Slay the Spire

Slay the Spire

The Construct
96 Comments
oriko_mikuni 12 Jul @ 6:45pm 
for relic bool horn it would crash the game with modded act if at the start of a combat there is no enemy but an ally with health bar. (gensokyo has one with 9999 hp ally in an act 3 boss battle)
screee 19 Apr @ 6:04am 
The normal unlock progress might be broken even with the 2.0 Compatibility Mod. I did not manage to unlock the other starting relic through normal means.

Fortunately there is an unlock button in the Construct's config in the Mods menu.

Alternatively, changing this line from 3 to 5 in preferences/2_STSUnlockProgress seems to work:
"THE_CONSTRUCT_MODUnlockLevel": "5"
キャンディーアップル 22 Mar, 2024 @ 8:44am 
Some interesting ideas, but the balancing is all over the place. Some common cards are better than rares. Why tf is golden bullet so terrible?
CoCa_NabiS 11 Jan, 2024 @ 7:19pm 
Hi there if you want to see the deck I did a run that you can see just below
https://youtu.be/ZZ9_r_zFuV4
mailcs06 24 Oct, 2023 @ 10:04pm 
This character is really unique! Long Range Lance + Stasis+ is funny. Stall in a non scaling encounter and build up a super powerful missile for the next 2 combats!
☯ Gliched ☯ 2 Apr, 2023 @ 1:07pm 
So for what it's worth, anyone who's still looking to get this working, there is actually a fix:

https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2025014867

Enjoy, makes a number of older mods work, this one included-tested, cycling works, autocannon fires, mega upgrades work..the construct lives once more, it seems
stilljack 6 Apr, 2022 @ 1:57pm 
if anyone can get this working again, please please please please do. So many good memories.

Also: Thank you mod author! you're amazing
manx 18 Nov, 2021 @ 7:59pm 
The defense mode cycling combo deck is so ridiculous lol. Had a lot of fun building that
Rednax910 29 Jun, 2021 @ 3:43pm 
I had a similar idea, but this is better thematically and gameplay-wise.
34N!5H 19 Jun, 2021 @ 1:22am 
The character's multi-hit cards (such as Gatling Gun) don't work correctly with Akabeko and similar effects like wiz from Downfall.
notq 27 Mar, 2021 @ 8:44pm 
The mega upgrades options, and the multi options for strikes/defends isn't working
joeking224 10 Mar, 2021 @ 12:32am 
isnt this kinda thematically a tiny bit like the defect?
THANKS OBAMA 23 Jan, 2021 @ 8:46pm 
This, the Guardian and obviously Chen were my favorite mod characters to use. Thank you for making the dude even if he isn't working anymore, you caused me to waste probably a good two days of my life in play time.
旅渚Lastcel 10 Dec, 2020 @ 7:20am 
I suggest a mark made on a card after it's cycled in one turn. Otherwise you can't distinguish cycled from uncycled cards with the same name, which could be disturbing in some cases.
Avatar of Frost 13 Aug, 2020 @ 3:25pm 
I tried the mod and don't see any cycling happening. The autoturret never does any damage either.
rrenaud 3 Jun, 2020 @ 10:45pm 
@Kneesocks X Stocking

You start with an artifact, so your first dex/strength loss is negated.
Yunru Stellaria 2 Jun, 2020 @ 12:11pm 
So I've just started a game as the Construct. I played Attack Mode, but my Dexterity didn't become negative, and none of my cards are cycling?
rrenaud 28 May, 2020 @ 10:49am 
Anyone have any videos of high ascension levels using the default artifact giving relic? I've gotten to at least A19 on 6 different characters (beaten A20 with defect + two mod chars), but I've been stuck on A17 for a week. I've been streaming some of my games at {LINK REMOVED} , would love feedback or community interaction.
lifdoff 26 Mar, 2020 @ 3:36am 
@Moocowsgomoo Thanks a lot! I hadn't beaten non-Ascension yet, so that was the problem. Thanks for the quick answer. :)
Moocowsgomoo  [author] 26 Mar, 2020 @ 12:05am 
@lifdoff You can change your starting relic on the character select screen after leveling up once. There should be a button in the config menu to max out your level, if it's not maxed out already. If you're playing custom modes, you'll have to go to the regular character select screen, set the relic, and then go back and start your custom game.

@bread each individual card can only cycle once per turn as a hard limit. Some cards will overheat if you cycle too much in one turn, but that's about it.
lifdoff 25 Mar, 2020 @ 3:57pm 
How do I change the starting relic to the Clockword Phoenix? I thought that that happened in the mod config, but that only allows me to set whether I want other characters to have access to Construct relics and potions and different challenge levels.
moth 18 Mar, 2020 @ 10:16am 
is there meant to be a limit on how many cards you can cycle per turn?
Shoat 4 Feb, 2020 @ 1:13am 
IT GOT UPDATED? YES!
This is by far the best custom character and i was so sad that it kept crashing so often after the 2.0 update.

Thank you so very very much!
skye 3 Feb, 2020 @ 10:50pm 
Thks for creating this char fixing it so I can play now on 2.0! :)
wilesjc 3 Feb, 2020 @ 5:24pm 
Game crashes whenever I play ...Somthingsomthing Mines and also at one other random point
Moocowsgomoo  [author] 3 Feb, 2020 @ 5:24pm 
The mod has been updated & should work again. Thanks for your patience!
nika 3 Feb, 2020 @ 12:40pm 
one of my favorite mods, please update soon <3
oriko_mikuni 1 Feb, 2020 @ 11:49pm 
the same crash as @lumisiarazede
Mom 1 Feb, 2020 @ 11:13pm 
Also seeing the same crash as @lumisiarazede
Alex 24 Jan, 2020 @ 9:27am 
偶尔会闪退
fremen 23 Jan, 2020 @ 6:17am 
soooo Master of reality from the new character base game doesn't work with created cores which is a shame :( event though it works with quantum egg from replay the spire... so I would love for that to work. is it a straight up bug or what?
AsidTrip 21 Jan, 2020 @ 7:07am 
Any plans to update for the new version?
lumisiarazede 20 Jan, 2020 @ 3:13pm 
@New Cast on Crit, I think this is the exception that is thrown:

Exception in thread "LWJGL Application" com.badlogic.gdx.utils.GdxRuntimeException: java.lang.NoSuchFieldError: damageFlash
at com.badlogic.gdx.backends.lwjgl.LwjglApplication$1.run(LwjglApplication.java:133)
Caused by: java.lang.NoSuchFieldError: damageFlash
at constructmod.actions.DealMultiRandomDamageAction.update(DealMultiRandomDamageAction.java:46)
at com.megacrit.cardcrawl.actions.GameActionManager.update(GameActionManager.java:179)
at com.megacrit.cardcrawl.rooms.AbstractRoom.update(AbstractRoom.java:325)
Shanakor 19 Jan, 2020 @ 3:29pm 
flak barrage crashes due to a lack of damage flash in the new version
vanadi910 16 Jan, 2020 @ 6:48am 
compile error after sts 2.0 update
dyth68 26 Dec, 2019 @ 3:20pm 
I very much like the style and implementation, but for the life of me I can't seem to actually win!
I can beat the heart at ascension 5 the majority of the time and the act 3 boss on ascension 15 most of the time with the three unmodded characters, but haven't even managed to get to the act 2 boss with this guy on three attempts!
Is there some clever trick to him?
Shneekey 17 Sep, 2019 @ 4:17pm 
You know, this mod could use a complete re-write with the new Watcher mechanics. For example:

* Offense and Defense stances double damage and damage taken, and halve damage and damage taken respectfully instead of giving bonus/penalty to Str/Dex which can break with Artifacting
* Cycle: Discard this card, draw another
* Reaction: If this card is discarded, play this card instead (also Scry synergy)

From there, Strikes and Defends cycle based on stance instead of stat, rework the rest of the deck accordingly, adding in some Scry and Discard to use Reaction cards in several ways.Oh, and get rid of the non-exhausting Artifact and Plated Armor/Metallicize, because that's just broken

It would make for a much better class overall. The new Stance mechanic is superior to the previous system of +2/-2 stats, and won't scale indefinitely.
Half-Light. 29 Aug, 2019 @ 2:44pm 
Cool mod. Lots of interesting cards and relics. Small suggestion: flip the art so that it's mirrored. The color filter looks good, mirroring the art could add a little more "newness" to it :steamhappy:
Shneekey 26 Aug, 2019 @ 9:24am 
I really like this mod, it's got some really interesting mechanics. Once unlocked, the alternative starting relic completely changes up the dynamic to a whole new level with Mega-Upgraded cards having sometimes very unique or additional effects. For example, Armored Shell grants some Block and some Armor Plating. Upgrading it gives more of both. But the Mega-Upgrade gives Metallicize instead of Armor Plating. It really makes you focus on finding as many rest sites, and really rewards you for never resting but always smithing.
brickey.8 24 Aug, 2019 @ 12:05pm 
The artifact status doesn't really play nice with the strength/dexterity modifying mechanics--it makes the cards meant to trade str/dex free or makes temporary boosts permanent, while cancelling itself so it won't interact with enemy attacks. And it makes the effects that swap them OP if you pull it off. It might be more fun if it was reworked so the trade cards DIDN'T trigger artifact (while temporary boost cards still did).

The core/cycle mechanic is pretty cool, other than the fact that artifact makes it harder to get negative stats.
Reida 18 Aug, 2019 @ 2:19pm 
the art needs to be better. Not good enough to use
shortfall23 10 Aug, 2019 @ 11:12pm 
I just found an interesting interaction. The damage from reactive shield is considered attack damage and draws if the person has been hit with siphon strike.
tokumeiko 22 Jul, 2019 @ 6:31pm 
my only major gripe is the starting relic, having artifact means you can't easily get negative strength or dexterity which makes it problematic to use mode change cards
licantropique 19 Jun, 2019 @ 12:00pm 
Hey, so here 's my review. I was not that into it at first but it slowly grew on me, I like the mechanics a lot, a bit sad to see reused art here and there but overall it offered me a fresh slay the spire experience. I really liked the alternative starting relic idea and would love if it was a feature of the vanilla game^^ Great job^^ (yeah I'm late and this mod probably won't get an update but I wanted to say thank you anyway) =)
Null_Error 13 Apr, 2019 @ 3:49pm 
A suggestion to buff the Claw Grip slightly so it's a little more boss relic and a little less "slightly too powerful to be a rare relic": make it give 1 energy on turn 1, since you won't have the advantage the relic normally gives at that time.
Little Ke 24 Mar, 2019 @ 2:25am 
It is possible to Chinese??
Blood 17 Feb, 2019 @ 10:26pm 
It seems like the creator stopped updating this mod.
Zu 16 Feb, 2019 @ 2:24pm 
Super late to the party but whatever.

The way overheat and cycle interact makes deck building very interesting. Solid mod.
Ben and Jerry's Half Baked 12 Feb, 2019 @ 7:57am 
Isolate isn't working. I thought it was just Cluster Mines that it didn't work with at first but no, the card just doesn't work, fix it.
Sir Slush 10 Feb, 2019 @ 3:31pm 
Isn't it a bit too easy to stack inordinate amounts of dexterity on this class, pop an Artifact somewhere and switch modes to gain ridiculous strength as well?