Ravenfield

Ravenfield

Entwicklung Series No. 100
60 Comments
Joe Mama Gaming 19 May, 2023 @ 9:20pm 
IS 7 vs E 100
Mod Tester 4 Mar, 2019 @ 7:47am 
please make M26 Pershing
zikaitoh 19 Feb, 2019 @ 1:04am 
E-50?
PROUD TO BE Provo 13 Feb, 2019 @ 2:39am 
the Germans should've called it the Minnie Maus
Jassir Arafat 29 Jan, 2019 @ 11:02am 
DAMN BOI HE THICC!
Slippynote  [author] 18 Jan, 2019 @ 1:58pm 
@NovaCenturion Thanks! I do hope Steel does add a feature which makes shell switching more realistic and less buggy, rather than the setup I currently have
November 18 Jan, 2019 @ 1:55pm 
@Slippynote Ah, I see. Then what am I doing complaining?! Love the extra realism XD

Keep up the good work!
Slippynote  [author] 18 Jan, 2019 @ 1:52pm 
@NovaCentrurion I believe the problem you are running into is due to the "Unholster" time (time it takes after selecting a weapon before you can fire) is the same as the time it takes to reload a shell, this is just there to simulate a reload when you switch shell types
November 18 Jan, 2019 @ 10:31am 
(PS: I have already tested other tanks, they work properly)
November 18 Jan, 2019 @ 10:31am 
I absalutely love this tank. Absalutely OP against any other tank XD


