Shadowrun Returns

Shadowrun Returns

A Lost Lamb [Old]
255 Comments
dstrelek 11 Sep, 2018 @ 10:38am 
Sadly this mod crapped out on me. I got to the point where I met Spyder, and finished the combat. When I left the building, she was not with me, and there were no further quest markers. I checked all the locations for a way to continue, but no luck. Which is too bad, as I was enjoying the story. :steamsad:
bjpdewhurst 9 Sep, 2014 @ 8:15pm 
Your on your own in a freaky chapple or theres somthing wrong with the mod
1h81 31 Jan, 2014 @ 3:40pm 
doesnt work. not able to move my character.
Archongamer 7 Aug, 2013 @ 12:34am 
@Dyslex, you might want to edit the title to let us know which is the current version since there are 2 now. Just add [Current] and [Old] something like that to the titles
Ulfsark 6 Aug, 2013 @ 10:12pm 
Just FYI there is a type when Boris tells you about Dr. Zed. license is mispelled is all. Just letting you know so you can fix it. Thanks for the content!
Crow's Eye -[RoB]- 6 Aug, 2013 @ 7:10pm 
I was really enjoying this! Cool story (some typos no big deal). I made it to the confrontation with the "boss" and then I have nothing else to do :(...can't reload either to see if I screwed something up. Was having a great time on a new character, thanks for sharing!
nikonekonyaa 6 Aug, 2013 @ 5:56pm 
-Tiles are placed sloppily and don't line up properly. You also are too conservative with placing down trash and debris when it's supposed to be set in the slums.
-The programming is a huge mess. Mission items don't get added to your PDA properly and I had to go through the dialogue trees several times to get it to work.
-The writing is halfway decent, but you need to set up the dialogue trees to remove options that you've already read so you aren't frantically clicking through them all hoping you find the one that progresses the plot. You need to format it (have a paragraph break or two after a {{GM}} text block).
-The fights were bad and random. Also, set up the environments so there's interesting set pieces to fight in rather than just "take cover behind box/table and shoot".
-You don't have characters refer to yours by the proper pronouns.
-The assault team are called "new actors" - change the default by going into their actor spawner's character sheet and changing it.
Scannerpunk 5 Aug, 2013 @ 2:42pm 
I've played a handful of UGC, and this was the best one so far. Maybe a little easy (combat wise) even for a new character, but a lot of fun. You did a great job with the environments, and the story was fun and interesting. Hope to see you making some more!
avathar behemoth 5 Aug, 2013 @ 1:05pm 
since the update this one crasheshangs when transiting locations.
Eddy_Pain 5 Aug, 2013 @ 9:29am 
Nice little adventure.
I wish entering a room/scene not always show me "New Objectiv".
At the last scene only "New Actor"s beside the mysterious woman. Some categories or stupid name's for them would be nice.
Hopefull awaiting an update and continuing story!
Dyslexicoedr  [author] 5 Aug, 2013 @ 8:39am 
I plan to update this one and remove the other once the issue with steam is resolved, but at this time, there is no way for me to update this build.
NeVeRLiFt 5 Aug, 2013 @ 12:11am 
Will this one be updated are should we just start on the one just upload and forget this one?
The rating and all the comments people have made will be lost moving over to the new one :(
HunterZ 4 Aug, 2013 @ 10:16pm 
@Dyslexicoedr: Can you post a URL? Will I have to start over from the beginning due to the fact that Steam thinks it's a different mod?
Dyslexicoedr  [author] 4 Aug, 2013 @ 9:51pm 
Due to a error with Steam and Re-Publishing, the newest build ended up as a seperate packet. Feel free to subscribe to that one as well if you want the latest build. I will update this one as best I can. Thanks for all the support.
Attavis 4 Aug, 2013 @ 8:04pm 
Decent run. You do have quite instead of quiet at least twice. Assume it's the spellcheck. Might want to make it clearer the run is over after you find Spyder and for whatever reason some really bad lag is introduced after you finish.
HunterZ 4 Aug, 2013 @ 6:44pm 
Haven't finished this yet but am liking it so far. Found it strange that you can get a set of Shaman armor from your wardrobe that has more armor and stat bonuses than anything else you can get at the beginning. I figured this meant that the author likes Shamans, so I rolled one to run this mod with :p
nicotinic 4 Aug, 2013 @ 12:44pm 
Awesome so far... I really dig exiting a location and running into gangers randomly.
Gives it the Shadowrun feeling of ever present imminent danger.
Thanks!
Raging Chimera 4 Aug, 2013 @ 7:36am 
I liked this. As others said, the ending was abrupt. There are some spelling and grammar problems. Don't just use spell check, just using spell check you can still end up with "quite" instead of "quiet" and "both" instead of "booth." Also the whole bartender as great giver of information was a little clumsy, I should have just subcontracted the whole job to him : )

