Total War: ATTILA

Total War: ATTILA

Attila Realism
143 Comments
Warrior King - Conqueror 18 May @ 6:14am 
Is there anyone who would like to play multiplayer with this mod?
Krusarinn 19 May, 2024 @ 1:35pm 
Does this work with Age of Charlemagne
Redin5ide 10 May, 2024 @ 10:36am 
Does this work also for DLC?
Obergruppenführer Smith 1 Mar, 2024 @ 3:21pm 
Size of some garison units is not increase :{
Yellow Bear 6 Nov, 2023 @ 2:54am 
Don't set unit size to ultra, should be in the description somewhere. I got it working.
Yellow Bear 5 Nov, 2023 @ 10:58pm 
So is this not supported anymore? Other comments talk about a startpos file, but that's not here anymore. It's crashing my game consistently. I was exited to try it out.
RodriguesCIA 24 Sep, 2023 @ 10:00pm 
I noticed some Roman units lost their upgrade paths, but most have retained it. Also recruitment seem longer. Any particular reason for these changes?
Juvelira  [author] 26 May, 2023 @ 9:01am 
Army morale has plenty of sources unlike Vanilla. Now it is severely affected by
- unit fatigue (in many cases reinfocements come with forced march which cause units to be exhausted)
- general attributes, abilities, aura
- province public order
- Imerium level
- battle conditions - night battles/surprise effects
and many more. So yeah sometimes reinfocements will come shaken, weak units even wavering, but if you plan your movements correctly you'll have a much more entertaining and realisitic troop morale system.
Don Mosquitão 26 May, 2023 @ 7:17am 
Why reinforcements has "shaken" morale since they arrive?
Juvelira  [author] 22 Apr, 2023 @ 2:58am 
Hello, gimmidum. You can freely use Attlia realism alone or in combination with any/all mods in the collenction or any other UI or graphical mod in the Workshop.

Listed order of mods is fine, but with recent patches of the mod I would suggest against War Weariness: Attila Campaign. This mod was included to increase the artificial difficulty of a campign but is no longer necessary and might even make the palythrough extremely hard.
gimmidum 15 Apr, 2023 @ 10:21am 
Hello. I'm interested in your mod now. So I have questions.

Do you think <Attila Realism> is only enough for player??
Or
Attila Realism collection mods should be added in playing <Attila Realism>??

If second question is right, how should I arrange mods order??

(steam mod manager)
Top
Attila Realism
More Personal Space for Units
Natural Water Mod
Regional Settlements for Attila
Renovated Barbarian Cities
War Weariness: Attila Campaign
Bottom

