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So from the notes I believe that the 2.3 patch will basically do everything that enhanced habitats does. As a result I will not be updating this mod to 2.3, seeing as vanilla is going to do most if not all.
2.3 will not be savegame compatible with 2.2.
My latest project has been going full hab-central: what if your species only lived on habitats (like the Quarions from mass effect), so get to build habitats from starting.
It integrates a lot of this mod and staggered habitats and includes bonuses to research for building habitats around planets/stars that have research deposits.
Probably releasing in a week or 2, I am just play-testing and trying to source artwork now.
I am holding off any more changes to the existing mods until the next big patch as that is bringing in some large changes to how habitats are built and what abilities they have. Once that patch comes out I will integrate / balance features then go from there.
It's also not particularly dangerous. Maybe falling into a black hole will tear your molecules to shreds over an infinitely long time line, but falling into a star will just roast you at a much greater distance.
Having said all that I understand that you probably made the choice for verisimultude and 'solar collecting' from a black hole would make no sense.
[17:57:11][game_singleobjectdatabase.h:147]: Object with key: building_mineral_purification_plant already exists
[17:57:11][game_singleobjectdatabase.h:147]: Object with key: building_energy_grid already exists.
Megastructure button greyed out and no option on either an un-mined sun energy source or un-mined mineral source
The BOM will be easy for me to fix tonight when I get to my main machine.