Cities: Skylines

Cities: Skylines

Real Construction
213 Comments
iwarin123 7 Jun, 2023 @ 6:13am 
I will consider implementing the ability to select service vehicles.
Since the original author is not available at this time, I intend to proceed with the enhancement in Real Construction Fix .

I’m experiencing some problems with the recent update 1.17.0, I will continue to support it.
iwarin123 7 Jun, 2023 @ 6:04am 
@ilgaar
For this reason, it is best to assume that one vehicle will be dispatched per Resource Building.

When you first start the game, it is recommended to build about 4 Resource Buildings to speed up the initial building process.
Also, wind turbines are better than coal power plants at first, because buildings that do not need to face a road are built immediately.
iwarin123 7 Jun, 2023 @ 5:57am 
@ilgaar
I will answer to the best of my knowledge that I can find out to continue this mod.
Internally, the MOD has 20 construction and 20 operational vehicles each.
At this time the number of vehicles does not change with the budget, it is fixed.

Click on the orange helmet icon in the Resource Building to see the resources held.
As you can see by observing this, for example, building materials consume coal and lumber to produce building materials. They are created little by little by consuming surplus resources.
For every 8,000 building materials, one vehicle can be dispatched. Building materials can be stored up to 64000, so up to 8 vehicles can be dispatched at the same time.

However, in most cases, the speed of building material generation is slow, so one vehicle will be dispatched after 8,000 have been accumulated.
This is the reason why only one vehicle appears to be in operation.
Future 16 May, 2023 @ 12:44pm 
@ilgaar

There is a replacement mod for this one. You can see the amount of construction resonances for any building by selecting the hard hat icon and if it is a construction building, it will list how much of each resource it has
ilgaar 16 May, 2023 @ 3:22am 
While not entirely critical but I think It would be nice for each building to use the correct type of vehicles specially the ones included in the collection, after all they are the mods main vehicles. Having the ability to choose vehicle types via vehicle selector mod for instance would be a bonus while not crucial. While not entirely necessary but having icons for different resource types would be nice.
ilgaar 16 May, 2023 @ 3:22am 
For instance it would be nice if we could see the amount of operation resources like food and fuel in city service building menus just like the coal and oil power plant where we can see the amount of stored coal and oil. Maybe showing the amount of fuel for each city service vehicle would be nicer. Also showing the number of available truck and the number of used trucks for real construction buildings would be extremely useful, since at current state it is hard to tell.
ilgaar 16 May, 2023 @ 3:22am 
It would be nice to have some small added features which would make it easier to track down what is going on with resources on different buildings, I will split these into several comments as well:
ilgaar 16 May, 2023 @ 3:21am 
First there is no way to tell how many trucks different buildings use specially city resource buildings, and it's hard to tell if the budget slider makes any difference on the number of trucks sending resources to various buildings perhaps? Baby-sitting the various buildings of Real Construction I realized some resources are sent via wrong type of trucks, and the trucks with in the Real Construction collection is almost entirely never used, for example a container is used to send fuel instead of Fuel depot's fuel trucks. There is also no way to choose the used vehicle types for most of the buildings either. Not having control over the number of trucks makes lots of buildings to wait a long time to receive resources. Which makes the construction tasks tedious and frustrating.
Another important issue I have realized is the City Fuel Supply building which is almost never used. I have yet to see a city service vehicle to go there for refueling.
ilgaar 16 May, 2023 @ 3:20am 
First of let me thank you for the amazing Mod you have created, I love the idea, it's brilliant.

After trying this mod for hours, (the fixed version thanks a lot to @iwarin123, since the old one doesn't work for me) I can clearly see that there are some obvious issues however, but since I can’t post everything in one comment I will split up the issues into several comments:
johnvanhorn209 26 Apr, 2023 @ 9:56am 
@iwarin123 OMG tytytytytyty.
iwarin123 26 Apr, 2023 @ 7:53am 
Fixed it to work temporarily while the author is away.
I love this mod too.
Compatible with 1.16.1-f2 (Hubs & Transport)

