Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
Also I really do hope your being sarcastic as arch is one of the worst people in the entire world to get any news from at all, the man was banned from pretty much every group due to his blantly terrible ideals and friends.
When I try to put the Cooked Cure into the Curing Pot using the right-click drop down (I think that's allow tool). Sometimes I only get 'clean room' then when they go to bed... I can suddenly do 'fill the pot'.
No error that I can find. And the first one in a new settlement always fills. I'm playing empire.
Just wondering if I'm missing something like - you have to wait 24 hours before putting the cooked cure into the pot or something.
@Filthy Archer - have you tried dnGREP - I use it to hunt down those kinds of errors.. that and Reddit. You can use it to sift through all of the mod folders for entries that match key words from the error log.
Once you get good with it, you can use it to search all of your downloaded mods for a term like "MicroelectronicsBasics" and it will tell you which mods in which folders have that term. It really helps me narrow things down in a few minutes.
Failed to find Verse.ResearchProjectDef named MicroelectronicsBasics. There are 139 defs of this type loaded.
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
It dones't happend with the gun version. I use many other mod, but they are all medieval themed.
The game set to V1.0 and yet it seems to fail to load all the items (Shields Khorne Axe and more) Is there something I might have missed?
@Gearhammer - No. Although I will be adding that as a part of the magic updates at some point.
What about Vanilla Weapons Expanded? Because in this mod is Flintlock musket and pistol and does these weapons can be spawn in your mod?
@Gearhammer - Yep. The playtesters on Discord have confirmed that they are compatible.
this is so good !!
i love warhammer and seing it in rimworld is incredible!! continue what you are doing :)
Is this mod meant to remove the security objects for the Dwarves? There's no turrets or anything.
1.0.0.30 2019-12-13
========================
Added ability to administer healing potion to downed pawn. Altered config so that trade caravans will carry healing potions and wands of resurrection.