Slay the Spire

Slay the Spire

Spike's Relic
22 Comments
AvangionQ 7 Mar, 2023 @ 2:10pm 
Craiyon best result for "Blessed Fruit" ... I'll ask again, please add card art.
{LINK REMOVED}
ThatJungleGaren 7 Mar, 2023 @ 10:56am 
Anyone know what rose tinted shades actually do? Cant notice any effect at all.
Lord Cameron 20 Jan, 2023 @ 2:05pm 
Hatred seemed to give 1 strength to enemies /per/ enemy.
AvangionQ 25 Dec, 2022 @ 7:27pm 
Please add card art for Blessed Fruit 🍈
emesserli 25 Jul, 2022 @ 11:12am 
I noticed that "Suspicious Goo" only works if you kill all enemies on the first turn. Either the description or the behavior is wrong.
Zendakon 4 Jun, 2022 @ 11:42am 
Cosmic Isotope has a missed space between sentences. Also it states that all enemies start with 5 armor and 1 artifact but it actually gives them 5 plates armor. Could reword it while you're at it cause it's a cool relic.
Chad Malakus 4 Apr, 2022 @ 11:45am 
Don't know if this is still being updated but toy horsey does not draw you an extra card
Kaamalauppias 5 Sep, 2020 @ 3:59am 
With Zombie Tooth, if you don't have anything in your discard pile, it just freezes the game.
Kaamalauppias 23 Aug, 2020 @ 5:51am 
The description for Shadow Rift is very misleading, it says it increases it's damage every time you discard a card, but it actually only does so when you manually discard a card, not for the cards that are automatically discarded at the end of you turn. Ruined my run.
IceMaverick 16 Apr, 2020 @ 9:57am 
Invigorate doesn't appear to stack. Played 2 of them but only got the effect of 1.
skye 17 Jan, 2020 @ 8:04pm 
Excited to hear about the update and new content! Thks for mod :)
Spike Berd  [author] 16 Jan, 2020 @ 3:20pm 
It's been updated now. Expect actual content to come soon!
DuckAndCower 17 Feb, 2019 @ 11:08am 
Has this been abandoned?
LanceYosh 28 Jan, 2019 @ 5:49pm 
In the Slimebound mod, there's a way to have a rare chance to get a sort of time-looping card in your hand. A 0-cost, exaust card that repeats 'start of your turn' effects.
I used that when equipped with the Lug Nut, which would repeat the first 0-cost card played per turn, which would restart the turn, which would repeat the first 0-cost card, which would restart the turn, which would repeat the first 0-cost card... and each time, my slimes would do 3 damage to the elite monster.
I felt like a blobby god of time. 10 out of 10.
Jibjarta 16 Jan, 2019 @ 3:30am 
I had fun with it. Am waiting for the fixing and balancing !
+1
Cathorist 6 Jan, 2019 @ 1:42pm 
Thankyou, Also keep up the great work, Il try out the other classes at a later date, hope my explanations helped!
Spike Berd  [author] 6 Jan, 2019 @ 12:59pm 
Thank you Cathorist IV for your input, there's some relics I've been meaning to rework but mostly wanted to get the mod in it's current version out on the workshop. I'll take your input kindly and adjust accordingly!
lobbienjonsji 6 Jan, 2019 @ 12:01pm 
Some of the relics in this mod are overpowered and some underpowered, but the ideas are great. It just needs more balancing.
Ckies 6 Jan, 2019 @ 9:33am 
The Hatred Curse card is giving enemies 2 strength instead of 1
Cathorist 5 Jan, 2019 @ 7:29pm 
Continued: Lastly the sandwich boss relic is too powerful compare to another boss relic: ring of the sepent.
Serpent- lose your ring of the snake (a decent relic) to draw +1 card per turn.
Sandwich- draw +1 per turn and gain a random card at 0 cost.
The issue with sandwich is that it can put very powerful powers, rare gold cards, or high mana cost cards in your hand for 0 cost. I think it may be more balanced if it only procced every second turn, or if it only put common cards at cost 0 in your hand (much like an enhanced "hello world" power the defect has.
All in all really cool stuff, keep at it! I hope to see more from you in the future.
-Cathorist
Cathorist 5 Jan, 2019 @ 7:28pm 
Hey Spike Bard, You have a pretty good mod here. I just have a few comments on the balance of it. I have not come across all the cards and relics yet but most of them I have seen are really neat and innovative. However some of the abilities and relics I have seen are a little bit over powered.
Bicycle Wheel- Every 10 cards gain 1 Strength, 1 Dexterity and +1 Draw-- compare to a normal game relic: Nunchaku- every 10 Attacks only gain +1 energy. bicycle wheel is simply too powerful by comparison.
Also the "Roar" ability for ironclad is really interesting, but I feel it covers all of the bases too well. It deals vulnerable, weak, and gives +1 strength. On its own its very strong but the upgraded version is what I think is too strong. Most cards in slay the spire get 1 of two benefits when upgraded, Increased power/effect, or -1 energy cost. Roar gets 3 cards upgraded (extra power) and is also 1 less mana. I think the upgraded version should only have one of these benefits not both.
Glimmy 5 Jan, 2019 @ 1:08am 
invigoration power doesn't stack