Slay the Spire

Slay the Spire

BaseMod
173 Comments
雄鹰 9 May @ 7:57pm 
good
White Chocolate 12 Mar @ 6:58pm 
good
Profile_name 24 Feb @ 8:23pm 
good
sSsQ2 23 Jan @ 7:13am 
there are some cards that i cannot get with the console and how do you get them upgraded with the console?
八腕目软骨 10 Jan @ 6:30am 
Hawcon 3 Dec, 2024 @ 2:38am 
Cool
chestnut wong 16 Oct, 2024 @ 8:53pm 
good
ShinyShine 5 Oct, 2024 @ 7:12pm 
good :SBpenguin:
Toodles Galore 13 Sep, 2024 @ 11:51pm 
Jordyvdm 31 Aug, 2024 @ 3:35pm 
good
Mythic 27 Aug, 2024 @ 6:15pm 
good
小鸟游星野·百战 11 Jul, 2024 @ 1:03am 
good
古墓丽影丶孙殿英 8 Jul, 2024 @ 6:38pm 
Xiang 2 Jul, 2024 @ 8:47pm 
good
我来监督沙瑞金 17 Jun, 2024 @ 10:35pm 
good
𝖄 28 Apr, 2024 @ 9:08am 
good
Allen 19 Apr, 2024 @ 9:49am 
good:sts_merchant:
Muhahahahaz 21 Mar, 2024 @ 10:02am 
The below was specifically for tabbing right. If I tab left from the first tab, then it just blindly tries to access index “-1” for some reason (in which case, the exception doesn’t mention the size of the tab array at all, since -1 is always invalid)
Muhahahahaz 21 Mar, 2024 @ 9:56am 
(I saved a screenshot, if you need more lines of the stack trace. I was limited by Steam’s character limit… Anyway, it seems like the list of tabs has size zero for some reason?)
Muhahahahaz 21 Mar, 2024 @ 9:52am 
I’m getting a crash in the Compendium for some reason…

If I open the Card Library, and use RB on my controller to tab to the right, the game will crash if I try to tab past the right end of the tab bar (and same thing if I try to tab past the left end), but the base game doesn’t do this — It just loops around

I tried disabling all other mods, but it still happens, even with “BaseMod” as the only mod running. Here’s the error screen:

Cause :
java. Lang. Index@utofBoundsException: Index: 0, Size: 0
at java.util.ArrayList.rangecheck(ArrayList. java: 653)
at java.util.ArrayList.get(ArrayList.java:429)
at {LINK REMOVED}
CoLorTabBarFix. java: 53)
at {LINK REMOVED}
ab. Insert(EverythingFix.java:130)
at com.megacrit.cardcrawl.screens.compendium.cardLibraryScreen.didChangeTab(CardLibraryScreen.java: 510)
Nilly00 4 Mar, 2024 @ 1:04pm 
I just saw that all the creators of the mods I have installed were listed in the credits. Is that an effect of your mod? Because if so: Based af.
Bug Kiooeht  [author] 29 Jan, 2024 @ 8:18pm 
Should be fixed now. You may need to unsub and resub to force steam to download it immediately
bandit 29 Jan, 2024 @ 7:44pm 
I'm getting the right click crash as well. So far it happens with multiple modlists that use basemod. I can't right-click at all, it always causes a crash.

Cause:
java.lang.NullPointerException
at basemod.patches.whatmod.CardView.Postfix(CardView.java:34)
at com.megacrit.cardcrawl.screens.SingleCardViewPopup.renderTips(SingleCardViewPopup.java:1793)
at com.megacrit.cardcrawl.screens.SingleCardViewPopup.render(SingleCardViewPopup.java:362)
at com.megacrit.cardcrawl.core.CardCrawlGame.render(CardCrawlGame.java:455)
at com.badlogic.gdx.backends.lwjgl.LwjglApplication.mainLoop(LwjglApplication.java:225)
at com.badlogic.gdx.backends.lwjgl.LwjglApplication$1.run(LwjglApplication.java:126).
BigBlindGuy 29 Jan, 2024 @ 7:38pm 
Hi there, after today's update it seems like anytime I right click on a card to view upgrade it will crash.

Looks like it is impacted from commit: 748a4fedbd2fd45687bc977c9dacce11f4f202c5 in whatmod card view.

Are others having this or potentially something from other mods I am using causing the problem.

