Garry's Mod

Garry's Mod

ZS Overtime
22 Comments
Gato 6 May, 2022 @ 7:03pm 
And counter stike already has useable cars?
Gato 6 May, 2022 @ 7:01pm 
Thought i could use this map for a server or something till i loaded it up hoping everything would load. And thats the problem with these maps they always require Counter Strike Source.
Centurion 11 Jun, 2020 @ 1:35pm 
I made this map
Troop  [author] 6 Jul, 2019 @ 11:01am 
While it was made purely with ZS in mind I understand some people may want to use it for sandbox. TBH I was so burned out working on this map when I finished this version that I didnt really have much, if any, will to return to it. Of course, that doesnt completely rule out the possibility, (Ive had similar requests for zs_limansk) but it wouldnt be anytime soon.
Commander-LVJ 6 Jul, 2019 @ 10:19am 
(or someone either way obviously...;)
Commander-LVJ 6 Jul, 2019 @ 10:19am 
+Troop

I guess I should clarify and ask: firstly I'm playing it in sandbox game mode and secondly (the question): so okay; would you then consider making a version of this map with those things that I and you just mentioned if only for the sandbox game mode? instead of just having this for the zombie survival mode by itself...
Troop  [author] 5 Jul, 2019 @ 10:57pm 
Originally the outside was open, I closed it off for performance reasons and also because it would have created 2 really crappy choke points that players on the human team could have exploited. I had considered having roof access along with breakable skylights, but decided against it because it would have only been used by fast zombies and I didnt see the point of having to flesh out an entire roof for such a singular use.
Commander-LVJ 5 Jul, 2019 @ 5:42pm 
+Troop

+MagicSwap

And for crying out load remove the invisible wall at the platform with the ladder in the front of the building and make the outside portion complete...please!;)
Commander-LVJ 5 Jul, 2019 @ 5:30pm 
+Troop

+MagicSwap

This looks kind of neat and all but I have just got to say; for crying out load make the skylights and other windows breakable!
OwO 8 Feb, 2019 @ 9:14am 
nav pls
СИЛА ЙОГУРТА 7 Jan, 2019 @ 2:48pm 
It's from Underhell?
-.- 6 Jan, 2019 @ 6:30pm 
I love the lighting, almost feels nostaglic and fresh.
Troop  [author] 4 Jan, 2019 @ 5:27pm 
Hmm, dont know what to tell you then since I packed the other content (mostly BMS models and textures) I'll check with a friend who has a cleaner gmod install then I do and see if they have any issues.
FrogWithAKnife 4 Jan, 2019 @ 5:03pm 
except i do have CSS mounted so....?
Kabong30 4 Jan, 2019 @ 8:21am 
hmm yeah i guess
Troop  [author] 3 Jan, 2019 @ 9:59pm 
I had it in the description for the old version and forgot to carry it over. My point still stands on the CSS content though.
Kabong30 3 Jan, 2019 @ 8:33pm 
lol just add it to the desc in the first place


good map tho.
Troop  [author] 3 Jan, 2019 @ 7:57pm 
You are missing CSS content, still amazes me that people dont have it with how widely utilized it is within the gmod mapping community...:steamfacepalm: Anyway I'll add it to the description.
FrogWithAKnife 3 Jan, 2019 @ 6:21pm 
ah cool. errors and missing textures everywhere.
Centurion 3 Jan, 2019 @ 7:20am 
I mad this map
Kabong30 2 Jan, 2019 @ 10:21pm 
trying desperately to remember what that's from
BoogerPoo2002 2 Jan, 2019 @ 4:23pm 
Oh, so this is the thanks I get for working overtime.