Total War: ATTILA

Total War: ATTILA

More AI Colonizing
20 Comments
Majordea 2 Oct, 2022 @ 6:51am 
I think the AI in this game is just broken..pff
gino23 26 Aug, 2020 @ 9:12pm 
What do you mean by this mod will crash with the new launcher due to VFS error? I loaded it in with the mod launcher just fine and i think it seems to be working.
Bernard Bonsu 11 Aug, 2020 @ 1:49pm 
The Ai sometimes doesn't build any buildings in its territories (only Town Center, no sanitation, no food...). Can u fix it?
somecrazyguy 8 Apr, 2020 @ 11:06pm 
Yes it is
Noot Noot  [author] 8 Apr, 2020 @ 9:20am 
I'm not 100% sure if its save game compatible but it should be because it only affects AI behavior
somecrazyguy 8 Apr, 2020 @ 8:45am 
Save Game compatible?
Exilarto 30 Jan, 2020 @ 12:19am 
Man this mod is very great but holy shit the npcs are now harder especially if they are bigger empires makes it actually more challenging and constantly worried especially if your playing as a nomad. You did a really good job with this mod.
Mr. Baker 25 Nov, 2019 @ 12:11pm 
I would love to try this mod but unfortunately I have a mac and mac version dosent have mod menager which means I can't download this by steam. Can I download your mod on any site?
karos0578 4 Oct, 2019 @ 10:17am 
Personally, I think Ai plays too much Colonise. So it is hard for me to play as a Huns or White Huns because Ai only plays meaningless colonize too much. So I hope you to reduce the frequency of Ai's colonize a little bit and also Ai to do colonize carefully.

(Sry my English is terrible..)
BlissDefiler 20 Sep, 2019 @ 4:17pm 
It definitely works with Fall of the Eagles + Europa Perdita.
BlissDefiler 20 Sep, 2019 @ 2:45am 
I just installed this and am playing it with Fall of the Eagles + Europa Perdita and will see if it works (I don't know if anyone else has tried it with these). I abandoned all settlements besides Carthage and Italy at the beginning and the ai, without the mod, has slowwwwly been colonizing, so I hope that this'll help.
marvoc 11 Feb, 2019 @ 10:26am 
After more time playing I see the Mod working, guess it just needed more patience, thanks anyway.
Dorri 4 Feb, 2019 @ 4:34pm 
Alright, Report #1. First, details on my campaign and mods that could affect the campaign.

The year is 453, I am playing as Aksum on Hard difficulty. I own most of the southern and eastern portions of the map. Attila has died, the Huns are quickly dying out. On average, there is 1 ruined settlement per region in Europe and Sarmatia.

The mods I run which I believe would have any effect on AI decision-making are below.

999 Armies + Max Governors
A lush Persia
Fertility-Increasing Sanitation Buildings
Mazz's reduced unit upkeep
Infighting/Rivalry Redone
Rationalizing (in-game) Religion
Significant Integrity
Skills Overhauled
United States of Rome
Unofficial Attila Community Patch

Over the course of ~15 turns, the only faction to colonize has been Arran, which I am allied to. They have gone into newly-safe regions in lower Sarmatia for a total of 2 colonized settlements. Currently, I would advise a 30% increase in whatever values you modify to get the AI more interested in settling.
Noot Noot  [author] 4 Feb, 2019 @ 12:12pm 
Thanks for the feedback! Other mods, campaign difficulty, and campaign-to-campaign variance will affect the mod's impact. If you want to suggest a change, I need more information such as difficulty, your mod list, screenshots of the campaign map over time or examples of how the AI colonized.

For example, on my last modded campign on VH difficulty with the latest version of the mod, I had abandoned settlements sit open for 3-10 turns before someone nearby would come colonize it.
marvoc 3 Feb, 2019 @ 4:12am 
I think the multiplier needs to be increased, in my game the mod doesn't even seem to be active because the AI acts like vanilla, not caring to colonize burned lands.
Dorri 30 Jan, 2019 @ 5:09pm 
Gonna take this for a spin, I'll keep you post Noot!
Noot Noot  [author] 3 Jan, 2019 @ 12:21pm 
Colonizing means resettling razed settlements only
⬷๏⦕Ω⦖๏⤐ 3 Jan, 2019 @ 12:17am 
when u say colonize do u mean they will attack more and take over settlement rather than just raid or just go after the razed areas only?
Noot Noot  [author] 2 Jan, 2019 @ 11:55am 
I gave every entry at least a minimal value so that everyone will at least consider colonization, I multiplied the vanilla values by 10, and then adjusted those new values based on personality if appropriate. For example, destructive personalities are less likely to colonize than preservist personalities.

I put the mod out there before extensive testing, so I'm fully open to adjusting the numbers to get the weight just right.
TheBlackGrouse 2 Jan, 2019 @ 9:44am 
Sounds interesting, I use a colonization mod that has the maximum value. But this may be a better solution. Do you have any idea what the percentage is now, or how fast colonization will occur?