RimWorld

RimWorld

Ignite Everything
73 Comments
Arganot 17 Apr, 2024 @ 4:01pm 
For those looking for a 1.5 mod:

"I can Haz Matches?" - https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2904548283
EvilNecroid 11 Apr, 2024 @ 8:03pm 
update plz?
this is a must have
Greystar 19 Feb, 2023 @ 7:42am 
where in the load order does this need to be installed. I have the mod installed in my save and I did see the option to burn things, but after a reload the option vanished.
Pazik 6 Feb, 2023 @ 10:31pm 
What decides the ignition speed? I'm trying to ignite 5 Cryptosleep caskets at the same time, and I noticed that one of my pawns starts fires at twice the speed of everyone else...
Wolfy 9 Jan, 2023 @ 6:17pm 
The best mod ever created, lovely
Super Toaster 19 Nov, 2022 @ 7:32pm 
pog
Undone  [author] 19 Nov, 2022 @ 8:13am 
Updated for 1.4
Thetaprime 9 Nov, 2022 @ 7:52am 
Aww yiss. Evert thread needs simple and vital updates like this VolatileGlitchAviator. Thanks!
VolatileGlitchAviator 8 Nov, 2022 @ 11:54am 
you dont need 1.4 marlinn its been included in scattered flames
@ 5 Nov, 2022 @ 7:39am 
1.4 Please.
submeg 5 Nov, 2022 @ 3:06am 
Hey @Undone, would be grateful for an update for this mod; a must for any game!
CEM 2 Nov, 2022 @ 4:27pm 
@Undone I'm afraid I get an exception when attempting to draw icons for commands which prevents my colonists from un-drafting - this is of course against 1.4, not 1.3 where your mod had become almost as important as wall light to me.

The ability to light a fire at will with virtually any pawn when it make sense (purely safety
things like creating firebreaks around your base without destroying all of the forest.)

I'm happy to fix.
Fernando 24 Oct, 2022 @ 11:35am 
Is this getting updated for 1.4?
freXampl 25 Sep, 2022 @ 2:45pm 
A must have mod.
Cacato 13 Feb, 2022 @ 3:20am 
While pawns can light campfire or torches, they can't set whatever else on fire :lunar2019crylaughingpig: I consider this mod to be a must have since it's just logical that pawns would carry at least some matches or a lighter.
SkunkPlaysGames 17 Nov, 2021 @ 3:27pm 
Was about to make this mod and was very happy to see you already did the work for me. Exactly how I thought it should be implemented too. Thanks a million!
Bluewolf 28 Sep, 2021 @ 10:53pm 
always used this mod, great for when i need to burn a whole lotta bodies
The Blind One 29 Jul, 2021 @ 8:49pm 
Ah yes now I can just make a bonfire for all the unwanted tainted apparel in the game without having to resort to molotovs.
Undone  [author] 28 Jul, 2021 @ 6:12am 
@Delta1138 I unfortunately can't re-create the issue you're having. I'm not sure how this mod could stop manual targeting, the code doesn't really interact with it that much. I guess there could be some harmony patching conflict going on? Try switching the load order of the mod, to the top and/or bottom.
Delta1138 27 Jul, 2021 @ 5:51pm 
So I'm not sure what this mod is conflicting with exactly but when it's enabled I can no longer tell a pawn to attack a target manually (object or building). The ignite feature works, no issues, but you can't seemingly do both? I'm testing without this to be 100% it is this mod.

I don't get any errors that I can immediately associate with this.
Undone  [author] 21 Jul, 2021 @ 6:36am 
Updated to 1.3
shawn-h 25 Apr, 2021 @ 9:33pm 
why isn't this just part of the base game?!
Undone  [author] 13 Nov, 2020 @ 6:17am 
@Wi-Fi Mero I wouldn't know. I don't use CE.
Undone  [author] 13 Nov, 2020 @ 6:17am 
@Kudomundo There's no options. Interesting idea though.
Kudomundo 12 Nov, 2020 @ 7:51pm 
Is there an option to set it so that the Ignite action is only available to pyromaniacs?
Wi-Fi Mero 12 Nov, 2020 @ 6:34am 
is this CE compatible?
TVdinner 19 Oct, 2020 @ 5:38pm 
always wanted to light my prison cells on fire while the prisoners where still in it
AlphaAmpersandOmega 28 Sep, 2020 @ 5:55am 
Man I needed a mod like this, thanks a lot!
chrissy 14 Sep, 2020 @ 3:46pm 
@Undone Thank you so much!!!!
Undone  [author] 14 Sep, 2020 @ 10:20am 
Updated to 1.2, now requires the Harmony mod which was previously already included
Ender Free 25 Aug, 2020 @ 8:56pm 
@Tenebris Spiritus , drafted pawns automatically fight fire that are close so they don't catch fire.
chrissy 25 Aug, 2020 @ 8:59am 
Anyone know if this mod works for 1.2?
Simon Heon 19 Aug, 2020 @ 7:08am 
Dose it working at 1.2?
Bluewolf 21 Jul, 2020 @ 4:58pm 
nice mod. i use it to burn bodies and stuff i dont need
Hairy Howler 18 Apr, 2020 @ 6:53pm 
Couldn't you just disable ignite in the home area? Colonists only fight fires in the home area. Your hacky stuff seems unnecessary.
Gwlegion (FR) 13 Apr, 2020 @ 3:44am 
don't work ...
Two Finger Joe 29 Mar, 2020 @ 3:25am 
Thank you! Now I can construct a crematorium and trash burner by myself. I play in a world without electricity so yeah win win.
Putti I 26 Mar, 2020 @ 5:54am 
Wow the rain is the biggest enemy. As soon as i try to clean up with ignite after a big battle. Teh rain arrive. "Damn you!!" ^^
Any thought of Greek Fire??
幺叁拐伍肆先锋量道手 18 Mar, 2020 @ 4:53am 
the building is on fire fire!
BestToasterNA 9 Mar, 2020 @ 6:02am 
Thank you! This is just what I was looking for.
EvilNecroid 25 Feb, 2020 @ 5:29pm 
YES!!!!!
Pudding 25 Feb, 2020 @ 11:49am 
THanks for the update
Undone  [author] 25 Feb, 2020 @ 11:37am 
Updated for v1.1
EvilNecroid 25 Feb, 2020 @ 6:36am 
need 1.1
pumaann 19 Jan, 2020 @ 8:44pm 
I cannot get this nod to work at all. I have cleaned my files, reinstalled the game, got rid ot my config file, etc. did something break in the last couple of days?
lbmaian 4 Oct, 2019 @ 9:26pm 
Sorry this is off-topic but...

@Neronix17 Why do the Harmony patch classes have to be public? Couldn't you just use Harmony's AccessTools to access anything regardless of access modifier? Asking, because in my mods, I'm just defaulting to internal/private for Harmony stuff.
Neronix17 4 Oct, 2019 @ 3:42pm 
Awesome, thank you!
Undone  [author] 4 Oct, 2019 @ 2:31pm 
@Neronix17 Sorry for the late reply, I have updated the mod to fix your issues and possibly anyone elses in the future. The harmony classes are now public and I also added a raceprops.humanlike check.
Mistletoe The Bard 26 Aug, 2019 @ 5:01am 
Good mod.