Stellaris

Stellaris

OUTDATED - New Ships & Realistics Ships V2.2.5 / playable on stellaris V 2.3.*
48 Comments
Cybninja  [author] 18 Apr, 2021 @ 1:31pm 
It was. Thanks for your comment anyway.
Beast 18 Apr, 2021 @ 12:00pm 
Man thats sad this mod its outdated, sounds good as hell.
Cybninja  [author] 22 Mar, 2021 @ 7:54am 
Yes, because the mod only works on version 2.3. If you try with the current version it won't work.
Arashi_C 21 Mar, 2021 @ 3:39am 
My fleet can't do any damage with this mod on.
Is there something wrong with it?
Cybninja  [author] 21 Mar, 2021 @ 3:10am 
Hello admiral Juan,

Thank you for trying the mod but it is true that it has been out of date for a very long time. If I have to get back to it it will be when paradox stops changing their game system every 4 mornings as this is the thing that puts me off getting back to my project.

So effectively it won't be updated and I'm really sorry about that. See you soon ^^.
Nick The Duck King 16 Mar, 2021 @ 5:00pm 
mod borked pls update
Cybninja  [author] 2 Jan, 2020 @ 11:26am 
it's possible, try it
Vincenator 2 Jan, 2020 @ 9:29am 
Is this compatible with NSC?
Cybninja  [author] 26 Nov, 2019 @ 9:11am 
If this concerns the last dlc, I do not have them yet. It is possible that it works but not correctly (especially at the level of the ships) if they are mods I did not test them. It may work like not working so I can not answer that, sorry. Do them try and see if it works.
centralknight2010 25 Nov, 2019 @ 10:20pm 
Is it compatible with we are the Imperial Navy? or Ruinous powers Ship sets?
Cybninja  [author] 24 Nov, 2019 @ 3:33pm 
I think, I have not tried again for some time. If it works it's good ^^
HuckaDuck@bandit 15 Nov, 2019 @ 5:44pm 
is it compatable, with the current version of stellaris?
Cybninja  [author] 27 Sep, 2019 @ 1:23pm 
I did not try. But there is a good chance yes.
Nordic Link 27 Sep, 2019 @ 11:27am 
im guessing this isnt compatable with NSC2
Darh 26 Sep, 2019 @ 9:58am 
One Idea Pv
Cybninja  [author] 25 Sep, 2019 @ 9:29am 
I do not know if it is compatible with all but it is compatible with the mod Extra Ship Components 3.0 : https://steamhost.cn/steamcommunity_com/workshop/browse/?appid=281990&searchtext=extra+ship&childpublishedfileid=0&browsesort=textsearch&section=items
Omni-Man 24 Sep, 2019 @ 7:03pm 
Is this compatible with Diverse weapons and ships?
Cybninja  [author] 15 Sep, 2019 @ 12:16am 
Yes that may be an idea, but without much spoiler I have not finished adding the ships (I have 4 left to do); they will arrive in future patch. In any case this idea is nice, to think for the future and thank you for the proposal.
J̷о̸s̸е̷р̴h̶l̴l̴б̷ 14 Sep, 2019 @ 6:28pm 
Just a thought here (fan of giant warships) perhaps you could make some sorta "expensive" tech that allows you to expand the carrier/Battleship/dreadnaught weapon/armor slots?
Cybninja  [author] 12 Aug, 2019 @ 10:38am 
Effectively. If the question is: is it planned to decrease its power? The answer is no.
It's UwU 12 Aug, 2019 @ 10:16am 
well that dreadnought is alittle overpowered.
Cybninja  [author] 12 Aug, 2019 @ 3:55am 
@LittleLostVegan : screenshot ready.
It's UwU 11 Aug, 2019 @ 4:52pm 
thank you
Cybninja  [author] 11 Aug, 2019 @ 3:47pm 
Yes, I think I will do what I did in the first version. I will not do a screen for all the ships and by race, it would do too much.
It's UwU 11 Aug, 2019 @ 1:15pm 
hey do you mind adding screenshots of each ship?
Cybninja  [author] 1 Aug, 2019 @ 2:54pm 
I do not know if it works. Check, if it does not work it is not compatible.
randomuser1123456789 31 Jul, 2019 @ 2:19pm 
????
randomuser1123456789 31 Jul, 2019 @ 2:19pm 
compatible with past saves
Cybninja  [author] 28 Apr, 2019 @ 1:50pm 
Just to remind there is a discussion for bugs and other problems. I put the answer of this chat room.
Kawira 28 Apr, 2019 @ 12:56pm 
Is this normal that there are no ship designs except Defense Platform in the beginning? Didn'r play for a loooong time but looks abnormal
Cybninja  [author] 17 Feb, 2019 @ 11:56am 
@Bambusbjörn : Hi, I thank you already.