Real Construction Fix
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2967470119
Singlewolf 29 Mar, 2023 @ 4:49am 
Gather donation for reviving this mod.
0/$100 gathered.
JCELL 25 Mar, 2023 @ 1:27pm 
this REALLY needs an update or a redo. absolutely one of my biggest desires for this game and to have this mod existing but not working is... frustrating
macluk 24 Mar, 2023 @ 11:57pm 
Just error on error - can't run the simulation at all.
macluk 22 Mar, 2023 @ 10:29pm 
Looks like posts were deleted that the mod is not working at all and causes the game to crash.
awaiting the update obviously.
TrapAsylum 18 Mar, 2023 @ 7:31am 
i keep getting an error and am unable to place the paving crew or cement plant.keeps saying distance too short ?
i can place only the brickworks and lumber yard
TrapAsylum 18 Mar, 2023 @ 5:39am 
@Pembertr0n could you send or tag me in the updated version you have. thx
Lucibal 24 Feb, 2023 @ 12:02am 
Somebody repair mod please, i miss this pain of traffic caused by it =)
JerriTheInsane 7 Jan, 2023 @ 10:07am 
@Pembertr0n Please do, i'd be thrilled to be able to play.. (or struggle) with this mod again.
Nico 102 4 Jan, 2023 @ 4:03am 
@Pembertr0n if you can , can you releas a mod named the same only with fixed ?
ASOM30 19 Dec, 2022 @ 3:09pm 
To.
Future 17 Dec, 2022 @ 6:50pm 
@Pembertr0n Id love it if you would release an updated/continued version of this mod
Future 17 Dec, 2022 @ 6:49pm 
@Pembertr0n YES YES YES
Pembertr0n 17 Dec, 2022 @ 6:10pm 
Hi! I did some poking around in the code and got this mod running on the latest update (I believe it's working as intended, the construction seems to work and it no longer belches constant error messages). Please let me know if you're interested in what I've done!
randracres 5 Oct, 2022 @ 7:54pm 
Yep, broken as of the recent Plazas update. Says 'error loading problem' when game starts right after the loading screen. I really like this mod so hope the author can fix.
johnvanhorn209 27 Sep, 2022 @ 6:34am 
not working, error error error.
shoudo 23 Sep, 2022 @ 10:55am 
I think this mod doesnt work anymore after PP update get error massage all the time in base game without any mods ,just harmony enabled
spdyvkng 24 Aug, 2022 @ 2:59am 
The mod makes the game very hard. One thing, I can't find the building in the menus, but fortunately I use the Find It! mod and all is fine. After plopping the City Resource building, slowly it will import resources from out of town. Then you will get your stuff built. It seems that plopping more City Resource buildings will improve delivery to new building sites.

Don't zone too much; I can't figure out how deliveries are "planned", so you might end up waiting a very long time to get services built, and your Cims will get very annoyed and income will fall quickly.

Speaking of income, it takes a long while to go through the milestones in the game, especially if you, as I, combine this mod with realistic population. Suddenly all the early game houses has one family, which makes it very hard and requires a lot of space.

Zoning just small lots will build smaller houses, which will make room for more Cims in less area.
shoudo 13 Aug, 2022 @ 5:00pm 
started a new game with this mod( + 100 other mods +4k assets and most good visual effects 4k ultra i710000k 64gb ram m2ssd )and it works fine for me, but im only at 3000 residents.My savegame from 2021 takes more effort to run again but maybe i missed that i need a lot more operation ressources than expected.But after 6 years i never builded a city with more than 50k residents, and never could experience the full game cause im doing a bad job
Eli1220 26 Jul, 2022 @ 6:21pm 
Unusable. Unsubscribing.
davidkonir 5 Jul, 2022 @ 9:46pm 
I have unsubscribed from this mod and my building still show "not enough raw materials" and they wont update? How is that possible since the mod is no longer present? Can someone help what I need to do so i can continue expanding my city without this mod?
老仙儿 21 Mar, 2022 @ 4:31am 
哎嘛,可愁死我了。咱就是说,我有不知道跟着谁的合计一顿订阅上了,然后在游戏中启用了,玩了好久都不知道哪出了问题,房子就全是框架也不建成。排查了好久,开始以为mod冲突,一个一个的开启mod实验,今天可算是找到“罪魁祸首”了:steamfacepalm:。看来还得有介绍使用方法才行啊~
Future 5 Feb, 2022 @ 5:51am 
@nenad_polgar
I don't think so
Socrates 5 Feb, 2022 @ 5:07am 
I noticed that when I used this mod and change the district type or remove zoning, the buildings are not switching automatically or disappearing, but I need to first demolish them. Is this set like that on purpose in the mod?
Lucibal 7 Dec, 2021 @ 11:00am 
Post scriptum, I use different version of harmony so it could be it but i'm not 100 percent sure
Lucibal 7 Dec, 2021 @ 10:58am 
@Future
Here is link to my subscribed mods, ( i hope you can see my workshop page)

