Installer Steam
log på
|
sprog
简体中文 (forenklet kinesisk)
繁體中文 (traditionelt kinesisk)
日本語 (japansk)
한국어 (koreansk)
ไทย (thai)
Български (bulgarsk)
Čeština (tjekkisk)
Deutsch (tysk)
English (engelsk)
Español – España (spansk – Spanien)
Español – Latinoamérica (spansk – Latinamerika)
Ελληνικά (græsk)
Français (fransk)
Italiano (italiensk)
Bahasa indonesia (indonesisk)
Magyar (ungarsk)
Nederlands (hollandsk)
Norsk
Polski (polsk)
Português (portugisisk – Portugal)
Português – Brasil (portugisisk – Brasilien)
Română (rumænsk)
Русский (russisk)
Suomi (finsk)
Svenska (svensk)
Türkçe (tyrkisk)
Tiếng Việt (Vietnamesisk)
Українська (ukrainsk)
Rapporter et oversættelsesproblem
Mlie's discord
you need to know they repair abandoned mods.
this can remove hundreds of fan questions to have an update
courage, strength and honor
To those who don't know, one of the people who helped code this mod threatened for me to change the code or he'll take me to court. There was no grounds for an actual lawsuit because Ludeon owns all the .xml we do, but we had a sit down with a Ludeon staff member and I agreed to change the old stats for the weapons just to settle it.
Rimmu-Nation Weapons will NEVER be updated by me for this reason. I can rebalance the stats, but I've abandoned classic because I have my hands full for RH2 already. RH2 is meant to be the update for these in the first place. I've been getting it in the neck from critics that I also used stolen art (I did) and google images for these old mods. RH2 has original textures, a new code and it's up to date. It's got removed weapons because one of the main complaints were too much duplicates.
Factions will come but I have other things besides updating mods to deal with, so sadly, these things take time.
it will be so good for us old people
I know it's a lot of work, but your work is so nice that we want to be able to play with the old mod.
thank you for your job
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2563506048
It does. Mods that simply add items / hairstyles or replace textures will likely work regardless of version. Unless the game update changes the file directory / paths, of course.
Thanks for the heads up. Its cool, we knew that you are busy with real life and we can respect that knowing what you do. I wonder if you have patreon or something. Cheers.
You doing a absolut wonderful work, keep it up! We love what you doing. Your palce one for defending a colony right with Rimatomics.
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2563507593
Why were the comments disabled?
I own multiple mods, a new version of RimWorld comes out while I'm working a physically and mentally demanding job.
Important points:
- Lots of weapons are now removed, most will not be coming back.
- New version uses 512 resolution textures, all originally made, no photos.
- Sound effects lowered to a significantly safer level
- Some sound effects have been removed, not used
- Spacer weapons are removed. Probably permanently. May return in new mods, not my priority right now.
- Stats are still the same for projectiles
- Shotgun ranges have been buffed
What's gonna happen with the RH1 mods?
I don't have plans on updating them for 1.3 because it's a lot of work and I'm working on a remastered version of the mods. I honestly don't have the time to maintain both versions.
(1.3 link is at the bottom of the page, my last post in this link)
This is the early 1.3 versions of the RH2 set, which has a lot of the weapons and all factions removed. Factions will return slowly later, as for the weapons, not all of them will return. So far that 1.3 update for RH2 is at a halt due to activity ramping up at work thanks to a coming exercise in a few weeks, otherwise when the fixes are implemented I can spend more time adding new content.
Testing this version will have unpredictable effects, and I'd rather you hop in on the new stuff that will come out later.
Here are pictures:
https://imgur.com/a/pR8bpX1
The weapons for air support still work, they are equipped. I didn't seem to have done any coding to make them wearable. Are you on CE? There's pictures of them using it, there are zero errors. Whatever is going wrong it's possibly just on your end cause I haven't touched these bombardment weapons on my mod to be a belt apparel (as far as I know), and from the images, they are working as they should, as they have.
A lot of the errors reported here are caused by other mods, so please triple check things on your end.
I've just enabled this mod on it's own, then enabled it with most of the faction mods, and there are no errors. Here are the pictures: https://imgur.com/a/z40phO3
Whatever is going wrong, it's on your end. It's either a mod conflict or workshop not downloading the files properly, only the full log can help identify the cause. This isn't the cause of the mod on its own because I don't leave my mods in an unplayable state (most of the time.).
@Eksorium - No, in RH2 it is.
Could not load UnityEngine.Texture2D at Things/Item/Equipment/SMG/KrissVector_Contractor in any active mod or in base resources.
Verse.Log:Error(String, Boolean)
Verse.ContentFinder`1:Get(String, Boolean)
Verse.Graphic_Single:Init(GraphicRequest)
Verse.GraphicDatabase:GetInner(GraphicRequest)
Verse.GraphicDatabase:Get(Type, String, Shader, Vector2, Color, Color, GraphicData, List`1)
Verse.GraphicData:Init()
Verse.GraphicData:get_Graphic()
Verse.ThingDef:<PostLoad>b__268_0()
Verse.LongEventHandler:ExecuteToExecuteWhenFinished()
Verse.LongEventHandler:UpdateCurrentAsynchronousEvent()
Verse.LongEventHandler:LongEventsUpdate(Boolean&)
Verse.Root:Verse.Root.Update_Patch1(Root)
Verse.Root_Entry:Update()
This happens for every single weapon added by this mod; it causes enough error log spam to completely crash the game, to the point where I restart it and all of my mods have been disabled.
right click doesn t even show me the selection 'equip' at air support and space
i wish you let me equip at weapon again
its very wierd but kebab remover works
Here's a link to the beta of RN2 in ludeon as a sneak peak:
https://ludeon.com/forums/index.php?topic=53859.0
Before I get spammed with "1.3 update when?", it'll come out when it's ready because I've got a job to do everyday and sitting around all day fixing what 1.3 has broken is something I don't have the luxury of time to do. I also don't have the time to carefully make quality textures within seconds, so understandably this new version will have a lot of weapons removed and will take a long time to build up content for.
@AlucardCrimson21 - Do you have simple sidearms?
@LordHumanity - If I enable colonists to hunt with explosives, they blow themselves up or someone else not meant to be blown up when you're not looking and then people will ask me to disable hunting with explosives. I've banned it due to that reason.
maybe you are using pick up and haul or simply secondery weapon
not compatible apparel missing texture things item equpment airstrikes spectre airstrike spect airstrike
vanila clothes and mode body can equip that stuff but my rim who wear rimmu clothes can t equip how to fix it? or can you fix it?