Stellaris

Stellaris

At War: Starbase Improvements
154 Comments
Воха 18 Mar @ 3:48am 
What mod did you use to increase the slots on your ships?
Cranky 30 Apr, 2021 @ 6:35am 
@Ven: I think maltheal will update it at least that's what I heard
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2353005353
Ven 29 Apr, 2021 @ 7:53pm 
Anyone know of anyone who has updated this for 3.x?
Rogueone 17 Jan, 2021 @ 10:05pm 
Is this compatible with starbase slots?
Obi-Wan Cannoli 19 Mar, 2020 @ 12:33pm 
Someone else is updating the "at war" mods for 2.6: https://steamhost.cn/steamcommunity_com/workshop/filedetails/?id=2026864910
Cranky 19 Mar, 2020 @ 12:13pm 
Maybe I'll take this one over if it's fine with dadi. Can't be too hard to update :D
Doc79 19 Mar, 2020 @ 9:10am 
Starbases are next to useless without mod like this :(
Ragnarok 19 Mar, 2020 @ 8:01am 
Welp, the lack of updates is depressing.
Avenger12 18 Mar, 2020 @ 2:22pm 
i'd suggest NSC2 for the stations combined with DrBlood's starbase expanded mod...whenever those 2 mods update, that is XD
Old Ben 18 Mar, 2020 @ 12:37am 
I hope someone will do a better starbase mod, really miss them as I like to set up choke points. Tried this one with 2.6 and it really screws things up when it get to heavy platforms.
The Dadinator  [author] 17 Mar, 2020 @ 6:57pm 
No more updates planned.
Cranky 17 Mar, 2020 @ 1:32pm 
I don't use NSC so I don't know :)
Cranky 17 Mar, 2020 @ 1:32pm 
@XavierMace: That is actually pretty easy. Just add "eac_military_station_heavy_small" to "size_restriction" in the corresponding nsc file. should be reactors_something_blabla in component_templates folder
XavierMace 17 Mar, 2020 @ 12:58pm 
I saw the previous comments regarding NSC compatibility. I play with the full At War collection as well as NSC (and love them both) and feel that while there's some overlap, they do complement each other. The only "issue" I run into is that some of the flavors of defense platforms do not see non-Paradox reactors (such as the NSC reactors). This results in some platforms having insufficient power to be viable compared to the other platforms. Especially if you're running any mods that add weapons with a higher power cost.

It doesn't stop me from running both mods but I'd love to be able to have my cake and eat it too. :)
Nemesis 17 Mar, 2020 @ 7:37am 
Hi, just checking in, does this plan to be updated with 2.6?
事不过三兄ToumanRin 23 Feb, 2020 @ 3:54am 
666666厉害
DKeith2011 13 Dec, 2019 @ 10:31pm 
Needs update for 2.5
TheP00Master 8 Nov, 2019 @ 3:26pm 
I noticed the starbase build menu overlaps with the build menus any idea how to fix?
packedmaniac 4 Nov, 2019 @ 6:27am 
Could use an update for 2.5.x :-)
无语sama 2 Nov, 2019 @ 12:53am 
Request update 2.5.1
Cranky 25 Oct, 2019 @ 10:22am 
@ZJK: No it is not. I'm not aware of a compatibility patch. Running both mods would be kinda redundant anyway, they might follow different approaches but they both make Starbases very strong.
ZJK 25 Oct, 2019 @ 3:49am 
Is this mod compatible with NSC? Or, do you know of a compatibility patch for them?
Cranky 21 Oct, 2019 @ 11:19am 
dude you know that doesnt mean anything?
robertfun1 21 Oct, 2019 @ 5:36am 
They are listed as incompatible with 2.4.1
robertfun1 21 Oct, 2019 @ 5:35am 
Please update these At War mods to 2.4.1. These mods are so cool to use with Stellaris!
Cranky 20 Oct, 2019 @ 5:32pm 
99% of the mods from 2.3.3 should work in 2.4
explodoboy 19 Oct, 2019 @ 9:56pm 
Is the mod compatible with 2.4?
无语sama 18 Oct, 2019 @ 11:14pm 
Request update 2.4.1
tree 13 Oct, 2019 @ 1:54pm 
fallen empires should utilize the stronger outposts
畏畏缩缩的老六 12 Oct, 2019 @ 3:36am 
update!!TK
easte 7 Oct, 2019 @ 2:06am 
Use starnet AI