https://steamhost.cn/steamcommunity_com/profiles/76561198057411677/myworkshopfiles?browsefilter=mysubscriptions&sortmethod=subscriptiondate&section=items&appid=255710&requiredtags%5B%5D=Mod

at the moment i have 97 mods and over 4500 assets, so my game loads over 10 minutes and checking which one is causing error will be nightmare xD
neona 22 Nov, 2021 @ 5:29pm 
Does anyone have this working right now?
I also have nothing happening and array index out of bounds spam, but don't want to take the time to figure out if there's a mod conflict with something else I have installed unless I know the mod isn't broken
黑丝yyds 12 Nov, 2021 @ 6:25pm 
作者非常尿性!!! sogood:steamthumbsup:
Mike_Huntstynx 3 Nov, 2021 @ 7:45pm 
I'm having an issue with this. I can't find any buildUI thing and nothing is being imported. I tried removing the mod but all the "not enough raw materials" icon is still never going away
Future 15 Oct, 2021 @ 12:53pm 
@Lucibal how many mods do you have? can you list them?
Lucibal 15 Oct, 2021 @ 12:05pm 
there is for sure conflict with other mod, but its hard to consider which one,
I've got array index out of range no details error few seconds after ploting any bulding which have to be resources generator. after that water pipes and electricity stop working corectly, cars are jumping forward and backward. deleting buildings and traffic removes problem but after putting them again there is still problem with jumping cars.
Future 6 Oct, 2021 @ 5:30pm 
@Artemonim is at least one of your buildings set to 'produce construction resources' and does it have good connections?
Artemonim 3 Oct, 2021 @ 4:54am 
Does not work. Either it gives an index overflow error if Real City is enabled (which is now also broken), or it simply does not receive resources and does not send construction crews.
TumbleBee6 29 Sep, 2021 @ 1:49pm 
The city resource building requires the snowfall dlc, preventing me from using the mod, can you fix this without getting snowfall?
EliteLex 22 Aug, 2021 @ 1:42pm 
@clar aon: have the same issue with Real Construction crashing my game (Linux). It still crashes, when only the necessary mods are enabled (Harmony + Resource building).
Future 22 Aug, 2021 @ 8:53am 
@Forstiken

is that building properly connected? do you have 'enable unfinished transfer match' (something on the lines of that) enabled?
Frostiken 14 Aug, 2021 @ 9:59am 
Hmm. The Real Construction side of things seems to be working fine, but the Real Operations does not. I have a building set to generate operational resources, but it just produces to max and sits there. All my service buildings are set to 'normal building' and read 0 Op Res, but never flag "lacking material" or exhibit any different behavior.
Madisonian  [author] 12 Jun, 2021 @ 10:13am 
@Bartholomew I don't believe there is a way to adjust trucks, they should just be automatic. If it has 24,000 stockpiled and you need Construction Resources, it will send out 3 trucks (8,000 resources per truck) if it's the closest resource generator. Buildings are capped at 64,000 total resources iirc so they have a max of 8 trucks per building.
Madisonian  [author] 12 Jun, 2021 @ 10:07am 
@Duncan I just started experiencing the same problem, but since pcfantasy hasn't updated since Feb it must be a conflict with another mod I recently installed. I'll try to figure out which one if I have spare time.
Bartholomew Marmalade 7 Jun, 2021 @ 4:58pm 
This is a great mod as it really makes you focus on your town and expansion... but I have a question: how do you increase the amount of trucks? It says I only have 0/0, despite them going around doing their thing.