Stellaris

Stellaris

Enhanced Habitats (2.2)
50 Comments
Shadowstrike32 11 Nov, 2020 @ 11:23am 
ah ok cool tanks
Draconas  [author] 11 Nov, 2020 @ 11:15am 
no, almost the entire mod got folded into vanilla
Shadowstrike32 11 Nov, 2020 @ 10:52am 
are you going to update this for 2.8
Draconas  [author] 4 Oct, 2019 @ 5:58am 
Sorry, but no, there is too much work to update to 2.3 so I have mothballed it.
bdcred 3 Oct, 2019 @ 7:04am 
idk if this is too much to ask or not. could you either update it to 2.3 or make a standalone mod where it allows you to build habitats on asteroids, i am not very computer literate so idk how i can make one just for this cuz i think its a bit stupid that you cant build them on asteroids anyways cuz i thought that was their whole purpose was to provide alternate resource gathering opportunities for tall empires. thanks
Draconas  [author] 9 Jun, 2019 @ 9:07am 
Right I've had a look, and taken the decision that I am not going to update this mod to 2.3 given the vanilla changes. People are welcome to take the code and update it / make their own versions if they so wish, hope you have fun :)
Palillo 4 Jun, 2019 @ 12:32pm 
Hello, could you adapt this mod to be the same as the vanilla version, but making the number of mining, energy and research districts depend on the amount of the deposit? Instead of how it is now, with having one of the deposit you can already do 6 districts of that. In addition to maintaining the modifier that increases the production of minerals and energy if the habitat is around a star or asteroid and penalizes production if it is around planets. Of course if you see it feasible and simple, if you see it too complicated or annoying to do, I can settle for the vanilla version :)
Draconas  [author] 31 May, 2019 @ 12:38am 
2.3 patch (4th June):
So from the notes I believe that the 2.3 patch will basically do everything that enhanced habitats does. As a result I will not be updating this mod to 2.3, seeing as vanilla is going to do most if not all.
2.3 will not be savegame compatible with 2.2.
Draconas  [author] 16 May, 2019 @ 1:44pm 
So if you want more habitat based fun, I have just published my Starborn mod where you live in habitats as opposed to planets, it takes the enhancements from here and runs with them - almost all orbital deposists and many planet types get unique bonuses: https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1743133825
mazrados 30 Apr, 2019 @ 5:43am 
I get it. It is this branch mod from modular habitats :)
Draconas  [author] 30 Apr, 2019 @ 5:19am 
Funny you should say that.
My latest project has been going full hab-central: what if your species only lived on habitats (like the Quarions from mass effect), so get to build habitats from starting.
It integrates a lot of this mod and staggered habitats and includes bonuses to research for building habitats around planets/stars that have research deposits.
Probably releasing in a week or 2, I am just play-testing and trying to source artwork now.

I am holding off any more changes to the existing mods until the next big patch as that is bringing in some large changes to how habitats are built and what abilities they have. Once that patch comes out I will integrate / balance features then go from there.
mazrados 23 Apr, 2019 @ 9:22pm 
What about reasearch resources on stars and planets?
Draconas  [author] 30 Jan, 2019 @ 11:45am 
Guilty, also I got to use the stare into the abyss quote :)
SumYungGuy 29 Jan, 2019 @ 2:35pm 
Fun fact, living near a black hole is exactly the same as living near a star of equal mass but with less radiation.

It's also not particularly dangerous. Maybe falling into a black hole will tear your molecules to shreds over an infinitely long time line, but falling into a star will just roast you at a much greater distance.

