Kenshi
deci's Synths
173 Comments
Johnny Secondhand 16 Jul @ 2:23am 
I have a question regarding muscle definition. Is it possible to add that to "robot" races? I mean if I switch is_robot flag in FCS then in game it shows muscle definition as with usual "meat" races, otherwise it fallbacks to the normal variant of normal map.
Johnny Secondhand 14 Jul @ 10:27pm 
Well for anyone using any of this:
ANiceOakTree's Hairstyles for Kenshi
Mediocre Faces
Mediocre Hairstyles - version 2
Radiant Better Faces & Eyes
SheeshSkins x FemaleScorchLanderFaces
SheeshSkins x FemaleGreenLanderFaces
I posted this: https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3526223833
It might or might not work if you use only some of the above

To author thank's for this great mod!
azrieljohnson 30 May @ 9:33am 
Hi! I'm having an issue. Ironhide has been a loyal warrior for over 100 days, but now he's got a gaping wound in his chest and no matter what I do to try to heal him, it gets bigger. The only thing that stops it is him laying on a skeleton bed, but it doesn't close even when he does. Any thought on what might be the problem? I haven't seen this mod update in a while, so I doubt something happened here, but maybe someone else has an idea.
Jyuing 19 May @ 6:58am 
This mod does not add new races
deciBelle  [author] 14 May @ 4:18pm 
@Artic you do have permission, thanks for the patch!
Artic 14 May @ 3:18pm 
Hello, I loved your Synths mod and made a patch with RORO hair mod, idk if I have your permission to post it on workshop, I will obviously credit and link your mod if you're okay with the patch. :cozyspaceengineersc:
Gusoldi0920 6 Jul, 2024 @ 3:37pm 
Elder Maxson wants to know your location
Kalisa 21 Mar, 2024 @ 1:19am 
i only assume that the synths cant talk to him is because he probably has different dialog for each race? and since synths are their own race that theres just no option for him, at least the easy workaround is just using a skeleton to initiate conversations instead, i just fear that the synth race will also be locked out of other mods that target skeletons then as well, if anyone knows if they do work with "skeleton empire rebuilt" since i think it needs to be skeletons to trigger the events, would love to know, i should find out on my own in afew days at least with my own play through though.
Kalisa 21 Mar, 2024 @ 1:07am 
I understand that because they are biologically skeletons (oil and such) that there is stuff hard coded for them, i guess you just changed some voice lines for them to be called humans instead for callouts? however how come Savant of the skin badnits refuse to talk to them then since they should already be flagged as skeletons right? or would they need to be a subrace of skeletons for that to trigger?
deciBelle  [author] 21 Mar, 2024 @ 1:03am 
@Kalisa no plans to revisit this mod as of yet. I've not played Kenshi in a couple of years. I'm sort of holding out for Kenshi 2 to see how modding pans out there. Unfortunately, the game has hardcoded limits as to what is a skeleton and what is a human when it comes to random call-outs and unit barks. Unless something major changed in the past, oh, five years that is. I might revisit this mod if the issues are egregious.
Kalisa 21 Mar, 2024 @ 12:29am 
one of my fav mods, thanks for doing this, any plans to ever return to do more voice lines? also was wondering if i wanted to modify it for my own playthrough is there an easy way to give the synths a skeleton flag for choices like the skin bandits, or for other mods that require skeletons like "Skeleton Empire Rebuilt"? its just odd that everyone refers to my synths as human, but locked out of human specific options (like even of alied to holy nation cant talk to their traders with a synth) but also locked out of any specific skeleton interaction.
seems theres some odd behavor there, like i see people flee yelling skeletons when i walk by, but also get refered to as humans by the random hiver trader.
ТәтаРча 22 Dec, 2023 @ 8:26am 
how to change white blood to red?
Samartzis 19 Sep, 2023 @ 7:19pm 
Is there anyway to recruit synths from bars
KamiND 14 Mar, 2023 @ 3:58pm 
So, I did some research on muscle relief.
Although, as deci described, it is impossible to make the textures change with the up stats of the character, but you can make the default muscle relief.
To do this, you need to set the texture path for the new races in the editor.
In my case, I use Synth, opening the race in the editor, look for the line "nm male/female", the default character textures are set here. You can see path textures, in my case it is:"Program Files (x86)\Steam\steamapps\common\Kenshi\data\character\skins\human_male\human_male_body_normal"
All you need to do is change the texture path. We need the texture "human_male_body_normal_muscular", it is on the same path.

