Space Engineers

Space Engineers

Midnight Weaponry (Rebuild Planned)
41 Comments
Chonahr 26 May @ 11:57am 
this mod.... its soo sad... all turrets cost the same.. same energie no balance... half of turrets dont use... no WC... its very sad
Kreeg  [author] 29 Jun, 2021 @ 8:54pm 
When: I have no idea.
I'm incredibly busy.
Locomotor79 29 Jun, 2021 @ 5:28pm 
and iff you are planning to change them make a seperate mod whit my favorite turret choice
and slightly change how i like them
Locomotor79 29 Jun, 2021 @ 5:26pm 
hee kreeg
when are you going to rebuild these turrets and iff so keep the doublebarreld 1 as it is only better ammo tracer is needed and better ammo icon
and the missile launcher only the base 2 1x1 plz and give it homing missiles wat you do whit the antifighter gun or large single turret i dont mind but the the first i mentiond are the best looking models Doublebarreld/missilelauncher
Locomotor79 18 Jun, 2021 @ 3:56am 
i mean in thickness not in lengt i believe those are good and maybe even when you have it as a group those turrets that you can control all off them whould be cool even whitout the wc mod
Locomotor79 18 Jun, 2021 @ 3:55am 
The AA 3x3x1 is missile launcher right iff yes give it midnight Homing missiles
and the little pea shooter turret the anti AA-AP-AM and give the double barreld bigger tracers that fit the barrel size
Kreeg  [author] 17 Jun, 2021 @ 7:14pm 
Given that WC is what I use on my other guns; Yes, I plan to use WC.
Locomotor79 17 Jun, 2021 @ 6:37pm 
i also sended you a friend invite so whe can talk about your midnight weapons mod
are you also planning to implement the weaponcore mod
Locomotor79 17 Jun, 2021 @ 6:35pm 
when you repair the mod could you plz change the footprint off the launcher to the same as the double barrelt turret and then those as a seperate set plz i only like those 2
Kreeg  [author] 17 Jun, 2021 @ 6:34pm 
This mod has not yet been repaired.
Locomotor79 17 Jun, 2021 @ 6:24pm 
hee kreeg plz respond
Locomotor79 17 Jun, 2021 @ 6:17pm 
Hee kreeg
Locomotor79 17 Jun, 2021 @ 5:41pm 
hmmm your mod crashes the game shame could make the launcher like doublebarreld turret the feet since they take to much space
but those 2 are my favorite weapons off this pack
Teka 7 Feb, 2021 @ 4:03am 
Hey! Just checking in, how goes the rebuild? Love the mod, the aesthetic and function these weapons have are excellent, and I look forward to see the mod improved and patched!
Locomotor79 10 Apr, 2020 @ 2:24pm 
aslong as you leave the models off the double barreld torrets and launcher
those 2 weapons are my favorite
Kreeg  [author] 15 Jun, 2019 @ 3:02pm 
yeah I'm rebuilding them.
And audio is dead due to a Keen bug, so I have a script that I have to manually assign turrets to.

Balance wise; All is relative.
Keen Gats are effective at their task.
chancho 15 Jun, 2019 @ 2:43pm 
sound doesn't work
chancho 15 Jun, 2019 @ 9:21am 
is this mod adequately nerfed or is it OP like every laser gun mod?
Kreeg  [author] 6 Apr, 2019 @ 9:41pm 
Visit inspiredweaponry.
They're not pink in the redesigns, I'm building in there to update this with, at some point
andrewx8 6 Apr, 2019 @ 9:19pm 
Really cool, I just wish it wasn't pink, because it looks like it's missing textures.
Kreeg  [author] 6 Apr, 2019 @ 12:40pm 
Ammo is named the same as the gun.
These are energy-based, and are slowly being repaired, as script broke for this one, and is being replaced.

The ones in inspiredweaponry are presently fixed
Geco 6 Apr, 2019 @ 8:26am 
What ammo does each of the weapons take becasue I cant figure it out?
Kreeg  [author] 1 Apr, 2019 @ 6:21pm 
Generator essentially is unreliable as sin.

I'm slowly updating the systems, in InspiredWeaponry
Which will eventually cross-over to this, when I fix the midnights fully there
OmegaDark 1 Apr, 2019 @ 5:58pm 
Not using MA Laser System but the guns still aren't generating ammo... No errors from this either. Any idea on what's going on?
Kreeg  [author] 6 Feb, 2019 @ 11:05am 
Keen Bug.
It's fixed in the Beta tests, so whenever that update goes live, sound will actually be a thing again.
xpe 6 Feb, 2019 @ 6:38am 
These turrets have any firing sound? It's completely silent when they fire in my game.
jupiterbjy 10 Jan, 2019 @ 2:06pm 
I was wondering why MA Laser are not working too, Now I see what's going on..
Since MA Laser also conflict with Modular Encounters Spawner, I'd better stick to your mod :P
Kreeg  [author] 10 Jan, 2019 @ 1:07pm 
Inspiredweaponry has this mod in it.
---
MA Laser System, and this mod are slightly related in generation code.
They could be nailing each other by accident.

EC_Canister is kinda normal.
It's a reference by the script core in both, to my ancient model file.
jupiterbjy 10 Jan, 2019 @ 12:43pm 
Yeah this mod's turrets are not generating ammo. Check this error log.
https://pastebin.com/QTRCCEA9

it's saying it can't find EC_Canister_Ammo_Small.mwm, is it normal?
LastOnePlayer 10 Jan, 2019 @ 8:06am 
If I use Midnight Weaponry and Inspired Weaponry and load the world. It says "World is corrupted." Please fix this.
Kreeg  [author] 4 Jan, 2019 @ 10:12am 
I do need to re-work the largest a bit

Utility: Ammo-less Weapon-systems that full-fil specialized roles without eclipsing other weapon systems.
Allowing them to provide additional emplacements to reinforce a ship's weapon systems without much consideration, or to provide numerous positional options.
MaXiMuM4D 4 Jan, 2019 @ 9:42am 
The big one looks shit tbh xd Are these colorable?

What do you mean by "have great utility"
PotBird 4 Jan, 2019 @ 7:07am 
these look nice =}
i have to try them out
Kreeg  [author] 3 Jan, 2019 @ 6:32pm 
I'd have to add a variant, and ammo type per color.
I'll consider it, but it's not like I can add a slider to this.
Xecutor 3 Jan, 2019 @ 5:51pm 
could we get different laser colors?
Eirian 31 Dec, 2018 @ 5:43am 
I just came on steam to see why the turrets weren't doing the shooty shoot and it looks like I have found out why,
LordBrocktree4 30 Dec, 2018 @ 9:09pm 
Another awesome mod, thanks for your work Kreeg!
VS-lockon 30 Dec, 2018 @ 2:40pm 
Conveyors not really my not very laggy for me see how i olny have one tube run in my ship so make ammo in Assemblers not really issue for me
Kreeg  [author] 30 Dec, 2018 @ 2:33pm 
It's apparently a localized RNGesus bug.
So Apparently not much of a problem.

--
For why people use ammo generation; Assemblers & Conveyors
VS-lockon 30 Dec, 2018 @ 2:27pm 
and that why i dont get why so many ppl don't use ammo for there mod they make ammunition generation and i don't get why bc it all way get bug
Kreeg  [author] 30 Dec, 2018 @ 1:51pm 
A Notice; There appears to be an bug that interfers with ammunition generation..
That wasn't detectable locally to me, seemingly as part of the bug.

Which I'm looking into.