RimWorld

RimWorld

Sacred WhiteFox
32 Comments
gakemon 9 Jul, 2024 @ 9:35pm 
that's fair, still a pretty good mod, thanks for the hard work!
[KOR]Bichang  [author] 8 Jul, 2024 @ 11:25pm 
@gakemon
This is a simple mod and I have no plans to add anything more.
gakemon 8 Jul, 2024 @ 2:04pm 
or at least give it the species genes?
gakemon 8 Jul, 2024 @ 2:03pm 
Is there any plan to make variations for vanilla genetics expanded?
tzverg 15 Sep, 2023 @ 7:43am 
[KOR]Bichang  [author] 12 Jun, 2023 @ 6:23am 
@Tism Jones
I'm lowering this animal's Combat Power from 205 to 100. (Anyway, this phenomenon seems to be the result of the stat being nerfed, although the combat power figure was maintained.)
Tism Jones 12 Jun, 2023 @ 12:04am 
Noticed a problem. The babies have a tendency to try and hunt prey too large for them. In my current game I've had a number of close calls where they almost bled out from injury fighting their prey, and the game doesn't give you a notification that they're dying.

I've even had one lose a paw at some point.

Not sure if that's something that can be fixed, but perhaps just readjusting what they will hunt?
turDucken 21 Aug, 2022 @ 4:13pm 
Thanks i'll have a look
[KOR]Bichang  [author] 18 Jun, 2022 @ 5:04am 
@Tarnished Dragon
It performs better than cloth, but less than devilstrand.
Good Dragon 18 Jun, 2022 @ 4:29am 
What are wool stats? Is it better than cloth/devilstrand?
MrXarous 24 May, 2022 @ 8:57am 
@[KOR]Bichang Thank you for that explanation makes since with the 1.3 changes of animals and that you'd want it to be Sacred (venerated). Thanks for you time and your mods.
[KOR]Bichang  [author] 24 May, 2022 @ 3:57am 
@MrXarous
If change the thingclass with a patch, it becomes impossible to designate it as Venerated Animal. That's why I didn't include that patch.
MrXarous 23 May, 2022 @ 4:27pm 
Your other fox mod has sleeping graphics and this one is suppose to (texture is there) but the code is missing, can this be fixed?
[KOR]Bichang  [author] 27 Dec, 2020 @ 10:46pm 
@Danny Dean Ender
As a result of testing, no problem occurred with the name change. I think it's a problem with another mod.
EzraNox 27 Dec, 2020 @ 6:36pm 
Theres a bug where i cant Change our protected animals names. it just stick to "Sacred White Fox1" permanently after a pawn name it automaticly
Ren 12 Oct, 2020 @ 4:30pm 
Any particular reason "WhiteFox" isn't two seperate words? As in, "Sacred White Fox"?
[KOR]Bichang  [author] 14 Apr, 2020 @ 2:49am 
@Sebastian_Algood
no
Sebastian Crystal 13 Apr, 2020 @ 7:22pm 
is this like a rare thumbo replacement event?
[KOR]Bichang  [author] 24 Mar, 2020 @ 6:57am 
@Datenshi
oh, ok, thx
Sheep Viking 23 Mar, 2020 @ 7:06am 
1.1 and 1.0 did not really work as they have 0 armor penetration and if you want to see how it works here is the beta for CE 1.1 https://github.com/CombatExtendedRWMod/CombatExtended
[KOR]Bichang  [author] 22 Mar, 2020 @ 10:23pm 
@Datenshi
1.1ver Combat Extended?
Sheep Viking 22 Mar, 2020 @ 9:06pm 
does not really work with Combat Extended anymore as it has no armor penetration and therefore almost cant kill anything and it takes a long time to do so
Drake McTine 10 Mar, 2020 @ 4:15am 
Any plans on make this and the others compatible with Rimworld of Magic (like Magical Menagerie, so they drop Magicite)?

Sorry if it already is, I am yet to try this.
Vortek Gamer 29 Feb, 2020 @ 8:49pm 
This is for 1.1
you need to update Harmony as it is not a recomanded version right now. Should update it to 2.0.0.7 or use Harmony as dependit mod
冰鸟 24 Feb, 2020 @ 7:18pm 
0.0
velcroboy333 20 Jul, 2019 @ 7:25am 
Just came here to mention the outdated ModCheck.....Seems I'm not the first.
amiachan 6 Jul, 2019 @ 3:06pm 
Same as BlueTressym. The mod still seems to work, but yeah, I'm also getting that error and am not using any sort of mod checking mod.
BlueTressym 20 Jun, 2019 @ 12:58pm 
Hiya. I'm getting a message: [Sacred WhiteFox] Using outdated ModCheck.dll

I'm not using the ModCheck mod.

https :/gist.github.com/4eb19a524dd11c0077a9ed8be4df96d4
Fruitn 19 Jan, 2019 @ 1:10am 
@Angelin01 (and others?)
I have a local copy of all the mods I have used since A16. I never go play with active mods from the Steam Workshop.
Halfelfaedyn 15 Jan, 2019 @ 8:12am 
On the Wildlife tab it says chance to attack on tame 100%, but when I toggle tame there is only a 2% chance. Just noticing this, I'm very glad to find one and I love this mod :D
Angelin01 2 Jan, 2019 @ 2:48pm 
Nobody likes seeing mods disappear from their subscribed list. I'm making a local copy now, just in case.
Techmago 2 Jan, 2019 @ 2:10pm 
You scared us XD