Portal 2

Portal 2

Out of The Blue (Introducing Bluemod)
14 Comments
AceHeavenX 23 Aug, 2013 @ 3:20am 
^^
Linking-Yellow  [author] 18 Aug, 2013 @ 12:05pm 
Triggers are invisible. You wouldn't have seen them.
AceHeavenX 18 Aug, 2013 @ 9:15am 
ah, ok, maybe I havent saw 'em (sorry for grammar, I'm french)
Linking-Yellow  [author] 17 Aug, 2013 @ 4:05pm 
lol
Slordar  [author] 17 Aug, 2013 @ 4:04pm 
oh
Linking-Yellow  [author] 17 Aug, 2013 @ 4:01pm 
thats really not what happened. I had triggers from beemod that turned off the lasers as you got close to them.
Slordar  [author] 17 Aug, 2013 @ 2:34pm 
cool
AceHeavenX 17 Aug, 2013 @ 12:01pm 
the deadly lasers, you past so fast that they cant hurt you ^^
Linking-Yellow  [author] 17 Aug, 2013 @ 11:09am 
how were the lasers glitched?
AceHeavenX 17 Aug, 2013 @ 10:42am 
yeah, fuckin great mod
AceHeavenX 17 Aug, 2013 @ 10:33am 
best glitch ever with the lasers. oh, and good map
Slordar  [author] 2 Aug, 2013 @ 7:24am 
some new elements are out BM
Inferno Remastered 19 Jul, 2013 @ 3:47pm 
works fine good map :)
Linking-Yellow  [author] 16 Jul, 2013 @ 4:59pm 
I don't have much time this week, so if anyone could test this for me, that would be lovely. Let me know if you find a way to exploit it, bug it, or if anywhere needs more lighting. Thanks for any help. :tradingcard:_:tradingcard: