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https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2353005353
It doesn't stop me from running both mods but I'd love to be able to have my cake and eat it too. :)
I have it!
That is a well known vanilla issue. It's been hardcoded that AI will not upgrade bases if they have empty module or building slots. Use starnet AI with this as that mod has found a way around that vanilla "bug"
After adding a certain amount of modules to a starbase, the entire base disappears and new one hast to be created.
I chose the UNSC ships, but the heavy stations still carry the original graphical culture assets. Everything changed except them. I was wondering how to link them up to said new graphical culture assets
lSince I've been running these 2 mods all the time I didn't notice until today.
Building a starbase will at most times cost 8500 alloys. Then in between it goes back to normal, 100 alloys, for a short while.
I've seen other reporting the problem under the NCS2 mod..
As mentioned, the bug seems to fall off in between and normal operation takes over.
Dang, I was very annoydwith the high starbase cost and thought it was the normal cost :)
"[component.cpp:420]: None of the components in the component set power_core had a positive AI weight for country Pirates and ship design Temp Herculean Battlestation