Stellaris
[OUTDATED - NEW VERSION IN DESCRIPTION] [ 2.6.x ] - Improved Hyperlanes and Fog of War
76 件のコメント
Audie  [作成者] 2024年4月22日 2時35分 
After nearly 5 years, I've finally released a new version. You can find it here:

https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3229378253
Oldhip 2023年2月24日 22時26分 
I cant see anything even though I have explored it
Fayt 2022年6月4日 15時43分 
Has anyone tried this mod in 3.4 ? It's not working for me.
Maritisa 2020年12月23日 19時16分 
I saw! I'm excited!
PvtPlumpkit 2020年12月23日 16時44分 
@Audie Awesome. Looking forward to it
LokiCharms 2020年12月23日 12時50分 
It's about frikkin time for that
Audie  [作成者] 2020年12月23日 6時45分 
@Gagrot @Maritisa

They're adding that in the next update.

https://steamhost.cn/news/app/281990/view/2883956358789889725
PvtPlumpkit 2020年12月23日 3時12分 
Agreed on Keeping Fog of War after meeting others.
Maritisa 2020年9月28日 12時13分 
Now if only there was a way to restore/keep Fog of War over empires you've encountered so the entire galaxy doesn't light up the moment you meet the galactic community...
Audie  [作成者] 2020年6月7日 12時41分 
Yep.
Wewei 2020年6月7日 9時26分 
2.7.2 ok?
Audie  [作成者] 2020年5月21日 21時23分 
@AG

Literally in the description.
AG 2020年5月21日 21時18分 
Any chance doing a mod just for the fog of war?
AprilsRealm 2020年5月18日 15時17分 
Is there any chance of adding options for IHAFOW galaxy sizes for 800 & 500 Stars?
Audie  [作成者] 2020年3月28日 18時02分 
@Horus

Yeah, I'm not sure what would be causing it aside from a conflicting mod. Try disabling all mods except for this one, start a new game, and see what happens. The mod has been working fine for me.

I'd recommend using Paradoxos Mod Manager if you aren't already. It will tell you if you have any conflicting files between mods and what they are.
Horus 2020年3月28日 13時02分 
I love this mod. Besides without it I would not play Stellaris.
but the travel speed on the hyperlanes remains much too high as if this part of the mod no longer worked. I tried to put this mod at the beginning of the launcher then at the end and it still does not work. on the other hand the fog of war works very well.
what manipulation can i try to solve this problem ?
Maybe I have another conflicting mod ?
Thanks for your help
The Grocer Of Despair 2019年11月1日 10時24分 
Still works.
Marble 2019年10月28日 14時31分 
dose this still work?
Kepos 2019年10月18日 12時54分 
Could we get an update for 2.4?
skyguy5 2019年7月16日 21時22分 
Thanks for the tip, Audie. I appreciate that you monitor the comments section so well!
Audie  [作成者] 2019年7月13日 2時00分 
@skyguy5 You'll need a mod that has expanded namelists, such as "Cybrxkhan's Assortment of Namelists for Stellaris".

https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=682691478
skyguy5 2019年7月13日 1時45分 
Having an odd problem. I've been using this mod a lot with small IH galaxies and enjoying it. I decided to move up to a medium IH galaxy and discovered about 1 in 4 systems there are not being named, nor can they be named. It's like the mod ran out of system names. I have a fairly strong rig so I don't think it's an issue with my computer choking on the galaxy gen. Repeated this problem consistently in testing. Anyone else with this issue?
skyguy5 2019年7月4日 12時14分 
@Audie, ah, I see! Hey, is there any way to maintain the new speeds you set for the jumpdrive and still be able to leave the hyperlanes? If not, no worries. Great mod, btw.
Audie  [作成者] 2019年7月3日 23時23分 
@skyguy That's by design.
skyguy5 2019年7月3日 19時42分 
Had a problem getting jump drives to work with this installed. Fixed it by going into IHAFOW\common\component_templates\00_IHAFOW_utilities_drives.txt and changing jumpdrive = no to jumpdrive = yes in the jump drive section.
Audie  [作成者] 2019年6月8日 0時40分 
Possibly. It's beyond my current modding knowledge, but I'd imagine it would be possible to add a popup at the beginning that could add a global buff and allow you to choose how much. I'll add it to my to-do list.
Kepos 2019年6月8日 0時25分 
Sorry to hear that. Please excuse, but the delay gets really annoying on bigger maps.
One last question on that matter: Wouldn't it be possible to get an InGame decission to switch the hyperlane delay and windup/winddown on/off or choose better suiting percentages globaly as other mods do? Thx for your time, @Audie.
Audie  [作成者] 2019年6月7日 15時55分 
No way to do that, unfortunately.
Kepos 2019年6月7日 11時39分 
Short response on my 2.5k testing. It shortly gets the same slow-style play, but now on fast game pace instead of fastest with 5k map.

Probably it would be a good idea to dynamically adjust the windup/winddown and hyperlane speed restrictions the bigger the map gets.
Kepos 2019年6月7日 3時25分 
Thx @Audie for the fast answer. :steamhappy:

Yeah, seems the 5k map causes it, while it took 15-20min to generate the map in combination with some exhausting mods from my collection like Evolvling Hyperlanes .