Having said all that I understand that you probably made the choice for verisimultude and 'solar collecting' from a black hole would make no sense.
Johnny Mayhews 21 Jan, 2019 @ 9:23am 
I can see this being viable during heavy mid-end game resource pull, now, heck I may give it a go.
Quin 19 Jan, 2019 @ 5:52am 
That seems like a waste of administrative capacity for something you don't unlock until mid game. I thought this was going to be something like the old utopian dreams, where there was a mining tech that unlocked mining habs. Rippo.
Draconas  [author] 19 Jan, 2019 @ 4:48am 
(For earlier habitat production my other mod pens up the ability to build modular (normal, not mining) habitats with the first starbase tech you research)
Draconas  [author] 19 Jan, 2019 @ 4:47am 
Ah! You need voidborn sorry, just like regular habitats. I will update the description.
Quin 18 Jan, 2019 @ 6:01pm 
And I have Utopia and Synthetic dawn and Leviathans but no appocalypse/megacorp/l-gates
Quin 18 Jan, 2019 @ 6:00pm 
2.2.3, english, only this mod enabled. Started a new game with a random scripted empire. The only things in the error logs are the normal UTF spam for the UGC and [17:57:11][game_singleobjectdatabase.h:147]: Object with key: district_hab_cultural already exists
[17:57:11][game_singleobjectdatabase.h:147]: Object with key: building_mineral_purification_plant already exists
[17:57:11][game_singleobjectdatabase.h:147]: Object with key: building_energy_grid already exists.

