Sid Meier's Civilization V

Sid Meier's Civilization V

[G&K] Batarian Civilization
87 Comments
Pluvia  [author] 14 May, 2017 @ 9:27am 
@Glaive - Remember to unsubscribe from this one if you want BNW.
Glaive Fakename 14 May, 2017 @ 5:20am 
@Pluvia I thought i had that mod already, but i might have missed it on the list. Thanks for the reply!
Pluvia  [author] 13 May, 2017 @ 4:15pm 
@Glaive - Ideologies aren't in G&K. You need to BNW version.
Glaive Fakename 13 May, 2017 @ 4:16am 
Waaay late to this, but having just finished a game(lost to the Terminus as she throughly dominated me in every way) I noticed that since the Factory is replaced it doesn't let you get a ideology for having 3, i'm assuming since techincally you don't have a Factory with the BSA. Not sure if that should be addressed
Maximum Broly! 20 Oct, 2014 @ 8:15pm 
Will you be adding this to Beyond Earth?
✧Starshadow Melody✧ 15 May, 2014 @ 3:20pm 
Works.
Pluvia  [author] 7 Jan, 2014 @ 1:46pm 
The Terminus Systems have been released.
Telcontar 5 Jan, 2014 @ 2:49pm 
I just wanted to let you know that it is revealed in the books that the Batarians have the most advanced medicare in the galaxy. Maybe a UB replacing the hospital that is better, just an idea.
Pluvia  [author] 19 Dec, 2013 @ 2:51pm 
UPDATE V.4 - Bray has defected from the Batarians to join Aria. Marsh replaces him as a spy.

Remember to not update if you want to continue a saved game.
Pluvia  [author] 6 Dec, 2013 @ 5:42pm 
Updated the list of civilisations to include the Terminus Systems.
Pluvia  [author] 6 Dec, 2013 @ 5:42pm 
The Reapers have arrived.
Pluvia  [author] 6 Dec, 2013 @ 5:41pm 
@Psyclonejak - Even though you asked me when I was away, and probably wont see this, no. It's not possible to release them for vannila.
Psyclonejak23 9 Oct, 2013 @ 11:25am 
have you released the mass effect civs for the vannila game and if not are you going to?
kreia 7 Oct, 2013 @ 8:54am 
when will the reapers be availible like all the other factions?
Speedkillism H Caboose 14 Sep, 2013 @ 8:48am 
Question: where Can i find BNW versions of the Mass Effect Civs?
Bendablefeast 26 Aug, 2013 @ 3:33pm 
I tried it with lower settings and still getting the same results.
Pluvia  [author] 25 Aug, 2013 @ 9:28pm 
The Brave New World versions have been released.
Pluvia  [author] 25 Aug, 2013 @ 9:28pm 
@Bendablefeast - Sorry for the delay in responding. I think if you turn down the graphics settings for the leader screens only (you can do that in the options) it will fix your problem.
Bendablefeast 23 Aug, 2013 @ 1:19pm 
So Im not sure the issue but, I downloaded all the mods at once and am currently only running them. For some resone though when I talk to the other civilaztions I get a blank back ground except the text instead of seeing the leader.
Pluvia  [author] 20 Aug, 2013 @ 4:40pm 
To explain the update, the previous gold penalty was there to be a response to the production bonus. Of course they also get double quantities of most resources, so the penalty has been increased in response to that too. So despite looking like a minor change it's actually a significant nerf.
Pluvia  [author] 20 Aug, 2013 @ 4:36pm 
UPDATE V.3 - AI update. Pillars of Strength Gold penalty increased from -10% to -15%.

Remember not to update if you want to continue a saved game.
Attatroll 14 Aug, 2013 @ 3:13am 
Another great Job!
LEGION Mk.III 8 Aug, 2013 @ 3:16pm 
I don't think -15% is really that severe. Anyway, just a thought. Keep up the great work!
Pluvia  [author] 8 Aug, 2013 @ 1:47pm 
@Legion - The Slave takes forever to build things. The cheap price is offset by the reduced productivity.
LEGION Mk.III 8 Aug, 2013 @ 9:10am 
Might I offer a bit of constructive criticism? I feel that Batarian slaves are overpowered due to the fact that they're free to produce. What if you make them take a bit longer to produce, but also allow Batarian troops a chance to capture enemies they defeat, and then turn the captured enemies into slaves? It seems like something they would do.
LEGION Mk.III 5 Aug, 2013 @ 8:17am 
Batarian unique unit is hilarious. It makes perfect sense, of course. Well done with this civ!
TheCitizenKhan 30 Jul, 2013 @ 6:53am 
Pluvia you are my favorite modder for Civ V. Im excited for the Reapers. Keep up the good work.
Pluvia  [author] 28 Jul, 2013 @ 5:19pm 
To explain the update:

Balance.
Pluvia  [author] 28 Jul, 2013 @ 5:18pm 
UPDATE V.2 - Pillars of Strength now has a -10% gold penalty.

Remember not to update if you want to continue a saved game.
Blackthorne 26 Jul, 2013 @ 2:43am 
Balak; as it should be :)
Trist 5PB 25 Jul, 2013 @ 1:40pm 
Ok thank you
Pluvia  [author] 25 Jul, 2013 @ 1:30pm 
The Protheans have been released.
Pluvia  [author] 25 Jul, 2013 @ 1:29pm 
@Lyrica - Sure. I'll add you.
Trist 5PB 25 Jul, 2013 @ 1:24pm 
Hey ive noticed you have done a fair few mods for new civilisations, is there any way you can help me out?
Pluvia  [author] 25 Jul, 2013 @ 9:13am 
@Great Odin - That's not a feature of Gods and Kings, so that wont be fixed in the G&K versions.
Gawdspet 25 Jul, 2013 @ 7:27am 
Hey, I dont know if this has been mentioned or if it is fixable on your end but when you build 3 batarian state arms factories it doesnt't let you select an ideology.
chud bud 24 Jul, 2013 @ 9:36pm 
lol what, theyre not a combat threat, just a large army threat? and having a lot of strategic resources makes them a wildcard? sounds like a power card... besides that grats on the mod
Ludus Roger 23 Jul, 2013 @ 9:29pm 
Nice work
SikNoscz 23 Jul, 2013 @ 6:43pm 
Great, wasn't quite sure if it needed BNW as well, seeing as how most other mods do D:
Pluvia  [author] 23 Jul, 2013 @ 6:43pm 
@Thatoneprobe - It's created for Gods and Kings.
SikNoscz 23 Jul, 2013 @ 6:42pm 
Does this work outside of BNW?
mithas82 23 Jul, 2013 @ 6:27pm 
nice work
Pluvia  [author] 23 Jul, 2013 @ 2:52pm 
@QuickEagle - There's a step-by-step guide linked in the troubleshooting section of the description.
BeegBird 23 Jul, 2013 @ 2:45pm 
how do we use these mods
wiljamesroe 23 Jul, 2013 @ 11:45am 
ok sweet thanks and thanks for all the awesome mods
Pluvia  [author] 23 Jul, 2013 @ 11:40am 
Wiljamesroe - The Reapers will be completely OP, as they're not made to be played in normal matches.
wiljamesroe 23 Jul, 2013 @ 11:39am 
ps thanks for the fast response
wiljamesroe 23 Jul, 2013 @ 11:38am 
ok will the reapers? (I think they should be alittle op)
Pluvia  [author] 23 Jul, 2013 @ 11:22am 
@Wiljamesroe - No.
wiljamesroe 23 Jul, 2013 @ 11:01am 
are the protheans going to be a bit over powered compred to the rest