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Was looking for something like this..
Thnx boss!
Does this work on BBP ?
And will you do the upkeep to keep it compatible for 1.10 ?
{PADRO}#4227
@Downright Cynical This mod is simple and doesn't manage destruction time.
Look on this side: https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1751210247&searchtext=destruction+time
I will not be receiving any donation for you mod or using it to sale in any way
we are a new server and are just accepting donations for server cost
Add this in your mod
modded class HandSaw: Inventory_Base
{
override void SetActions()
{
super.SetActions();
AddAction(ActionUnrestrainTarget);
AddAction(ActionMineBush);
AddAction(ActionSawPlanks);
RemoveAction(ActionDestroyCombinationLock);
RemoveAction(ActionDestroyPart);
}
}
and
modded class Hacksaw extends ToolBase
{
override void SetActions()
{
super.SetActions();
AddAction(ActionUnrestrainTarget);
AddAction(ActionMineBush);
AddAction(ActionSawPlanks);
RemoveAction(ActionDestroyCombinationLock);
RemoveAction(ActionDestroyPart);
}
}
@tomlester27 It's not because of this mod. Use the hatchet or the crowbar
After realizing all the three mods that work for mantainging my base prety hard to Raid I have more questions.. How can I filter on a server list the servers which have:
1. Disable base destruction mod
2. Base raid tool mod
3. Ensure that the spawn of those items are rared such as Helicrashes or low probability to find them.
Is there a mod wich encompasses all of these three points? Does the Teawk Base tools mod take in consideration the existence of this three points?
At the end is quite difficult to find a good server which has the idea to let players create safe bases but with the little probability to find those rare items to raid the rest of bases.. A good example of this server was in the past months Endzone..but now in Livonia I think that the big hammers are easy to find...
Thank you all!!!
@-FSG-wasteZ I understand, I've been asked this several times but the easiest way is to have an extra mod because if I put 2 min of destruction or 20 min it will not be pleasant to everyone and so similar for the damage it has suffered! For my part, I use a file adapted to my server but it would not be suitable for everyone.
@[Fr] ®ØLu Thanks for the information I'll check this and probably fix it, at least for flash grenades
The wall will not despawn immediatly but only when nobody near around
Looks like explosives reset the lifetime's walls to 0
I'm not sure if it is because of this mod
On my server I use my own mod with 50% damage on the sledgehammer and 7min to destroy a wall but everyone has different needs so it is better to use a separate mod I think.
I'll think about if enough players are interested in this.