Megastructure button greyed out and no option on either an un-mined sun energy source or un-mined mineral source
Quin 18 Jan, 2019 @ 5:46pm 
Am I missing a requirement? Is there a tech I need? Does it only show up if you have specifically 3000 alloys?
Quin 18 Jan, 2019 @ 5:46pm 
...... Ok I started stellaris with only enhanced habitats and started a new game and the megastructures button is greyed out. There are straight up no megastructures to build. It's not even the inability to. There is no option or list.
Quin 18 Jan, 2019 @ 5:34pm 
I was still on 2.2.2. I've tried it on 2.2.3 though and the mining hab still doesn't show up on the megastructures list. I'll go through my mod list and try to find if any specific mods are blocking it but they really shouldn't be.
Draconas  [author] 18 Jan, 2019 @ 1:32pm 
@Tibbnak I have had a play tonight with Gigastructures, planetary diversity and real space (and gigastructure and real space patch), and on 2.2.3 (just released) things are working fine - mining habitats show up happily around sol and the asteroid belt when the relevant mining stations are removed. Is it a versioning issue? Gigastructures really did not like 2.2.2
Draconas  [author] 18 Jan, 2019 @ 1:31pm 
@oblevdorohmsic new version uploaded. also put in the $TRIGGER_FAIL$ glyph to the fail messages for English and Chinese - let me know if it causes an issue.
Draconas  [author] 18 Jan, 2019 @ 8:44am 
@Tibbnak - bother, I agree that sounds like there shouldn't be conflicts. I will try to replicate it over the weekend. So I can get as close as possible to your setup those are your only mods, and it is that the option for mining habitat is not appearing in the list (but other megastructures do) and not that you are being hit by the "Habs not buildable" issue I have outlined in the description? Also what version are you running?
Draconas  [author] 18 Jan, 2019 @ 8:44am 
@oblevdorohmsic excellent thanks, I will pull across over the weekend.
Quin 17 Jan, 2019 @ 11:36pm 
I don't even get the option of building these things showing up in the construction ship megastructure button. I have nothing that directly conflicts with the files and nothing that should indirectly conflict. Then again, stellaris's script combination load order is kind of black box. I've got planetary diversity and gigastructural and real space, but this should theoretically work with them. It just straight is never an option at any point not even greyed out.
向日葵的锋面线 16 Jan, 2019 @ 12:44am 
Some changes have been proposed on github to make the expression more accurate.
Draconas  [author] 9 Jan, 2019 @ 4:53am 
Excellent. Thank you for improving the mod :)
向日葵的锋面线 8 Jan, 2019 @ 9:03pm 
LUL, it exactly works now.
Draconas  [author] 8 Jan, 2019 @ 10:30am 
New version uploaded with Chinese BOM fix.
向日葵的锋面线 8 Jan, 2019 @ 7:56am 
@Draconas yep...they did remove chinese support once before. I'm pretty sure encoding is the point because I have tested it in my game. in fact, the file I edited on my PC is set to UTF-8-BOM as default, I just didn't realize that this wasn't the same case on github.
Draconas  [author] 8 Jan, 2019 @ 5:14am 
I was hoping that was it when i read the wiki, since most of my google results are entirely about the removal of chinese support from the main game and I was worried this meant that you couldn't do it with mods either.
The BOM will be easy for me to fix tonight when I get to my main machine.
向日葵的锋面线 8 Jan, 2019 @ 5:00am 
Ok, found the reason, the encoding of those files should be set to UTF-8-BOM. But the default setting seems to be UTF-8. as I can't change it or upload a fixed file, it seems that we still have to bother you.
Draconas  [author] 8 Jan, 2019 @ 4:48am 
@oblevdorohmsic bother! I will try to check and figure it out tonight. It's the first localisation so is possible that I have put something in the wrong place.
Draconas  [author] 8 Jan, 2019 @ 4:48am 
@Emperor VI yeah the fact that if nothing is valid it doesn't display is very annoying, particularly as (for asteroids at least) a mining hab is the only buildable megastructure, and for stars you won't get another one until you get galatic wonders. I will report it as an issue but I suspect it will be so low priority as to never be addressed, in the meantime I will add a blurb to the description.
向日葵的锋面线 8 Jan, 2019 @ 1:58am 
@Draconas oops, the chs localisation looks like not work, the game just missing that texts. I can't figure out why, may you check it pleast? Sorry:steamsad:
Emperor VI 7 Jan, 2019 @ 9:33pm 
@Draconas you are right. I tried to build it over the existing station. It gave me option to build it once I removed the existing station. Then I remembered that this is true with vanilla Megastructures as well. Thanks for help. Great work with the mod.:steamhappy:
Draconas  [author] 7 Jan, 2019 @ 11:53am 
@Emperor VI bother! Usually that means one of the condition checks is failing and because there is no viable mega structure option, it doesn't bother displaying the list at all, something that was immensely frustrating while developing the mod and ended with me allowing habitats to be built literally everywhere just so I could see the dialog. I am guessing that you have voidborn and that normal habitats are building fine? Most obvious candidate is if you have a mining station still active - a habitat cannot be built while there is a mining station on the deposit?
Draconas  [author] 7 Jan, 2019 @ 11:48am 
Chinese language files now added :)
Emperor VI 7 Jan, 2019 @ 11:03am 
Unfortunately, it does not work for me. Although I have an option to build it, nothing happens when i press it. When I right click on a star with energy or asteroid with mineral it does not give an option to build.
Draconas  [author] 7 Jan, 2019 @ 12:31am 
@oblevdorohmsic: awesome, I will do a merge of your fork tonight.
向日葵的锋面线 6 Jan, 2019 @ 11:21pm 
I like your method of improving habitats and have sent chs localisation files for both your habitats mods on github.:steamhappy:
JRG 6 Jan, 2019 @ 2:44pm 
Yes, I thought that was how it worked but it did nothing when I tried it. I probably messed up some other way.
Draconas  [author] 6 Jan, 2019 @ 1:41pm 
@Scythe: by default mod files are loaded after the main game files, so will override anything with exact same name (with one or 2 exceptions explained on the wiki for some of the DEFINES files I think). So I copied the entry for the mineral processing centre into a new file in the relevant directory of my mod and made the tweaks, this is the recommended way to make small changes from what I understand.
JRG 5 Jan, 2019 @ 12:14am 
How did you modify the mineral processing center without overriding the whole 03_resource_buildings.txt?
el.ron.mcbong 4 Jan, 2019 @ 4:44am 
Thanks
Draconas  [author] 4 Jan, 2019 @ 4:27am 
@el.ron.mcbong sure - I can link you the english text file for you to translate? I'm afraid my German is not good enough to do it myself. (The english text is here: https://github.com/draconas1/enhanced-hab/blob/master/localisation/english/enhanced-habitats_l_english.yml )
el.ron.mcbong 3 Jan, 2019 @ 5:11pm 
German Please :steamhappy: