Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
Several tokens don't load properly. I'd also love an option in set-up to disable/remove mandatory quests.
The hand plays fine with early-game numbers of cards, but when you get to the late-game with 15, 30, and more, insight cards, hand management becomes a real nightmare. Some amount of sorting or grid layout of cards in hand would be mightily useful, thanks!
may I translate your mod to ptBR?
also, I sent you a friend request, would like to clear some questions with you about how you laid some sideways decks, if you don't mind!
It still takes you to the DND Webpage where you can still find the rules with a bit of searching.
The collection used this priority system:
1. Mod's Files Availability: Mod with all/most files still available for download
2. Feature completeness: Mod with greatest inclusion of expansions and/or promos available for the board game title
2. Scripting: Mod with scripting that most reduces work in setup/play for players
3. Component Quality: Mod with the best visuals/usability in terms of component quality
4. Table Setup/Ambiance: Mod with the best immersion with table, background, and other modeling.
Please also note that a mod that makes selection for this list very well could be one in which the mod author borrowed the majority of assets from another workshop listing, so full thanks to all who worked on a mod.
Thanks for your hard work!
Also missing more Victory Points tokens. There are three for every building, but no extra ones?
Charles abour the quality of life scripts there are the small list below "Multiple quality of life scripts" and you can see a few of them in the images. At the begining of each round you have to put 1 victory point on top of each of the 3 buildings in the builder's hall, thats what those buttons do.
Le Gert what you can easily do if you prefer smaller cards, just select all the decks and hold minus (-) until there are small enough for your taste. About the 4 quest and building being draw at the begining, its just 2 clicks, 1 in new buildings and 1 in new quests. Some people like drawing more than 1 lord and picking which one they want, thats why buildings and quests are not draw by default.
function deckWork()
...
local deckBuildings = getObjectFromGUID(deckBuildingsGUID)
--Scale
deckIntrigues.scale({x=0.7, y=0.7, z=0.7})
deckQuests.scale({x=0.7, y=0.7, z=0.7})
deckLords.scale({x=0.7, y=0.7, z=0.7})
--Shuffle
...
--Quests
deckQuests.takeObject({position={39.26,1,4.28},rotation={0,270,0}})
deckQuests.takeObject({position={39.26,1,-4.28},rotation={0,270,0}})
deckQuests.takeObject({position={32.26,1,4.28},rotation={0,270,0}})
deckQuests.takeObject({position={32.26,1,-4.28},rotation={0,270,0}})
--Buildings
deckBuildings.takeObject({position={-7.61,0.82,3.66},rotation={0,270,0}})
deckBuildings.takeObject({position={-7.61,0.82,-3.08},rotation={0,270,0}})
deckBuildings.takeObject({position={-7.61,0.82,-9.76},rotation={0,270,0}})
end
But two little things bugging me a little bit. Can you scale the Quest, Intrigue and Lords cards down, so more of them can fit on the players table? (I scale them before starting the game, four to five clicks down). Cause if you want to see the Quests of your oponents you can click Alt to have a better view.
And second: Is it possible that after you click the start button, that the first 4 Questcards a placed face up on the Board?
Thanks for your great work,