[SPOILERS]

I liked the random gang thug encounters, the shakedown of the noodle guy was great, and played out in a funny way (for me anyway).

I got this game in large part for the UGC and I'm glad after so little time with the editor people are already putting out UGC of this quality. Good job!
ptikachu 4 Aug, 2013 @ 7:09am 
It was a good first effort. All it needs is an optional bit to make it more fun for deckers (and maybe shaman and rigger benefits). And a bit of ending text.
pedroramasilva 4 Aug, 2013 @ 3:49am 
Hey Dyslexicoedr, like the content. Had some minor spelling errors (let me know if you want a checker on that), but apart from that, it was very interesting. hope you continue this with other runs :)
Notger 4 Aug, 2013 @ 2:13am 
Thx, I really enjoyed your content. Although I would have preferred some closing text (prolly about paying the rent ;) ) as a sign that the first batch of your campaign is finished.
Looking forward to the next iteration.
Pulowski 3 Aug, 2013 @ 9:16pm 
thx, i really want an official category for storys for new characters
Dyslexicoedr  [author] 3 Aug, 2013 @ 9:14pm 
The mission is designed and balanced for a new character, but you can import one if you really want to start with something you already played with.
Pulowski 3 Aug, 2013 @ 9:10pm 
is it reccomended taht i play with a character of karma 200+? or a new one?
The Über Mushroom 3 Aug, 2013 @ 2:49pm 
Very entertaining, I liked it a lot, specially the random encounters, they have old school SNES vibe. My runner was a Mage conjurer, and didn't got a single scratch in the run (very lucky i guess). Overall was really good, but the lack of ending was dissapointing and confusing.

I played it a couple of times, and i experience a sort of bug in the final battle. In both ocations my hired runner teleported the first time they moved. One even teleported through a wall reapearing next to the enemies without spending any AP.
dOOmrider666 3 Aug, 2013 @ 11:54am 
I've had a good time with this short adventure !
Thank you for your work.
Good story, good realisation.
It's clean and effective.
Not too many scripted triggers.
Great job !
I'm looking forward to your next additions :)

Just one thing perhaps, you could add some more junk to the street area and it would be perfect, without falling in the "too much". :)
TUSHAR451 3 Aug, 2013 @ 11:00am 
Can't wait to see more content from you. Although the ending was totally abrupt and should've let us know that it had ended.
CynicalP 3 Aug, 2013 @ 8:14am 
Very enjoyable campaign. Perhaps all that was missing was a ending narrative to let the player know the story was over. I wandered around a bit only realize there was nothing left to do. Your story left me craving more, so that is sign of a nicely devloped campaign.
Taloswind 3 Aug, 2013 @ 5:35am 
Also agree very good game, enjoyed playing it when I was not working on my own.

