DayZ
zombiesounds
19 Comments
GreenFoxLeader 13 Mar, 2022 @ 10:53pm 
This is an amazing mod that we are proud to host on Green Haven!
Our server wouldn't be possible without immersive mods like these, please give the author all credit due :steamhappy:

Green Haven |Walker Mods/Survival|Limited KOS

The zombie sound is core to the server experience and am glad we found it :steamthumbsup:
Haydz89 2 Mar, 2022 @ 3:45pm 
Hello Munghard, is this still a viable mod or is it outdated? Thanks
Johnny B 30 Jun, 2019 @ 7:46pm 
key needs to be updated please
[craZyz&Co] Dariusz Ledzion 1 May, 2019 @ 10:26pm 
We love this one!
Munghard  [author] 21 Feb, 2019 @ 3:13am 
both
xsUnnYBoYx33 21 Feb, 2019 @ 3:09am 
hello is this on both client or just server side?
Munghard  [author] 3 Jan, 2019 @ 4:16am 
read description.
Zed 2 Jan, 2019 @ 5:59pm 
So what exactly is different with the zombie sounds? Nothing stands out to me. Is the change in the zombie sounds really noticible?
tom 2 Jan, 2019 @ 6:53am 
zombiesounds issue fixed with that updated. thanks! sounds good.
tom 2 Jan, 2019 @ 6:39am 
got it working using pbo manager its a bit of a fiddle! if you want a hand welcome to add me on steam. checking the sounds mod now cheers.
Munghard  [author] 2 Jan, 2019 @ 6:31am 
thanks, i really dont know, cant seem to add zombies myself. im sure somebody knows how to do it.
tom 2 Jan, 2019 @ 6:27am 
great thank you, i'll try that. excellent work with the 'walking dead' zombies stuff... loving it. just messing around to see how high i can get zombie numbers before the server craps itself :) any suggestions for an easy way to add more spawns other than adding line aftyer line with new coords?
Munghard  [author] 2 Jan, 2019 @ 6:21am 
ok, so you need to hit repair in the dayz launcher on the mods to get them to update correctly.
Munghard  [author] 2 Jan, 2019 @ 6:14am 
updated.
tom 2 Jan, 2019 @ 5:09am 
same issue here... i have copied the bikey. also using force mods.
Munghard  [author] 2 Jan, 2019 @ 3:02am 
did you copy the the bikey?
Zed 1 Jan, 2019 @ 5:31pm 
When testing this on my local server, I get kicked for modified data. I use equalModRequired = 1; on my server and all the other mods work fine with it.
Munghard  [author] 1 Jan, 2019 @ 1:12pm 
nope.
Zed 1 Jan, 2019 @ 1:01pm 
Got a video of this mod in action?