Hotline Miami 2: Wrong Number

Hotline Miami 2: Wrong Number

RIGGED (5 Floors, Medium-Hard, Oil Rig)
30 Comments
quombo  [author] 19 Jan, 2020 @ 8:05pm 
Thanks for the comments, but this level really is far from my best. Yes, it is very cramped, and I commend you for trying this clusterfuck in hard mode.
Apples 19 Jan, 2020 @ 12:08pm 
Very cool level! I love the way you used each sprite to fit in with the setting of the level.
but i thought the level felt a bit cramped, or that's just me since i played in hard mode and it gives you an upside down view.
quombo  [author] 15 Jul, 2019 @ 4:02pm 
Care to tell me something I don't know?
big sexy 15 Jul, 2019 @ 3:40pm 
s u c k s
Medicine 14 Jul, 2019 @ 6:08pm 
like a way better version of dead ahead, i love it.
it hurts when i pee 20 Jun, 2019 @ 11:13am 
woah
quombo  [author] 15 Feb, 2019 @ 2:24pm 
It has just come to my attention that those dumb soft walls are visible because of a mistake I made during development. Fixing is in the works
quombo  [author] 15 Feb, 2019 @ 2:04pm 
yes, you could. Very clever.
Also, it's more difficult with the playstyle I choose. I prefer to move as fast as possible, while it's easier to stay backed up in the hall.
Florp 15 Feb, 2019 @ 2:02pm 
haven't played it yet, but looking at the description, you could almost say that the level is RIGGED so that it's nearly impossible to complete if you bring a shotgun to the second floor, no?
quombo  [author] 11 Jan, 2019 @ 12:43pm 
Thank you! I have received a few comments about this and have thought this myself. I'm glad that there are things to improve upon, as it gives me something to do.
Lil' Lucky 11 Jan, 2019 @ 6:23am 
This level is some excellent work. It is engaging. The enemy placement is challenging, yet approachable. The setting is unique and you captured it brilliantly! Entering levels was not a difficulty for me personally, but some transitions are bugged as the editor shoves your character into solid furniture. I would suggest avoiding solid furniture near floor transitions, but that's more a matter of functionality over aesthetic taste.
My main criticism of this level is that the level design is cramped. While there is nothing wrong with that, hallways provide no room for movement counter play, which dumbs down combat to shooting down a sightline at off-screens and idles. Perhaps the hallways could be a bit wider while scaling down on using larger decorative objects. Otherwise a great level, hope my comment helps. I hope to see how your craft improves in later works!
quombo  [author] 5 Jan, 2019 @ 11:23pm 
Thank you! I'm glad you liked it, and thanks for the constructive criticism. I have a level taking place in the dark jungles of Hawaii in the works.
LeeLeeGreen 5 Jan, 2019 @ 4:50pm 
Brilliant level! Loved the setting, and it played well. Regarding your warning for entering the second floor with a shotgun - while I found it easily doable if you back up a little, I think in future you could incorporate a fix into the level itself should you have this concern.
For this level, you could either remove any shotguns and shotgun enemies from the first floor, or change enemy placements on the second (or perhaps place a preferable weapon at the entrance).

Just a suggestion, albeit not a very helpful one. I'm excited to see what you make next.
Nuca de Dolj 4 Jan, 2019 @ 1:14am 
finnaly someone original
Bill 4 Jan, 2019 @ 12:25am 
This level is great! My one complaint is that outside of dodger encounters melee weapons felt completely pointless.
quombo  [author] 3 Jan, 2019 @ 4:21pm 
I made most of the enemy sprites. I hope to improve them in the future, when my spriting abilities improve.
quombo  [author] 3 Jan, 2019 @ 4:13pm 
Most of the sprites were used from the Redial Items Mod posted by Yossarian the Assyrian, so give all credit to those creators. If I were more skilled, I'd make my own. That day is quickly approaching.
Lars 3 Jan, 2019 @ 11:39am 
Very good level)
YaBoi 3 Jan, 2019 @ 8:42am 
wow that's some amazing spritework. really enjoy the unique setting you made!
quombo  [author] 3 Jan, 2019 @ 5:23am 
I know what you mean. It's a reskin of the Fan's PhoneHom van.
pie 2 Jan, 2019 @ 9:18pm 
That Helicopter sounded weird...
musicjab 2 Jan, 2019 @ 7:14pm 
nice map, really like the visuals
quombo  [author] 1 Jan, 2019 @ 2:24pm 
Thanks!
DmitriMonSta73 1 Jan, 2019 @ 6:21am 
the map is vast & full of stuff - i like it
cool mods too, great work! :Pentagram:
quombo  [author] 31 Dec, 2018 @ 11:22pm 
Happy New Year everyone!
quombo  [author] 31 Dec, 2018 @ 12:05pm 
cool, glad it ended up working for you!
Spid3r 31 Dec, 2018 @ 11:31am 
Yeah it's working now. Don't know what was causing it before, but the transition next to the stairs on the second floor was spawning me outside of the area mutliple times but now it works fine.
quombo  [author] 31 Dec, 2018 @ 9:22am 
That might just be you fella
But describe what's happening
Spid3r 30 Dec, 2018 @ 12:36pm 
Second* Level transition is broken
Fnnid 30 Dec, 2018 @ 11:47am 
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