+1
lailoken 3 Aug, 2013 @ 4:33am 
Kills SSR everytime I try to go to room 504; issues with mission indicators which can be confusing. So barely can play it.
I do like that fact that killed enemies actually have something. Would love to see some different options in dialogue for high stats.
Under A Bleeding Sun 3 Aug, 2013 @ 4:31am 
I loved this mission. Best User content I've played yet!
Drifter 3 Aug, 2013 @ 2:57am 
Best UGC I've tried so far. My only complaint would be a few grammar errors and the abrupt (and I'm assuming, final?) ending.
ScooterinAB 2 Aug, 2013 @ 10:16pm 
I would seriously recommend running a spell check. I'm ok with the odd mistake, but there were a great deal that made the story hard to undertsand.

I would also consider reworking the end. On my first go, my conversation choices hit a bug and I couldn't talk to Spyder. On my second go, I went from kidnapping the girl to fighting by her side. While turning on your employer (or them turning on you) isn't unusual in Shadowrun, there is always a reason why. This was really disorienting and confusing.

Personally, I would also tone down how much info the bartender gives out, and rework that info into conversations. Your fixer is about finding jobs, not holding your hand.

Aside from that, this was a nice street level "first run."
Jack Saint 2 Aug, 2013 @ 9:59pm 
My suggestion, besides the dyslexia ( lol! ), is to furnish the streets better, and around the map edges. I think it helps the maintaining the immersion.
hallie 2 Aug, 2013 @ 2:45pm 
First of all, enjoying it so far - just some constructive crit.:
- the stairs in the mall can be sequence broken by going around the back.
- Not clear when you pick a companion that it's a permachoice, especially if you do so before talking to boris.
- Things are too far apart and spaces are too large. While I respect the simulationist tendency to not want to make the apartment "happen" to be next to the bar, that street is really long for no gameplay reasons I can tell. A few flavor buildings are good, but be mindful of your players time in going from point to point.
- Text is a little verbose, especially in the responses.
norabbitnofun 2 Aug, 2013 @ 1:17pm 
Nice story!
Was there supposed to be a "the end" sign or something?
Also it would be great to meet with a troll landlord and to have as mission objective to "pay the rent". ;)
SixSweetness 2 Aug, 2013 @ 11:57am 
Great job! I genuinely enjoyed this and was emotionally involved at points. Would be really cool to see the story move on. Only recommendation is some empty buildings to explore, just to make it seem less linear. Maybe a side quest or two for those buildings.
HEMI 2 Aug, 2013 @ 8:42am 
Nice short story, need a decent ending tho.
crue2 2 Aug, 2013 @ 7:19am 
ending?
Phallic Baldwin 1 Aug, 2013 @ 7:18pm 
bug report: attempting to go upstairs in the squatter's mall allows you to walk through the wall into the weapons dealer's room.
Lohengrin 1 Aug, 2013 @ 6:00pm 
I really enjoyed this module - I'm guessing it's supposed to end after the meeting with Spyder? More to be added later?
Defender 1 Aug, 2013 @ 5:35pm 
After meeting Spyder and collecting the credstick, everything ends. No one talks to me, I have no objectives. Is that the end? Is the episodic or something? I'm just confused
chancepaladin 1 Aug, 2013 @ 5:07pm 
As prior posters have said, I suggest putting in a context at the begging to say, "I already have a weapon, no thanks." And then have the door open.
chancepaladin 1 Aug, 2013 @ 5:07pm 
FYI to install this game, provided Steam is working correctly, you click the Subscribe, completely exit Steam, close Steam out entirely, boot Shadowrun back up, and it should be in your "New Game folder."
Incunabulum 1 Aug, 2013 @ 4:33pm 
Could you make it so that my character *doesn't* have to take the pistol in the nightstand before leaving the apartment?
Maffo 1 Aug, 2013 @ 4:01pm 
can someone please tell me how to install this? i've clicked on the subsribe button, but i can't find anything new in-game! Thanks for help
Bloodington 1 Aug, 2013 @ 1:02pm 
Drithe, I do as well.
Drithe 1 Aug, 2013 @ 8:36am 
Does anyone elses game freeze up during loading times when playing A Lost Lamb?
TrippleB 1 Aug, 2013 @ 5:59am 
Nice story and cool how you get a real Shadowrunny vibe in this. Thanks for the great work.