Stack trace:

java.lang.NullPointerException
at basemod.patches.whatmod.CardView.Postfix(CardView.java:34)
at com.megacrit.cardcrawl.screens.SingleCardViewPopup.renderTips(SingleCardViewPopup.java:1793)
at com.megacrit.cardcrawl.screens.SingleCardViewPopup.render(SingleCardViewPopup.java:362)
at com.megacrit.cardcrawl.core.CardCrawlGame.render(CardCrawlGame.java:455)
at com.badlogic.gdx.backends.lwjgl.LwjglApplication.mainLoop(LwjglApplication.java:225)
at com.badlogic.gdx.backends.lwjgl.LwjglApplication$1.run(LwjglApplication.java:126)
泡泡茶壶 16 Jan, 2024 @ 10:18pm 
Thank you!
Bug Kiooeht  [author] 16 Jan, 2024 @ 10:09pm 
I've reverted the changes that broke Spicy Shops for now.
泡泡茶壶 16 Jan, 2024 @ 9:15pm 
seems not compatible with Spicy Shops since this update, these relics all mix up
Trahgeis 22 Dec, 2023 @ 4:00pm 
Essential mod s2
AvangionQ 6 Dec, 2023 @ 10:12pm 
Egg Salad, the ~ tilde key opens the dev console
(above tab // one to the left of the 1 key)
Egg Salad 29 Nov, 2023 @ 9:21pm 
how do you open the dev console?
Pullerbernd 1 Nov, 2023 @ 1:14pm 
is this also available in German?
Lost.exe 25 Oct, 2023 @ 4:51pm 
When I add a relic using commands it goes into my circuit relic. Is there a way to prevent this or am I doing it wrong?
hix hix 11 Sep, 2023 @ 10:25am 
Miss RushDown card, add it plz
Goku 14 Aug, 2023 @ 12:25am 
Statistics→Character Stats,MOD characters names cannot be displayed under Chinese Simplified.
TheRedBlazeSF 13 Aug, 2023 @ 11:06am 
whats the console to get the duality relic?
Nakazato_Takeshi 7 Jul, 2023 @ 12:15pm 
Exception in thread "LWJGL Application" java.lang.NullPointerException
Ocean 23 May, 2023 @ 4:06pm 
good
山内桜良 23 May, 2023 @ 2:36pm 
good
A total stranger 20 Apr, 2023 @ 8:28am 
Everything is on fire.
CrownBird 20 Apr, 2023 @ 3:22am 
Mod the spire wont working after recent patches
GoldenGamer9058 19 Apr, 2023 @ 11:57am 
card mods are completely broken
Doodleblah 19 Apr, 2023 @ 11:14am 
everything is on fire
能跟阿黛尔姓艾吗 26 Mar, 2023 @ 2:45pm 
Hello!

So apparently I have been running into this issue for several days and has not yet found a solution, it appears to be a NullPointerException in a subclass within the basemod? heres the log
------------------------
21:42:33.659 ERROR core.CardCrawlGame> Exception caught
com.badlogic.gdx.utils.GdxRuntimeException: File not found: ModDuskRescources\localization\ENG\keywords.json (Internal)

...(skip a few lines)

Exception in thread "LWJGL Application" java.lang.NullPointerException
at basemod.ModToggleButton.<init>(ModToggleButton.java:39)
at basemod.ModLabeledToggleButton.<init>(ModLabeledToggleButton.java:29)
...
------------------------------

There might be a solution somewhere already but dumb me am not able to find it anywhere.. Nor did anything that I did found help at all.
pgames-food 24 Feb, 2023 @ 10:25pm 
hi there might be a way, i dont know java but there is 1 mod which uses "distance" from monsters in some way which may help a bit:
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2373975264&searchtext=distance
ImCraZiggs 24 Feb, 2023 @ 12:25am 
Hi all,
I'm modding StS for the first time, and i want to know if there's a way to know the position of each monster display on the screen ? I'd like to add some keywords (range, melee) which inflicts more or less damages depending of the monster position (or number of monsters between player and target).
I read the AbstractMonster Class but i did not see an index or something like that. I will continue to look in other classes.

Have you an idea if it is possible to get that data ?

Tanks a lot
pgames-food 21 Feb, 2023 @ 5:15pm 
hi Bug Kiooeht :)

i was speaking with the modder of the (potion) Gatherer mod here:
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/comments/1611788501

about 2 issues (and possible fixes that can help them), and it seems that Basemod could be a cool place for them, especially because basemod helps modders to add more Relics and more Potions to the game :lunar2019piginablanket:

the 2 main issues with playing with mods can be found here:
https://steamhost.cn/steamcommunity_com/app/646570/discussions/2/3425563679846572880/
(basically getting lots of potions, and having/causing lots of buffs and debuffs) are not viewable.
pgames-food 21 Feb, 2023 @ 5:15pm 
the Gatherer mod has an extra, separate, dragable window known as a Potion Sack (where it can hold new potions from that mod), and the modder has kindly given permission for its code to be used if helpful for addressing the issue of lots of potions, and for the scrollable solution, i will add a comment on the above link with what was discussed, for completeness.

if you are able in any way to help implement something that can help with those, it will be cool :)
(affects vanilla less, but modded and / or endless/infinite games a lot more)
我就是嘉心糖 11 Jan, 2023 @ 6:34am 
为啥我开mod basemod是红色的无法勾选
Thomas Hatt 9 Jan, 2023 @ 9:06am 
@Madraccy
Is your mod the spire up to date? If not, unsubscribe from mod the spire and resubscribe, then launch the base game and it should be fixed
Biboo 17 Dec, 2022 @ 7:16pm 
My basemod is in red in the modloader, I don't know why, and how to fix this