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@TotalAbyss - See the link above. At the top of the description.
I believe you can fix this in the next update of rimworld 1.1 because changelog said it will help you make/change quest.
@DarkArtistryNKP - The mod will remove things, assuming the techlevel is set on the items in question, regardless of where they come from. Some things will reference those items in that mod perhaps though, so you could see some errors pop up if you're in dev mode. Most the time they can be ignored, and those items simply wont' show up in game
My biggest concern now is raiding settlements only to find mortars and turrets waiting for me.
Can you help me troubleshoot?