Will try with 2.5k next...
Audie  [作成者] 2019年6月6日 18時09分 
Times are still the same. Probably the 5k star map, since that lags and stutters even for me. If you watch the ships cross the hyperlanes they will probably have slow, choppy movement, even after about 20 years have passed.

2500 stars with 100 empires seems to run reasonably well and takes less than 5 minutes to start a new map.
Kepos 2019年6月6日 11時03分 
Thx for your fast update @Audie! :steamhappy:

Just in case...did you change the delay of hyperlane speed + windup + winddown time?

Before on 2.2.7, I used to play at normal speed, now I play on fastest and it is still absolutely slow. Probably they changed some basic frames with 2.3? Otherwise it has to be the 5k systems map I am currently testing... :P
Audie  [作成者] 2019年6月5日 14時01分 
It works fine for 2.3.
Kepos 2019年6月5日 4時50分 
Any chance to get a 2.3 update soon? Really miss that 'darkness' in space... :Diplomat:
WHR | TMaekler 2019年5月9日 10時03分 
Is the different way of hyperlane generation limited to your galaxy size options or does that work generally for all vanilla size setups?
Audie  [作成者] 2019年4月25日 19時30分 
They should work just fine with this mod.
San-Kyu 2019年4月25日 4時05分 
Is this mod compatible with combat overhaul mods like Improved Space Battles (both graphic and balance) as well as AI mods like Glavius'? There are new units and spaceport modules I see here and I'm concerned whether or not the AI can use these things.

The increased travel time I can see be a big game changer from the logistical benefits it brings.
Cranky 2019年4月17日 19時17分 
why did I never see the hyperspace conduit
Hunter 495 2019年3月23日 7時47分 
could you make a standalone version with just the fog of war, I use modded shipsets and don't think the hyperspace conduit will work with them
Audie  [作成者] 2019年1月29日 17時56分 
Re-enabling jump drives is pretty easy. Just open the mod archive, navigate to "\common\component_templates\00_IHAFOW_utilities_drives.txt" and then change both of the "jumpdrive = no" lines to "jumpdrive = yes". You'll need to do this whenever I update the mod, which isn't too often.
Shrooblord 2019年1月29日 17時34分 
Yeah, same question as Gavril. I had a really good feeling and was getting really excited for this mod until I read you removed Jump and Psi Drives' jump functionality. They're super-ace techs that add massively to my enjoyment in the game; abusing their speed and functionality tactically is what makes researching their techs so cool. Honestly I play Psionics *specifically* for the Psi Drive.

I'm still super hyped for the rest of the functionality in this mod though -- would love an "untouched jump drives" version. Subscribed to this thread so I can see what you say. ^^
The_SA_Guy 2019年1月22日 11時39分 
I also would like to see only fog of war and more strategic hyperlanes?

I get how slow hyperplane speed reduction is cool, but really slows my game down a lot and a little frustrating after a while.
Sick#Rabbid 2019年1月20日 6時05分 
Is there a mod with only fog of war and more strategic hyperlanes?
Gavril 2019年1月12日 22時16分 
uh, would it be possible to have the jump drive jump as an option? I really like their functionality. Or, could you tell me how to add it back in? I'm looking forward to using this mod.
Kepos 2019年1月12日 9時47分 
An excellent mod that greatly enhances immersion. :steamhappy:
Thewizardguy 2019年1月11日 4時54分 
Thank you! I thought the Legacy version would be a 2.0 compatible variant. Silly me for not checking. Liked and favourited!
Audie  [作成者] 2019年1月7日 6時00分 
@ Thewizardguy

At the bottom of the description.
Thewizardguy 2019年1月7日 4時18分 
I absolutely love the fog of war effect.

I absolutely hate the slowing of interstellar movement.

Is it possible that you could add an option to disable one or the other? Or perhaps create a sub-mod that only adds the fog of war? The Fog of war makes the galaxy much more mysterious but I find the slowed movement to make the game more tedious instead of more fun.
Audie  [作成者] 2019年1月6日 16時46分 
@ TheSilverInfinity

None of those suggestions are possible to implement.
Audie  [作成者] 2019年1月6日 16時44分 
Changes:

No Clustered Starts mod is now fully integrated. Be sure to set "Empire Placement" to "Clusters".
____________________

Hyperdrive Modulation tech requirements changed:

- Windup and winddown buffs removed. Hyperspace travel speed buff increased from 20% to 30% per level (150% max).

- Each level now requires the equivalent tier in Hyperdrive, Power Plant, and Sensor tech (for example, Hyperdrive Modulation IV requires Jump Drive, Antimatter Power Plants, and Sensors 4).
____________________

Hyperdrives nerfed. HD 2 and 3 no longer have hyperspace speed bonuses. JD and PD winddown time increased to 30/15 days up from 25/12.5 days respectively. JD and PD hyperspace buff reduced from +200%/+300% to +50%/+100% respectively.