Left 4 Dead 2

Left 4 Dead 2

Walking Corpses - Special Blend - With Survivor Bots
17 Comments
RAPTOR 9:48 5 Mar, 2021 @ 3:28am 
I appreciate it, thank you. ^_^
Premium Gristle  [author] 4 Mar, 2021 @ 1:49pm 
RAPTOR 9:48 4 Mar, 2021 @ 3:49am 
Could you make a version that uses the default weapon scripts like how the pistols and magnums are not primaries? Basically, just the common infected are slow, with special infected, and the weapon script is untouched? Or do you have a link to it already?
God 9 May, 2019 @ 8:08pm 
ah okay that makes sense, chances are some specials are registered under a different category or something, like how when the jockey rides the survivor, there are two animations for the legs and the upper torso. maybe some special speeds are independent, cause the spitter has slow down after spitting, and how the smoker has a pause after strangle, what if the animations are encoded with flags or something (grouping my knowledge here, bear with me).

Or there is a conflict with the speed and the animation length, like maybe the engine is going "i have to complete the animation cycle, and changing the speed doesn't allow for them to play through fully" so then it uses either the base value / default.

could also be the director ai's script, just tossing ideas out at this point.

and you're welcome, i'm glad you were able to shed some light on this, i look forward to future versions!!
Premium Gristle  [author] 8 May, 2019 @ 5:35pm 
Thank you very much for your input. Player speed is at about jogging speed which makes sense for carrying all the guns and ammo and equipment. The player speed doesn't affect bots so the bots can either run full speed or walk constantly. The same cvar used to control whether bots walk or not affects both survivor bots and special infected. And for soem reason z_speed effects some specials and not others. It's really the best I can do without having to learn all the vscript things.
God 8 May, 2019 @ 4:55pm 
the last thing i think will help is to change the boomer back to the leaker, cause when the boomer pukes the barf doesn't obscure much vision, and the zombie attracting mechanic isn't effective due to the zombies speed.

Now this here is a suggestion, is there a chance to utilize the zombies walking animations instead of their running animations, looks like the zombies are doing the electric shuffle or somefin.


Again as always really good mod, the slower pacing gives the players movement, shots, and damage all have weight now, when the speed is normal knock back effects like stagger and such feel less intense, like you can shrug off being punch by a tank and just get up. Things feel like they have an impact which i think is awesome.

(part 2)
God 8 May, 2019 @ 4:55pm 
so i've been playing on and off lately, currently two slight changes i think might help, currently the players speed allows you to run ahead, causing the bots to have a distance that is too far to be able to resurrect you after being downed by the specials resulting in the surviving special will proceed to mow down the bots, resulting in a possible instant loss.

there's the addon "admin system" with the appropriate "admin menu". there is a command under "survivors/fun commands/ speed player/ slow speed" upon doing so this allows the player to move at a similar speed as the bots, this allows the player to anticipate the specials that are already advancing towards the player. Slowing the player down will give them an extra second to find the attacking special.

(part 1)
God 30 Jan, 2019 @ 7:44pm 
hey hey, sorry lads for being away, after playing on and off, i feel that would be alright, keeping the speed at the same would be nice, maybe also increase the a,i's capabilities?

still really dig this mod haven't disabled it yet
Premium Gristle  [author] 2 Jan, 2019 @ 2:58pm 
The only way to fix that is to enable the bots to jump and climb, which includes zombies too.
if i crash blame pc 2 Jan, 2019 @ 2:48pm 
and also do not have the console and kick a bot it will crash your game
if i crash blame pc 2 Jan, 2019 @ 2:38pm 
i think the mod is broken because every time i play the dead center the bots DO NOT GO IN THE ELEVATOR so i restarted the game and THEY DID THE SAME THING then restarded again did THE SAME THING AGAIN so i turned it off and then they went in the elevator please fix it.
God 29 Dec, 2018 @ 7:01pm 
so i entered the gun store still having the OBOW scripts on, the weapons were listed on the wall as the ak, the classic pump, the scar, the military sniper auto shotgun, the hunting rifle, then the chrome shotgun. clearly the weapon scripts collide.

the front cabinets are the scar, the m16 combat rifle, the machine pistol, the classic pump, then the combat shotgun and then the pistols.

so i'll comb through all my weapon scripts and addons.
God 29 Dec, 2018 @ 6:50pm 
so forget about the balance changes due to the fact that i suck at this game, the door bug seemed to be fixed by fucking about in the menu for like a minuite then i was saved so idk.
God 29 Dec, 2018 @ 6:10pm 
okay so a slight bug i think due to the hit box of the doors to open them, the door in dark center before the highway in the second chapter, there is a looping issue where the bots can't open the door.

now in first person view the bots seem to gravitate to the oposite side of the handle, this may be because of the pathfinding gravitating to the player position in the map instead of the door, since upon respawn your not neaer the door.

A slight improvement on balance since there is literally 4x the chance of zombie obliteration, a slight increase in infected would help, the specials as well, maybe give them more HP to compensate for the dmg bug.

Now since you regulated the infected by a reduced factor, what if you made the infected spawn from a range so like 40-50, 80-100, and 160-200, to give some sections a chance oh having slightly more zombies.

this is all optional these are just my suggestions after a while of playing.
God 29 Dec, 2018 @ 5:46pm 
okay so after restarting steam and removing the infected population mix, along with Lt. rocky's cs unlocker, the script worked perfectly.

i will keep playing untill something comes up, tommorow after i wait for the other addons to perform updates, over night (if they do). If there isn't any problems, i highly doubt there will be, but if there is i will let you know, then i will upload the collection.

100/100 on the addon mate!
God 29 Dec, 2018 @ 5:32pm 
just did a quick test, all bots and infected have normal speed, there are red addons tho, the OBOW weapon scripts like the double barrel shotgun script, and weapon relplacement scripts, lastly there is the infected population mix addon which just randomizes all common infected.

I'll restart steam and try then, i'll try and resetart my PC then ill provide an update.


Thank you so much for uploading this, after I test out my current set of addons, i'll upload my collection and post it if you'd like.