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I'm incredibly busy.
and slightly change how i like them
when are you going to rebuild these turrets and iff so keep the doublebarreld 1 as it is only better ammo tracer is needed and better ammo icon
and the missile launcher only the base 2 1x1 plz and give it homing missiles wat you do whit the antifighter gun or large single turret i dont mind but the the first i mentiond are the best looking models Doublebarreld/missilelauncher
and the little pea shooter turret the anti AA-AP-AM and give the double barreld bigger tracers that fit the barrel size
are you also planning to implement the weaponcore mod
but those 2 are my favorite weapons off this pack
those 2 weapons are my favorite
And audio is dead due to a Keen bug, so I have a script that I have to manually assign turrets to.
Balance wise; All is relative.
Keen Gats are effective at their task.
They're not pink in the redesigns, I'm building in there to update this with, at some point
These are energy-based, and are slowly being repaired, as script broke for this one, and is being replaced.
The ones in inspiredweaponry are presently fixed
I'm slowly updating the systems, in InspiredWeaponry
Which will eventually cross-over to this, when I fix the midnights fully there
It's fixed in the Beta tests, so whenever that update goes live, sound will actually be a thing again.
Since MA Laser also conflict with Modular Encounters Spawner, I'd better stick to your mod :P
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MA Laser System, and this mod are slightly related in generation code.
They could be nailing each other by accident.
EC_Canister is kinda normal.
It's a reference by the script core in both, to my ancient model file.
https://pastebin.com/QTRCCEA9
it's saying it can't find EC_Canister_Ammo_Small.mwm, is it normal?
Utility: Ammo-less Weapon-systems that full-fil specialized roles without eclipsing other weapon systems.
Allowing them to provide additional emplacements to reinforce a ship's weapon systems without much consideration, or to provide numerous positional options.
What do you mean by "have great utility"
i have to try them out
I'll consider it, but it's not like I can add a slider to this.
So Apparently not much of a problem.
--
For why people use ammo generation; Assemblers & Conveyors
That wasn't detectable locally to me, seemingly as part of the bug.
Which I'm looking into.