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Also Mekkiepoo.tv: *huge sign on wall behind him that reads EAT THE MEAT AND IL TURN YORU FURR INTO A DUSTER'
Poor conflicted dragon. mekkie is heartless :p
As a result of testing with this mode alone, it is trained using raw meat. I am not aware of this bug.
Yes, do whatever you want.
Btw, just a note, "Egress" means "to leave or exit". it should probably say "Entrance" or "Emergence" =)
alpha animals...? hmm, thx
It appears to me that there is no problem. (I could tame it with raw meat) I suspect a mode conflict.
Can use it. :) I know Broken Valkyrie is retired.
It seems to use different AnimalRangeAttack modes. I don't think this error can be fixed.
https://pastebin.com/0mh7ZEQC
If red dragon is lower then geneticRim it will cause this error.
Could not find a type named AnimalRangeAttack.JobDriver_AnimalRangeAttack
Verse.Log:Error(String, Boolean)
Verse.ParseHelper:ParseType(String)
Verse.ParseHelper:FromString(String)
Verse.DirectXmlToObject:ObjectFromXml(XmlNode, Boolean)
etc.
If red dragon is first it is the same error but for genetic rim ranged attacks.
Could not find a type named GeneticAnimalRangeUnlocker.JobDriver_AnimalRangeAttack
Verse.Log:Error(String, Boolean)
etc.
as a consequence we get null errors.
Config error in Projectile_DragonBreath: has null thingClass.
fix
Am i missing a mod or do i have to wait for ranged animal framework to be updated?
you need to update Harmony as it is not a recomanded version right now. Should update it to 2.0.0.7 or use Harmony as dependit mod
fix
Could not resolve cross-reference: No RimWorld.StatDef named SmithingSpeed found to give to Verse.RecipeDef MakeBionicWing
Verse.Log:Error(String, Boolean)
Verse.WantedRefForObject:TryResolve(FailMode)
Verse.<>c__DisplayClass14_1:<ResolveAllWantedCrossReferences>b__0(WantedRef)
Verse.<>c__DisplayClass6_1`1:<ParallelForEach>b__0(Object)
System.Threading.QueueUserWorkItemCallback:WaitCallback_Context(Object)
System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean)
System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object, Boolean)
System.Threading.QueueUserWorkItemCallback:System.Threading.IThreadPoolWorkItem.ExecuteWorkItem()
System.Threading.ThreadPoolWorkQueue:Dispatch()
System.Threading._ThreadPoolWaitCallback:PerformWaitCallback()
Fixed animalrangedattack mode to 1.1ver. (Helped by others.)
I was very surprised that it worked but it does work.
that mode of address only works with 1.0. :)
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1588397113
Thank you for the mod and I really loved it!
I have been using this mod for a while, however right after the update at 23 Feb @ 2:59pm, the red dragon turned into a "red box". Please try to fix this as i really love the dragon.
I disagree with the lads and lassies that say "You should weaken it!" No, it's over the top content.
Suggestion: Change your description: "This mod adds the Red Dragon. Absolutely overpowered. A whole game-ending raid embodied in a single creature. Install at your own risk. Recommended only for players with multiple op-Mods."
감사합니다.
아 열기 면역이군요 감사합니다
그 Range Animal Framework 모드를 사용하면 문제는 당연히 없는데
Range Animal Framework모드를 끄면 RedDragon이 151타입 공격할게 없다고 에러뜨면서
에러문구가 도배가 되버리더라구요
그래서 모드 설명에는 Range Animal Framework가 선택이지만 필수길래 확인 부탁드릴려고 얘기드린 부분입니다
사진
https://steamhost.cn/steamcommunity_com/id/lshst/screenshot/787489507712384639
플라즈마 무기가 열기 형태의 공격인데 드래곤이 열기 공격에 면역입니다... 그리고 Range Animal Framework는 해당 모더의 허락을 받고 dll 파일을 자체 포함해서 에러가 안나는게 정상일텐데요;;
Decrease your Defense abit. Don't make the Dragon Weak, just make the Defense more Balanced than it currently is.
안녕하세요 날씨 더운데 수고 많으십니다
다름이 아니라 다른 모더의 모드 사용중 레드드래곤이 무적이 되는 현상이 있어서 건의차 연락드립니다
에너지 무기형 플라즈마 같은 무기에 RedDragon이 완전면역이 되는듯 하더라고요
사용한 모드는
[CP] DOOM (1.0)
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1843130386
무기 테스트 영상은
https://www.youtube.com/watch?v=xIJKzO5yHCk 입니다
시간 여유 되실때 개선이 가능하시다면 반영 부탁드립니다
아 그리고 Range Animal Framework 모드를 사용 안하면 에러 메세지가 계속 나오는 현상이 있던데 해당부분도 혹시 시간 여유되실때 봐주시면 감사드리겠습니다