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Although I think you'll have to set a shorter respawn time in advance, because the animals there are VERY hungry.
i am fully aware that it's quite possible that the mod works perfectly and intended if you ONLY have this mod installed (the lively hub mod moves the bar to a different building in the hub but your NPC's treat it normally) and if so, oh well, but for now, ill disable the mod, because i don't want to end up with 500 guards in 1 bar, lol... ill stay subscribed, in case these tough bastards manage to die SOMEHOW, and i need to turn it back on, but for now, ill just be turning it off XD
i currently have like 6 barman NPC's (you can only trade with 1 at a time, and they do not show any glitchy behavior, they just take a normal NPC sit/stand location in the bar) and they have like 20 guards...
for some reason, the holy nation outcast (or whatever) faction become hostile towards the faction that these guards use, so... basically, when 1 (modded) hub guard gets close to the bar, all guards rush out and try to kill 90% of the (modded) population of the town, as these bar guards are MUCH tougher than the hub gate guards.