I have it!
LokiCharms 6 Oct, 2019 @ 7:35pm 
easte,
That is a well known vanilla issue. It's been hardcoded that AI will not upgrade bases if they have empty module or building slots. Use starnet AI with this as that mod has found a way around that vanilla "bug"
easte 6 Oct, 2019 @ 5:02pm 
It seems the AI in my game cannot (or will not) build anything larger than a starport. Could that be caused by this mod?
LunarLeviathan 30 Jun, 2019 @ 6:35pm 
This definitely is incompatible with Starbase Extended.

After adding a certain amount of modules to a starbase, the entire base disappears and new one hast to be created.
Plerion 26 Jun, 2019 @ 9:36pm 
Hi, is this fully compatible with Starbase Extended ? There appears to be a problem when using both.
John Shepherd N7117 15 Jun, 2019 @ 4:48pm 
Yeah he did!!!!!!!!!!!!!!!!!!
EVWeb 15 Jun, 2019 @ 4:30pm 
Made a compatibility mod for this to work with all other graphic sets: https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1771259320
John Shepherd N7117 14 Jun, 2019 @ 10:03pm 
Question. I downloaded the Sins of the prophet mod. Does anyone know how to link up the heavy defense stations to the actual graphical culture selected.
I chose the UNSC ships, but the heavy stations still carry the original graphical culture assets. Everything changed except them. I was wondering how to link them up to said new graphical culture assets
JJ 10 Jun, 2019 @ 12:15am 
Will this mod be updated for 2.3?
alajahafadaba 26 May, 2019 @ 9:56am 
Hi. Yes, there seems to be a problem running this mod together with NSC2 Season3 - Episode 3 - Mod Version 3.3.x.
lSince I've been running these 2 mods all the time I didn't notice until today.
Building a starbase will at most times cost 8500 alloys. Then in between it goes back to normal, 100 alloys, for a short while.
I've seen other reporting the problem under the NCS2 mod..
As mentioned, the bug seems to fall off in between and normal operation takes over.
Dang, I was very annoydwith the high starbase cost and thought it was the normal cost :)
Cranky 23 May, 2019 @ 8:33am 
Nah its fine... some stuff might not work but you dont break stuff
kevinhann 23 May, 2019 @ 8:29am 
I noticed some reports this mod is incompatible with NSC, could someone elaborate what the complications of running them together would be? I've started a game with both and I'm concerned it might hit something gamebreaking later on.
Greyscale 16 May, 2019 @ 10:44am 
Could this mod be making this repated error?

"[component.cpp:420]: None of the components in the component set power_core had a positive AI weight for country Pirates and ship design Temp Herculean Battlestation
Cranky 15 May, 2019 @ 8:05am 
You can make a patch for that easily, just add the heavy platform to the shipsets files
EVWeb 14 May, 2019 @ 10:36pm 
The heavy defense platform uses a default platform graphic when used with a custom shipset instead of the proper defense platform graphic. Tested with Elves of Stellaris
jcnicky3256 28 Apr, 2019 @ 3:41pm 
must try, thanks.
taleisian 22 Apr, 2019 @ 1:27pm 
Thanks!
Cranky 21 Apr, 2019 @ 9:54am 
@taleisian: Yes, yes and yes (AI won't delete old modules and build the new ones tho)
taleisian 21 Apr, 2019 @ 8:53am 
Can I use this mod with yours At war: Defense platform longevity and Glavius AI? Can all AI players use all advantages of your mods as I would?
[HARK] Mr. Viking 20 Apr, 2019 @ 9:39am 
How would this work with AlphaMod?