That's it, now when using Synth, the maximum muscle relief will be by default.
ProfessorCookie 20 Jan, 2023 @ 5:53pm 
Any chance for Combat Animation patch?
Fox in a Tank 15 Jan, 2023 @ 11:33pm 
just out of curiosity, are you planning on adding in even more synths to the world?
Zyseus 26 Nov, 2022 @ 1:06pm 
more combat animation patch please.
Squidfest 4 Oct, 2022 @ 10:16pm 
So do these guys get called out by the Okranites or are they well-enough hidden?
rditto48801 17 May, 2022 @ 8:36am 
For the Gen 3 Synths from Fallout 4... The scary thing is they can fool even a medical exam. They are more akin to cyborgs, as they are for all intents and purposes, fully Human, except for what is 'in' the skull. Moral grey area anyone?

For the mod conflict, I've noticed some odd dialogue stuff with the mod likely causing the conflict. Robotic Limbs Based Skeletons Unique Recruits (and the mode it is for).
And some of those recruits are randomly changing idle poses, so I am guessing scripting of some sort is also involved... so who knows what kind of issues that could cause as far as mod conflicts, because the wrong character 'passing out' may be the tip of the ice berg.

A sort of random question, in case someone might know. If a mod adding an NPC was not done right, could it 'break' a town, and cause previously intact buildings to become Ruins after an import, without affecting 'owned' buildings at all? (a hopefully unrelated mod conflict I am troubleshooting)
deciBelle  [author] 17 May, 2022 @ 5:06am 
Maybe Kenshi 2 will allow us to mod more extensively, but for now the best we can do is use the skeleton lifestate with humanoid skins.

As for the Ironhide issue, that is very likely to be a mod conflict, yes.
rditto48801 16 May, 2022 @ 10:50pm 
Big Fallout and Ghost in the Shell fan, had to get this, though it took a while to get around to actually recruiting one. Any chance for stuff like Gen 3 Synths from Fallout 4? Of 'bioroids'? Akin to stuff like Blade Runner, or the anime Appleseed.

An amusing issue with Ironhide . Upon approaching him with Sadneil, and choosing the arm wrestling challenge, and loosing, but Ironhide 'passed out' instead, but he still joined . He a line in the chat log that had not shown up in a 'speech bubble' since... KO...

Possible bug? Or mod conflict?
I do suspect a mod conflict, had one other short lived issue where I could not even talk to him. (saving, redoing load order, and reloading game, fixed that issue)

Not sure if the other one is even alive still. Last time I was near Shark, a wall of numbers and rampaging caravan critters indicated there was some sort of 'massmurderathon' starting up, so I promptly left the area.
deciBelle  [author] 24 Apr, 2022 @ 5:01am 
The lifecycle meters (Blood vs. Oil, etc) are hardcoded to their status as a skeleton/synth or living being. Maybe Kenshi 2 will let us mod these things more freely.
Sargonhero 24 Apr, 2022 @ 4:13am 
is it possible to add hunger to synth? I mean skeleton? that will be awsome for synth role play
Reverb 26 Jan, 2022 @ 10:40pm 
very good mod thank you!!!
deciBelle  [author] 6 Dec, 2021 @ 2:36pm 
Good luck!
Aniki 6 Dec, 2021 @ 2:26pm 
Good to go. Thanks for the quick reply! :)
deciBelle  [author] 6 Dec, 2021 @ 2:23pm 
There may be conflicting mods that change the areas I placed the NPCs in, it's also possible that in the past two years a patch may have broke the mod. I recommend trying a clean slate install of the game with just this mod loaded to see if it works proper, then slowly adding your other potential mods until something breaks.
Aniki 6 Dec, 2021 @ 1:56pm 
I've searched the locations for both recruits you mentioned and can't find either. I've imported several times as well. When clicking on them, will their limb color show the same as a skeleton before I recruit them? Even then, I have not seen their names? Any suggestions on why that may be?
gamenode 13 Oct, 2021 @ 7:04pm 
Are there only two synths out in the world?

