I turned this on but now I can't cure the Curse at the Sanitarium anymore
NikoKV 30 Mar, 2019 @ 11:32pm 
I just finished this mod.
It is amazing and I really had fun of playing. For sure would be glad to include this mod for my future runs.

Great job Seigner.
Really would recommend to use it instead of vanilla CC!
Smokeyauto 30 Mar, 2019 @ 9:59pm 
This is a incredible mod for crimson court my only question is when the heresy in the blood quest happen is it supposed to be permanent on the people that go that week?
Seignar  [author] 24 Mar, 2019 @ 7:22am 
1) These errors are harmless and intended. The first one is due to the fact the mod utilizes an unintended method to replicate a "dispel buffs" effects (which isn't coded in the game). The second one is because there is an effect that "doesn't do anything", but is essential for some of the new AI given to enemies.

2) It is likely just RNG. While this mod introduces 20 new quirks, only 10 of these can be obtained randomly (missions, stagecoach, etc.) and they all have the same priority as vanilla quirks. The other 10, the Virulent quirks, are guaranteed to be obtained every time you defeat a Courtyard boss or miniboss.

3) I know which errors you are referring to. This is caused by these curios not being intended to spawn in the Courtyard. It only means that no sound will play when interacting with these curios.
NikoKV 24 Mar, 2019 @ 12:09am 
Seignar, great mod! Love the idea and love the way how your are changing attitude to CC.
IMO that how CC should look like from the beggining!

Little feedback:
1) After each time I back to town I see that:
http://i.piccy.info/i9/d50f7a9338e0b14543686d8797ade4d9/1553378081/66484/1301785/123.jpg

2) I have strong feeling that new CC-quirks (positive or negative) are given too often, like when game is offer me new heroes (in Stage Coach) or after completed quest. It is look like their priority is twice bigger than vanilla quirks.
For instance I don't see too often -Scrounger/-Explorer/-Tactitian/ type of quirks for core locations, or -Hater/-Slayer for core enemy types, but often I see all such quirks for CC location/enemies.
Sure, quirks for core locations sometimes are also appearing, but not so often as new CC. Maybe it is RNG, but I feel like it is trend.

3) Inside the CC-location, once I used holy water on the bones, and debug showed me some errors (I was late to ss it)
Seignar  [author] 21 Mar, 2019 @ 3:57pm 
Admittedly, this mod does make managing cursed heroes a bit harsher since curing heroes (The Veil event doesn't happen; you either use The Cure, or complete the final Courtyard quest) and accumulating Blood at a moment's notice is much harder. I don't really plan to make changes to the main mod, but I can make some new add-ons that will make The Blood and Cure more common.

I will also adjust Proselytize's FX and make it lower. Expect these things to come within a day or two.
plouto777 21 Mar, 2019 @ 10:43am 
Don't know if it's intended or not but the addition of this mod has removed the provision banner counting the wasting heroes in town, needles to say the blood crisis sneaked up on me and it's harder to gather blood with these changes.

Gather the blood quests don't appear often enough and the new sanguine vintners district is harder to get, the increased blood drop rate is not quite enough to compensate.
Now, i know this is in part my fault for bad resource management but i was counting on the veil lifted town event to cure my heroes sometime during my apprentice cycle progression.

I have killed the apprentice baron, viscount and guardian, (apprentice countess didn't appear, figured it is intended), will the event come up after the veteran kills or is it removed completely;

I should also mention that i have no other crimson court related mods active.
On a side note, the supplicant's proselytize move is loud AF, it startles me even when i expect it.