Space Engineers

Space Engineers

Daily Needs Survival Kit ( DNSK - Mk 4.2 )
1,913 Comments
Skallabjorn  [author] 19 Mar @ 8:35am 
'Food Resequencer'

Missed that in an edit.

Cheers
Ciretose 18 Mar @ 7:06pm 
So, in your guide, it says to use the food processor to make nutrients for the hydroponics system. However, I see no food processor in my g-menu. I'm not sure how to progress.
Skallabjorn  [author] 9 Mar @ 9:18am 
NO, seeds have to be found in drops, bought from vendor block or made from existing produce. Please read the mod usage guide listed above

https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1618709569
Litra 9 Mar @ 6:15am 
heilllo
have a qustion about seeds can you get if from the top layer of soil
and after were you drill you get other typs of seeds?
Skallabjorn  [author] 16 Feb @ 7:19am 
"will DNSK be coded for Space Engineers 2 when modding becomes available?"

There are no plans at this time to do so. As stated in my Steam modding profile. Cheers.
McCloud Jr 15 Feb @ 7:45pm 
will DNSK be coded for Space Engineers 2 when modding becomes available?
Skallabjorn  [author] 17 Jan @ 8:37am 
They don't as that they were added to the game after DNSK scripting was written, and as written all the items in DNSK are treated as an ingot or ore for consumption purposes.

The items you mention are literally objects in game and as such cant be "consumed" or manufactured by DNSK blocks ( which are refineries and assemblers ).

We looked at changing the items you mention but it was too complicated and problem / conflict causing in game.

Sorry, not feasible

Cheers.
Kelandus® 12 Jan @ 4:37am 
Why doesn't the vanilla, cola and coffee give me any liquid? Could you please add that the vanilla drinks work with the mod?
Skallabjorn  [author] 9 Dec, 2024 @ 7:02am 
No you dont need top wipe, as per the users guide.

BUT its recommended that it be used right from the start is a world as it does change some resource settings ( it adds phosphorous and a couple others to the world )

Cheers !
Ragnar 8 Dec, 2024 @ 4:23pm 
Ok server side question to the do i need to wipe my game to install this Mod?
Skallabjorn  [author] 30 Oct, 2024 @ 9:25am 
As per a post some time ago, DNSK is done Development other than function Updates if Keen breaks it with game changes. ISY is your best solution. If I resume active NEW mod authoring, a script is still a possibility.
R034RT 27 Oct, 2024 @ 3:11pm 
yeah easy inventory manager is a no go also how/when will the lcds work or script be ready
Skallabjorn  [author] 25 Oct, 2024 @ 3:04pm 
Ahhh it was pulling your supplies, yup that would do it.
R034RT 25 Oct, 2024 @ 1:21pm 
i have fixed it the problem was the easy inventory manager i was using i have now switched to isys one
Skallabjorn  [author] 25 Oct, 2024 @ 10:36am 
working fine on my game. see instructions in BUG REPORTS on where to send required debugging information. Sounds like you have a mod conflict.
R034RT 25 Oct, 2024 @ 9:15am 
hi i cant grow carrots ect it gets to 5 percent and restarts do you no how to fix this please
Skallabjorn  [author] 15 Oct, 2024 @ 1:55pm 
UPDATE - revision and fix is now pushed to the workshop. Note version Change.

Keen changed how emissive / animated / self lit blocks work, specifically script generated lighting emissions. SO there will be alot more mods out there that broke.

Thanks Keen ( SAD FACE )
Boiled Carlinhos Phenomenon 15 Oct, 2024 @ 12:48pm 
ao thats why it isnt working, sad, hope its not hard to fix.
Skallabjorn  [author] 15 Oct, 2024 @ 12:35pm 
OK Everyone, looks like some how KEEN finally broke DNSK. I am talking with my team and looking at error logs and working the situation.

Based on what we see, there's gonna be a lotta mods out there they broke.

Working the issue. Thanks.
Nirrtix 2 Oct, 2024 @ 6:48pm 
ill check it tomorrow when I am off work
Skallabjorn  [author] 2 Oct, 2024 @ 6:47pm 
See bug reports, you have duplicate player entries in the data files OR a mod conflict.
Nirrtix 2 Oct, 2024 @ 6:27pm 
I would like to mention it seems this mod has an issue on our server. When you eat food or drink water the bar flip flops until it consumes about 2 times the amount of food or water it normally does.
Skallabjorn  [author] 1 Oct, 2024 @ 6:29pm 
I have never tried that scenario myself but I am not aware of any conflicts that would not allow it to work.
Namo 911 1 Oct, 2024 @ 6:15pm 
Stupid quest, but does this work with the Ares at War scenario? I love the concept of this mod and am running the Ares at War desert planet crash start; the idea of needing to scavenge parts to get off planet while also fighting the constant threat of starvation, dehydration, and exhaustion sounds awesome!
Skallabjorn  [author] 11 Sep, 2024 @ 5:58am 
you have another mod in the world reloading it as a dependency.
Pampers-Stompers2030 10 Sep, 2024 @ 7:24pm 
how do i disable this mod, i put it on 1 save and now everytime i make new save without including this mod it still has it, i even deletet it from subscriptions and it still is included in game
Skallabjorn  [author] 6 Sep, 2024 @ 7:01am 
Keen changed "wolves" to the "organic" model but never changed the drops on them. They were originally a "cyberhound" model and dropped parts. This mod takes advantage of the organic look and thus hunting wolves for meat ( same with spiders, meat ).

if you want components, you will need another mod to change them back.