However, there is only one problem. You can't aim down the reticle or fire the main cannon from time to time. It randomly works sometimes, but it's near un-playable. Anyone have this same issue?
Primecomic113 18 Jan, 2019 @ 5:51am 
OK thanks
Slippynote  [author] 17 Jan, 2019 @ 12:27pm 
intended
Primecomic113 17 Jan, 2019 @ 7:42am 
Hey im noticing that my turn rate is too slow in the tanks is there a way to solve on my side or is it suppose to be like this?
Eliphaser 13 Jan, 2019 @ 1:11pm 
aight now please make the E-25 Hetzer
and maybe the Jagdpanzer 38(t)
small chinchilla 5 Jan, 2019 @ 5:12pm 
maus wannabe
Har Swastika 4 Jan, 2019 @ 10:48pm 
nobody bothered to make the SU-152 or ISU-152 or their variants at all
Qaliber 4 Jan, 2019 @ 9:26pm 
Slippynote, maybe for the next project is the Nuclear powered tank (Object 279 Kotin)
SachiDomainsNaomi 3 Jan, 2019 @ 3:16pm 
Hey Slippynote I have a modeller for Men of War Assault Squad mode for Enwitklung, these models can be altered to put in the game but for the moment they are tiny when unity run them and plus, Steam for some reason shows up an error when i upload a sample of modder' _Herr_'s creation for him.
Slippynote  [author] 3 Jan, 2019 @ 7:34am 
Maus Haus
Qaliber 3 Jan, 2019 @ 12:19am 
Mickey Maus
PatchouliKnowledge 2 Jan, 2019 @ 7:46pm 
nice
looking forward to your future mods
Slippynote  [author] 2 Jan, 2019 @ 10:23am 
Can't do anything about the AI, and the turret DOES rotate, just really slow
Wolffe Commander 2 Jan, 2019 @ 10:07am 
is just that the ai drives it in a zigzag, and I cant move the turret at all, only drive
Slippynote  [author] 2 Jan, 2019 @ 10:00am 
patch is live
Slippynote  [author] 2 Jan, 2019 @ 9:59am 
heh, the reason why it can't be repaired is probably because it uses a method that is very buggy atm (Vovcheg's multi vehicle script method)
Muistivyöhyke 2 Jan, 2019 @ 9:57am 
lol i do love the attention to detail, like side skirts actually doing something, and ammunition going off when the tank explodes resulting in the cannon firing. Somehow you cant fix this thing but its ok its basicly indestructible anyway
Slippynote  [author] 2 Jan, 2019 @ 9:55am 
The torque will also be adjusted (tested it out and it literally went up an entire mountain heh)
Slippynote  [author] 2 Jan, 2019 @ 9:55am 
You have a point in that regard, so I will up the turret traverse speed in the 150mm turret, although I will keep the traverse speed for the 128mm (going by WT's E-100)
Muistivyöhyke 2 Jan, 2019 @ 9:50am 
And an improved engine also increased the turret traverse because germans relied on the engine to traverse the turret. Thats not KV-2 it the turret isnt hand cranked
Slippynote  [author] 2 Jan, 2019 @ 9:43am 
Also, I'm afraid I can't do anything about the scope issue, but you can avoid it by not switching shells while scoped-in
Slippynote  [author] 2 Jan, 2019 @ 9:42am 
The E-100 hull existed, and it had an improved engine to increase the speed
Muistivyöhyke 2 Jan, 2019 @ 9:36am 
IRL the Maus (closest thing we have to e100 since e100 never existed) max speed was 9mph, this thing goes 40mph Either make your tank arcady, and speed up the turret traverse, reload time and remove the fancy shells, or finish the realism part and make the tank slow af. Also the scope is buggy as hell so its appreciated that you fix that aswell.
Slippynote  [author] 2 Jan, 2019 @ 9:04am 
Motorcycles must be slow then
Muistivyöhyke 2 Jan, 2019 @ 8:40am 
so you decied to make the turret traverse but it still goes as fast as a motorcycle, please, when you try to make something realistic, finish it.
biliuwuchan 2 Jan, 2019 @ 4:42am 
Bro, sideskirts actually block damage? neat my man.
Kay_The_Shark 2 Jan, 2019 @ 3:14am 
can you make the turret go faster?
Le Billmeister 1 Jan, 2019 @ 8:35pm 
how do you upload a map to ravenfield?
PatchouliKnowledge 31 Dec, 2018 @ 9:48pm 
we need american heavies
bouggus_barf 31 Dec, 2018 @ 6:21pm 
heil
Har Swastika 31 Dec, 2018 @ 6:19pm 
german designs have unusually powerful traversing mechanism, they relies on the engine to help the traverse.
Har Swastika 31 Dec, 2018 @ 6:18pm 
so is it possible to increase the turret traverse speed by at least 5-7 degrees?
Comm 31 Dec, 2018 @ 6:07pm 
WEHRBOO'S INCOMING
Erin Sakaude 31 Dec, 2018 @ 5:00pm 
SO MANY HUGE GERMAN TANKS
HITLER YOU MANIAC
Slippynote  [author] 31 Dec, 2018 @ 3:52pm 
the turret has a very slow traverse speed, and the gun takes 6.5 seconds (128) and 7 seconds (150) before you can shoot. This is so that its semi-realistic in a way where if you change rounds it takes that time to simulate you loading the new round
Wolffe Commander 31 Dec, 2018 @ 3:17pm 
btw, the ai tend to have issues with driving the tank, and also when I get in, I cant move the turret or shoot
Wolffe Commander 31 Dec, 2018 @ 3:00pm 
it would be great for a armor penetration mechanic or something in RF. That way, tanks like these can actually be more of a threat and a more exciting. BTW, someone should port WT maps to ravenfield, cause why not?
Seraph 31 Dec, 2018 @ 2:51pm 
If any of you are confused APCBC=Armor percing capped ballistic capped is just a shell that has alot increased penetration. In ravenfield means it does more damage.

HEAT=High Explosive Anti Tank is a shell that explodes upon penetration sending shrapnel everywhere and killing the crew. Sometimes igniting a gas line,fuel tank,or ammo storages.
fsdgsg 31 Dec, 2018 @ 2:16pm 
Can you make the A39 Tortoise?
Wilson Socks 31 Dec, 2018 @ 2:02pm 
can you make a tiger ausf.b and an ausf.e????
Kawaii_tatarin 31 Dec, 2018 @ 1:55pm 
Marry Christmas and Happy New Year from Mother Russia, comrades:)