Is it right??
Troghf 11 Jun, 2021 @ 8:31am 
OK!!! I'm glad you keep improving this great mod. Keep it up !!!! :steamhappy:
Juvelira  [author] 11 Jun, 2021 @ 7:02am 
@Troghf - no, starpos isn't affected
Troghf 11 Jun, 2021 @ 3:46am 
Hello!! Do I need to update the startpos file after the last update of this modification?
MykeMorbius 28 Apr, 2021 @ 11:02pm 
Are there no mods you can use with this?
Tolks 2 Feb, 2021 @ 12:40am 
thanks!:Dominate:
Juvelira  [author] 1 Feb, 2021 @ 4:49am 
Place it in Total War Attila\data\campaigns\main_attila , where you'll replace your original startpos file
Tolks 1 Feb, 2021 @ 3:17am 
but what am I suppose to do when I download it or where to put it. there are 4 startpos file locations in the vanilla
Juvelira  [author] 1 Feb, 2021 @ 12:27am 
Startpos is optional
Tolks 31 Jan, 2021 @ 8:02pm 
yow this isnt the usual subscribe, check and play? whats up with the Startpos link
Animu Lady 10 Jan, 2021 @ 4:06pm 
Can you remove Flaming arrows from the Horse Archers? It always was retarded to see it in battles. You know - FOR REALISM !!!
Nabulio 5 Nov, 2020 @ 9:24am 
useles heavy arrow. I use them every time and in long time make better dammage them normal arrow...
Troghf 1 Jun, 2020 @ 12:37am 
Best mod !!! :steamhappy: My very thanks Bro!! :steamhappy:
TheDude 15 Mar, 2020 @ 8:08am 
But a really cool mod, its fascinating that you was able to do that:):steamhappy:
TheDude 15 Mar, 2020 @ 8:07am 
hey:) yeah, would be cool, i really liked your mod, only question is how to "rebalance" it for the Player. I would maybe reduced the corruption or increase tax-level with govenors-palace
Sheph 14 Mar, 2020 @ 10:33pm 
Yes, 2 turn recruitment is problematic. What did you do in the startpos?
Juvelira  [author] 13 Mar, 2020 @ 12:52am 
Hi, Butters . If you request I may add additional effect for the AIs on very hard/legendary when their recruitment time will be reduced by 1 turn. Will make the gameplay feel a little imbalanced and cheaty, but it will definitely help the AI handle the campaign better and keep the aggression.
TheDude 2 Mar, 2020 @ 3:29pm 
I made a game now, really nice mod, the changes in range, build-time, recruit and so on, gives the give more deep-ness, but ai sadly cant handle it in my eyes. For example, ai build much less or zero armies. In my WRE Game on very hard, Alamans dont build even one army for several terms, the rest ai reduced their attacks too. They seems to have really probs with the 2-times recruitment (which i really love), but ai i guess reset the recruitments, i dont know xd (sry for bad english). At the start, its no problem cause they attack with the start-armies and hordes spams you but if you destroy them, the game becomes really quite for WRE-Standards
TheDude 29 Feb, 2020 @ 3:22pm 
Even in the normal Game, you have 6000 Gold per terms on very hard, with the mod between 1900-2300 , but really nice mod, luv it
TheDude 29 Feb, 2020 @ 3:02pm 
really nice mod, but horrible for western rome o.o
dream286 4 Dec, 2019 @ 11:41am 
I would consider having the Vandals start the game on friendly terms with other German tribes. They were involved in the numerous invasions of Italy with allied Goths and other tribes in Northern Italy (Mediolanum and Verona) before shifting north to break through the Rhine. On the other hand, the Franks had a full military alliance with the WRE and guarded that frontier until 405.
dream286 3 Dec, 2019 @ 11:07am 
Also, by 395 the Ostrogoths were a vassal state of the Huns and concentrated exclusively on attacks on the ERE until the Huns collapsed in the 450s. Perhaps they should be located in settled Southern Ukrainian territories at start?
dream286 3 Dec, 2019 @ 11:02am 
Juvelira, shouldn't the Suebians start the game east of the Rhine? It seems they were part of the Marcomanians and participated in the mass invasion across the Rhine in 405 with the Vandals and Alans....
Juvelira  [author] 28 Nov, 2019 @ 10:00am 
dream286 sory wrong link. Steam just happened to delete the entire description and I had to write it again.
dream286 25 Nov, 2019 @ 2:32pm 
Juvelira, I'm still a little confused. Your download link provides a pack file, but none of the zip programs I have will open it. The location you provided me contains an esf file. Is the download actually an esf file that needs to be redesignated as such?
dream286 24 Nov, 2019 @ 6:03pm 
Thanks! One mod I'd like to see would be redefining the mechanics of "Federati" status for factions accepting an offer from the Romans or a Roman faction. Rather than "giving" a province to them, it seems the status was more like allowing them to settle in camps without actually controlling the town located there and not causing a huge jump in hostility. It was only later, after these tribes began to realize how weak the Romans had become, combined with Roman perfidity, that they ended up taking over complete control.
Juvelira  [author] 24 Nov, 2019 @ 1:34am 
dream286 Hi, nothing special to do. Just download the startpos and replace it with the one in Local Disc (C or D) \Steam\steamapps\common\Total War Attila\data\campaigns\main_attila .
Preferably save the original startpos file in a new folder in order to bring it back when you wish to play Vanilla again.
dream286 18 Nov, 2019 @ 4:32pm 
As someone who doesn't do any modding, can you lead me through the steps needed to install the Startpos.pack file that's included in this mod? Do I need a mod program to do it or can I just insert it at the appropriate spot in the program files? Would really like to try this one - have been pretty dissapointed at the vanilla start positions from a histoprical point of view....
Ligon Flarius 14 Nov, 2019 @ 6:50am 
Interesting. I'm gonna test it. I'm only concerned about things that complicate battle. like item 7 (unit morale change). Because more complexity in battle means less ability of the AI to cope with it. Same as battle length. The longer the battle, the easier it is for the player.
Fire arrows are non-historical as well. But that's fine.
Mustard Jelly 1 Oct, 2019 @ 6:47pm 
looks like fun. I will give it a try!
Cornithian 9 Jun, 2019 @ 1:40pm 
Does this mod change unit sizes?
Cybermat47 18 May, 2019 @ 11:37pm 
Mind telling us what this mod actually does?
Türkeş 24 Apr, 2019 @ 10:17am 
Can you add description please beacuse I dont understand what this mod do.
c3llx1 23 Apr, 2019 @ 11:24am 
pls add description bro
WhitePhillip 🗲🗲 22 Apr, 2019 @ 6:15pm 
Re-add the description bro... please! Why would anyone want to download this if we don't know what the hell it does??
Secuter 21 Apr, 2019 @ 3:40am 
What does this mod even do? Please add a description.
BULLETPROOFWEASLE! 18 Apr, 2019 @ 11:14pm 
description please it cant be that hard
Yuo better commit sudoku 3 Apr, 2019 @ 7:39am 
I think it's the fault of the new mod launcher - if you update your mod via the new one, it automatically removes entire description... Perhaps mod author didn't notice.
Blindside 3 Apr, 2019 @ 12:49am 
What does this mod even change? There is no description..
DarKnightsfall 1 Apr, 2019 @ 9:21am 
Hey great mod, where can the startpos file be downloaded? I had it before but I need to download it again. Is it possible to just incorporate it into the mod itself ?