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I got kids that won't stay in the nursery.
Worse, they to make poor choice on which school to go to by not choosing the closest one.
I will have kids living in one done. A school next to it. Then they choose the school that is furthest away from them.
(see the extra s).
Is this your mod causing this? Is there any way to fix this as it gets exhausting having to constantly force them back to their away from dome jobs.
And update would be amazing...
People move to the dome where there is job for them, ignoring all filters and availability of living space. When I turn this mod off, filters are respected but people don't migrate to domes where they work at all, even if there is place to live.
If there is a dome closer to the mine than the dome near which the station is located - the miners migrate to this dome. And automatically lose the opportunity to work in the mine. The mine becomes inoperable.
Well, I "circumvented" the problem by moving both the the deposit and the mine with ECM, but that's not really a fix, is it?
That makes Career AI load last, and take preference of the code.
If you build a train line from the dome to the mine and settle miners in this dome, the mod moves the miners from this dome to the dome which is geographically little closer to the mine. But the mine is out of range of this new dome, just like the train station, so miners lose their jobs.
As result, you can only build railroad from the mine to the nearest dome.
Well, in fact, when I DL "Fix Emigration Issues", I do not have any more the "Career AI" notification that the mod is enabled when I load a game.
Is this expected ?
The other two mods I have that might affect that are Shuttle Reservation AI and Fix Emigration Issues, but since both of them are yours I don't think that would cause problems?