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https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2414805265
Or there is a conflict with the speed and the animation length, like maybe the engine is going "i have to complete the animation cycle, and changing the speed doesn't allow for them to play through fully" so then it uses either the base value / default.
could also be the director ai's script, just tossing ideas out at this point.
and you're welcome, i'm glad you were able to shed some light on this, i look forward to future versions!!
Now this here is a suggestion, is there a chance to utilize the zombies walking animations instead of their running animations, looks like the zombies are doing the electric shuffle or somefin.
Again as always really good mod, the slower pacing gives the players movement, shots, and damage all have weight now, when the speed is normal knock back effects like stagger and such feel less intense, like you can shrug off being punch by a tank and just get up. Things feel like they have an impact which i think is awesome.
(part 2)
there's the addon "admin system" with the appropriate "admin menu". there is a command under "survivors/fun commands/ speed player/ slow speed" upon doing so this allows the player to move at a similar speed as the bots, this allows the player to anticipate the specials that are already advancing towards the player. Slowing the player down will give them an extra second to find the attacking special.
(part 1)
still really dig this mod haven't disabled it yet
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1608515798
the front cabinets are the scar, the m16 combat rifle, the machine pistol, the classic pump, then the combat shotgun and then the pistols.
so i'll comb through all my weapon scripts and addons.
now in first person view the bots seem to gravitate to the oposite side of the handle, this may be because of the pathfinding gravitating to the player position in the map instead of the door, since upon respawn your not neaer the door.
A slight improvement on balance since there is literally 4x the chance of zombie obliteration, a slight increase in infected would help, the specials as well, maybe give them more HP to compensate for the dmg bug.
Now since you regulated the infected by a reduced factor, what if you made the infected spawn from a range so like 40-50, 80-100, and 160-200, to give some sections a chance oh having slightly more zombies.
this is all optional these are just my suggestions after a while of playing.
i will keep playing untill something comes up, tommorow after i wait for the other addons to perform updates, over night (if they do). If there isn't any problems, i highly doubt there will be, but if there is i will let you know, then i will upload the collection.
100/100 on the addon mate!
I'll restart steam and try then, i'll try and resetart my PC then ill provide an update.
Thank you so much for uploading this, after I test out my current set of addons, i'll upload my collection and post it if you'd like.