Is it possible to have random synths in bars or enslaved at camps? Like a rare chance but high enough to look for them at slaver camps. Maybe have high recruitment rates at the slave camps :/

I'd just like the chance (rng) of finding more of them and not just the two I know of.

Thanks.
^:) WoodNight!!!!!!! 26 Jul, 2021 @ 2:25pm 
У меня мод генезис убрал всех синтов из игры
Dova Lord 16 Jul, 2021 @ 9:13pm 
i figured out what was wrong its incompatible with genesis. Animations break everytime i activate it and fix when i deactivate
Dova Lord 16 Jul, 2021 @ 8:23pm 
@deciBelle i love your mod the most out of the other synth/android race mods. But one thing is throwing me off and didnt know if you were aware of it. When the Synth goes to block it lowers the sword completly and all you hear is the tink sound. pls fix it :)
ImperialPlayground 5 Mar, 2021 @ 12:03pm 
I second the motion for a More Combat Animations patch. Many Thanks.
BrendanatorX 12 Dec, 2020 @ 11:54pm 
Thank you!
We also need a More Combat Animations patch!
deciBelle  [author] 2 Dec, 2020 @ 10:22pm 
There are only two unique Synth npcs for hire with this version. You can find their locations in the spoiler tagged description above. There are no other recruits in the world besides them, that's intentional yes. You get those two synths, and any you started the game with via importing/party creation.
FarawayLoreley 2 Dec, 2020 @ 2:18pm 
I'm not seeing any bar recruits, are they intentionally rare or can bar squads potentially be overwritten?
SharpSeax 27 Sep, 2020 @ 8:37pm 
Are there synth limbs to use if you lose your own ?
Maggie 15 Sep, 2020 @ 2:40pm 
Sounds good
Caporal Boule De Feu 16 Aug, 2020 @ 10:05am 
@LastShenanigan You can edit the mod yourself, find the mod folder where the workshop mods are then copy paste it in kenshi/mods and launch it with MCA using FCS, you can then edit the race and add the animations. (You also need to export MCA from the workshop mod folder to the kenshi mod folder in steamapps for it to show up in FCS)
LastShenanigan 12 Aug, 2020 @ 6:07pm 
Great mod. Anyone out there know if there's a patch for More Combat Animations out there?
Gunvarrel 28 May, 2020 @ 3:30pm 
Right I meant to do that, thanks for reminding me.
deciBelle  [author] 28 May, 2020 @ 12:12pm 
That is fine! I recommend setting my mod as a requirement via the owner controls so that people won't skip it by accident as well.
Gunvarrel 28 May, 2020 @ 8:32am 
I folded and did the same thing I did to the other mod to yours! Made a patch mod for the JRPG Mod: https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2111662537
Hope that's cool with you, if not let me know and I'll keep it private.
deciBelle  [author] 28 May, 2020 @ 12:00am 
I did not restrict the player's ability to choose a different race on those starts @Gunvarrel
Gunvarrel 27 May, 2020 @ 11:57pm 
Any chance you might make a version of this that only includes the new starts? (With the synths replaced by a selectable race or Skeletons.)
I like them a lot but I'm using a different android mod. (No offense, but the age of the last update on this one turned me away.)
deciBelle  [author] 8 May, 2020 @ 2:09pm 
I honestly wouldn't know how to begin @Forester
Forester 8 May, 2020 @ 1:02pm 
More Combat Animation \\\\ Is there any way to solder this mod for these races?
Lunasky 6 May, 2020 @ 4:51pm 
Would love a Hiver Synth
deciBelle  [author] 10 Apr, 2020 @ 3:32pm 
Yes, but you will have to save your game and import the save to update the map with the NPCs I added.