Regarding the size of the ships is a choice, for my part it is not logical that the vessels are larger than a planet where my reduction in size. To put the ships back to their size of the original game is not a problem and it will not cause any problem. I would do it on one condition that many people ask (1/3 of the people playing it would do the trick for a "unrealist" version).

I hope I have met your expectations.
Nagrach 17 Feb, 2019 @ 8:57am 
Hello!
Its a nice mod, I really love the Carriers... the only thing I don't like is, how small all the ships are... Is there a way for me to change this back? or would this make new Problems?
Blue North Star 19 Jan, 2019 @ 4:15pm 
Nani? Underspace? :O
Cybninja  [author] 7 Jan, 2019 @ 8:29pm 
To report your bugs go to the "bugs and another problem" discussion.

@tubadawg: describe me the problem you encounter when creating ships. For the loss of energy read the description it is written.
TubaDawg 7 Jan, 2019 @ 5:21pm 
Ok wait a minute, why is some ships classes missing components when I tried to make ship designs with em? They then start with negative energy more.
Cybninja  [author] 7 Jan, 2019 @ 5:04am 
Let things be clear. There is a discussion called "For whiners or better known as" ouin-ouin "" and the description is: Let things be clear. Here you can talk about the incompatibility, the difficulty, that the NPCs are too hard etc ... this thread is for you.

My mod I create it FIRST FOR ME and I share it to the community.

I will not make any changes to make it fit for you.

Clearly I don't care about the incompatibility with other mods. My mod, although there may be some bugs, it works. If there are problems with other mods too bad. you have the choice. Do not play with my mod and enjoy other mods or play my mod and so you pass other mods.
Oldhip 6 Jan, 2019 @ 10:29pm 
@drakon8 Ok. Don't activate other mods. ... youy have to be joking.
baldur1 3 Jan, 2019 @ 5:25am 
At present this mod appears to disable the trade system.
Cybninja  [author] 2 Jan, 2019 @ 10:09am 
@drakon8 Ok. Don't activate other mods.

If my mod is not compatible with others it is not my problem and it is certainly not theirs too.

As long as my mod works by itself is the essential.
drakon8 1 Jan, 2019 @ 12:11pm 
A lot of problems with other mods, and not only IG ....
Cybninja  [author] 1 Jan, 2019 @ 1:31am 
I retired all DLC in required list. this mod works without the DLC. If you play with the plantoids or the human ships the mod contains their modifications as well.
Cybninja  [author] 1 Jan, 2019 @ 1:28am 
@ThatRedGuy : For one reason only. I don't remember which DLC contains it or not.
Reddert 31 Dec, 2018 @ 9:23pm 
Cybninja, Distant Stars, to my knowledge, does not contain any new civilizations. Why is it in the required list?
Cybninja  [author] 31 Dec, 2018 @ 6:36pm 
@ Tubadawg : Because the ships are put in all the races as well as those of the different DLC. If you can play without much better, but I preferred to put the DLC by thoughtfulness.
TubaDawg 31 Dec, 2018 @ 6:30pm 
uhgg, why does this required most of DLC? (witch I dont have)
Cybninja  [author] 31 Dec, 2018 @ 6:09pm 
@Oldhip : Hmm ... no. For the simple reason, you can play with it. I even made a stream with a friend with the ships. Others will arrive later but in the current state you can play. Otherwise I would not have put it. I admit that I forgot to specify that we can play with to steer aggressive people without even saying hello ^^. Politeness is a virtue
Oldhip 31 Dec, 2018 @ 4:38pm 
post when it's finished.
The Rach 31 Dec, 2018 @ 12:27pm 
looks good :)