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Ilmoita käännösongelmasta
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3229378253
They're adding that in the next update.
https://steamhost.cn/news/app/281990/view/2883956358789889725
Literally in the description.
Yeah, I'm not sure what would be causing it aside from a conflicting mod. Try disabling all mods except for this one, start a new game, and see what happens. The mod has been working fine for me.
I'd recommend using Paradoxos Mod Manager if you aren't already. It will tell you if you have any conflicting files between mods and what they are.
but the travel speed on the hyperlanes remains much too high as if this part of the mod no longer worked. I tried to put this mod at the beginning of the launcher then at the end and it still does not work. on the other hand the fog of war works very well.
what manipulation can i try to solve this problem ?
Maybe I have another conflicting mod ?
Thanks for your help
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=682691478
One last question on that matter: Wouldn't it be possible to get an InGame decission to switch the hyperlane delay and windup/winddown on/off or choose better suiting percentages globaly as other mods do? Thx for your time, @Audie.
Probably it would be a good idea to dynamically adjust the windup/winddown and hyperlane speed restrictions the bigger the map gets.
Yeah, seems the 5k map causes it, while it took 15-20min to generate the map in combination with some exhausting mods from my collection like Evolvling Hyperlanes .
Will try with 2.5k next...
2500 stars with 100 empires seems to run reasonably well and takes less than 5 minutes to start a new map.
Just in case...did you change the delay of hyperlane speed + windup + winddown time?
Before on 2.2.7, I used to play at normal speed, now I play on fastest and it is still absolutely slow. Probably they changed some basic frames with 2.3? Otherwise it has to be the 5k systems map I am currently testing... :P
The increased travel time I can see be a big game changer from the logistical benefits it brings.
I'm still super hyped for the rest of the functionality in this mod though -- would love an "untouched jump drives" version. Subscribed to this thread so I can see what you say. ^^
I get how slow hyperplane speed reduction is cool, but really slows my game down a lot and a little frustrating after a while.
At the bottom of the description.
I absolutely hate the slowing of interstellar movement.
Is it possible that you could add an option to disable one or the other? Or perhaps create a sub-mod that only adds the fog of war? The Fog of war makes the galaxy much more mysterious but I find the slowed movement to make the game more tedious instead of more fun.
None of those suggestions are possible to implement.
No Clustered Starts mod is now fully integrated. Be sure to set "Empire Placement" to "Clusters".
____________________
Hyperdrive Modulation tech requirements changed:
- Windup and winddown buffs removed. Hyperspace travel speed buff increased from 20% to 30% per level (150% max).
- Each level now requires the equivalent tier in Hyperdrive, Power Plant, and Sensor tech (for example, Hyperdrive Modulation IV requires Jump Drive, Antimatter Power Plants, and Sensors 4).
____________________
Hyperdrives nerfed. HD 2 and 3 no longer have hyperspace speed bonuses. JD and PD winddown time increased to 30/15 days up from 25/12.5 days respectively. JD and PD hyperspace buff reduced from +200%/+300% to +50%/+100% respectively.