I suggest this one, you get meat and parts and they look like cybers

https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1992044213&searchtext=cyberhound
andywht 6 Sep, 2024 @ 2:41am 
How can I make so the wolves spawn components, not meat? Thank you
Twinkletoes 24 Aug, 2024 @ 7:21am 
@Skallabjorn I thought it might be. Thanks for letting me know :steamthumbsup:
kris84040 23 Aug, 2024 @ 9:51pm 
so i just noticed some new processed food items were added. such as animal meat, scaberd meat, and eggs and a couple of other things. can i make these in the blocks or is it just finding them in drop pods. thanks.
Skallabjorn  [author] 22 Aug, 2024 @ 6:52am 
That alas is a Keen-isim ( game devs issue ) and nothing we can do about that.
Twinkletoes 22 Aug, 2024 @ 4:31am 
Hello sorry if this is a dim question, is there a way to keep my assemblers top of that drop down list in production tab?
As the food machine sits on top of the list always and I have to click into the dropdown and choose an assembler everytime I go in and it's becoming frustrating.
0043{WolfStreak} 3 Aug, 2024 @ 8:12pm 
No Biggie then. Thanks for making this awesome mod BTW, It is THE perfect addition to the game to make it truly feel like survival. The custom models, the recipe and how all the ingredients are gained is awesome!
Skallabjorn  [author] 2 Aug, 2024 @ 7:17pm 
No sorry. Alot of that is totally random by SE itself and not a setting in the mod.
0043{WolfStreak} 2 Aug, 2024 @ 6:16pm 
Am I able to change spawn rates of the Ores you have added? I am seeing them far more often then I would like on planets/in space
Skallabjorn  [author] 29 Jul, 2024 @ 6:17am 
O2 use is not part of or adjusted by the mod, no code for that at all in this mod.. You have a problem elsewhere. Cheers.
Yamamoto 28 Jul, 2024 @ 9:30pm 
Is oxygen consumption rate adjustable.....? I seem to be going though O2 tanks at an alarming rate on zero oxygen environments. Like maybe 1 full 100% tank per minute....
Skallabjorn  [author] 4 Jul, 2024 @ 8:44pm 
Mod conflict, see bug reports area please.
Skallabjorn  [author] 2 Jul, 2024 @ 9:20pm 
No, the icons cant be changed in game. Sorry.
Luiz F. 2 Jul, 2024 @ 8:21pm 
is there a way to make the icons like vanilla items, like a PNG idk, so it would match the others... currently ive only seen people with the same icon as mine (black background for the items).
Skallabjorn  [author] 2 Jul, 2024 @ 6:46am 
Yes.
ryangoslinglover306 30 Jun, 2024 @ 10:47am 
ahh alright ty,
will it also be removeable mid save?
Skallabjorn  [author] 29 Jun, 2024 @ 6:45am 
AND on planets ( as that organics in game get turned back on with this mod )
ryangoslinglover306 29 Jun, 2024 @ 6:14am 
oh alright, they should spawn on asteroids that havent been generated yet right?
Skallabjorn  [author] 29 Jun, 2024 @ 5:58am 
Yes BUT be aware this adds some mineral resources to the save so you will see some changes.
ryangoslinglover306 28 Jun, 2024 @ 9:28am 
addable mid save?
Skallabjorn  [author] 24 Jun, 2024 @ 5:45am 
No problem :) Cheers.
G.Admiral_Telcar 23 Jun, 2024 @ 5:16pm 
There was an attached user guide that I did not see before. I had just read whats listed here, Sorry. I will give that a full read.
Reigdaer 21 Jun, 2024 @ 5:38am 
thanks for the fast response @Skallabjorn i appreciate :steamhappy: :steamthumbsup:
Skallabjorn  [author] 20 Jun, 2024 @ 8:05pm 
Its only small grid ( the Emergency Survival kit, as outlined in the users guide ).

Custom Start pods are recommended if you want to have staring supplies already provided, there are many mods on the workshop for that.

I will consider your sugestion, however its would then confuse veterans to the mod. If "noobs" dont read the users guide, that's, to be blunt, not my fault.

Cheers.