Heroes of Hammerwatch

Heroes of Hammerwatch

Eldritch Knight Class
13 Comments
Das Marv 12 Mar, 2022 @ 4:12am 
hey ho can u repalance this class and make it kompatible with more town ?
Odemay 3 Aug, 2019 @ 5:48pm 
trash class
Piddagoras 2 May, 2019 @ 8:23pm 
Firetrap doesn't appear to scale with skill power, or simply does very little damage (less than it should according to the tooltip). Only tested with one point into the skill, though.
Magic & Hax 19 Apr, 2019 @ 9:56pm 
I would love to see an upgrade to this so it has upgrades with the new dlc
Hal9000  [author] 20 Mar, 2019 @ 4:36pm 
@dustinblack18 Thanks for the warning. It should work fine now.
Fatherhood enjoyer 20 Mar, 2019 @ 1:39pm 
I used to have this class a couple months ago, but now when I enable the mod non of my characters (including vanilla characters) will allow me to log on. When I click play it takes me to a static screen and I have to exit out
Clockman 14 Mar, 2019 @ 11:09pm 
OMG NWN ICONS!
Jyve 23 Feb, 2019 @ 8:55pm 
This character's model needs an overhaul. His proportions should be more in-line with the paladin's. Right now, he looks like a 2D Batman. Like the bard (who I believe you also created), he's all sharp angles, and like the barbarian (who I think you made too), he's simply too small. He doesn't fit with the rest of the playable characters in the game.
Staax 13 Feb, 2019 @ 1:57am 
l just spent a good 10 minutes testing out the focus skill. I positioned myself in various places around the training dummies and nearly pixel-perfectly memorized where I was able to hit the dummy. Then I made a new eldritch knight and tried the same without any points in focus and was able to hit the dummy from the same spot.

Deleted and edited both comments so that's why they were posted back to back. Did test in between.
Staax 13 Feb, 2019 @ 1:56am 
I see no effect from the Focus skill at least on the primary attack. Also, being a melee class with no real defensives or healing like paladin or your barbarian class I think his primary should do more than 18 damage per hit. Wraithverge might be a bit too powerful, the secondary attack a little too weak.. although compared to bards secondary the staff is vastly superior. Maybe nerf wraithverge and transfer some of that damage to secondary or the trap?

From your classes barbarian is the only real good one in my opinion, with the other ones you try to go for perhaps "too balanced" skills that lose out to most of the important "bread and butter" skills of the vanilla classes.
-SNiGS- JAM 7 Jan, 2019 @ 10:16am 
I think the ghost summons could just be multiples of three, per rank
3/6/9

Having 9 ghost dudes late game seems like a fair enough number. I feel like if you nerf it too hard, it won't stand up come "hour 30" of the character.
Hal9000  [author] 3 Jan, 2019 @ 4:08am 
Thanks for your feedback, here are my thoughts:

Focus certainly works as intended, though the effect on mace and firetrap is less obvious. I'm pretty sure you noticed that you shoot more projectiles with serpent staff and you spin around for a sligthtly longer time with the Wraithverge.

Concerning Wraithverge, I'm thinking of nerfing it hard so it spawns less ghosts.

About Missile Storm, I think it's powerful enough right now. When an enemy is killed by a projectile, it will summon another nova of projectiles, provoking a nice chain reaction. You can wipe out a room full of enemies with a single storm.
Bomjus 2 Jan, 2019 @ 6:37pm 
i'm like 99% sure the foucs skill does nothing. the fire trap visual is the same size, the explosion radius looks the same. and the range of the mace still appears to be limited to melee range.

first thoughts: the right click seems pretty pointless after maxed wraithverge. the DoT doesn't stack, only shoots 6 projectiles which don't pierce. compared to wraithverge which shoots 64 projectiles for only 3 times more mana. which do more damage per projectile as well. and they home in so you don't need aim. fire trap seems okay. i just look at it as some extra damage to lay down when enemies are following you.

the final passive seems lackluster imo. the nova is cool and does quite a bit of damage. but, as far as i can tell, the projectiles do not pierce. so you kill, at most, 6 enemies when it procs. i'd rather just spend 25 points on attunement. on top of that, on kill effects are hard to make use of in boss fights.