Sid Meier's Civilization V

Sid Meier's Civilization V

[ BNW ]Leugi's Muisca Civilization
45 Comments
Faysal 17 Feb, 2015 @ 8:38pm 
YNAEMP compatible?
Leugi  [author] 7 Sep, 2014 @ 1:57pm 
@AgentWD40: Possibly... I'll say that sadly I never got accustomed to changing version numbers so it's hard to know... But you can check the info of the mod, and if it references "Events and Decisions" and "Map Labels" then its rather new, if not, its older.
TTV | Shrimpyy9000 6 Sep, 2014 @ 11:43am 
Unfortunatly no, as I no longer have the save file. If it helps this did not occur until like... 300 turns into the game. Also, when I initially found this mod, I found it on civfanatics and not here. Possibly an out of date version?
Leugi  [author] 6 Sep, 2014 @ 4:48am 
@AgentWD40: Possibly, though its an issue I had corrected multiple times on this mod... Could you check you lua.log and your stopwatch.log?
TTV | Shrimpyy9000 4 Sep, 2014 @ 5:47pm 
my last game I played with this civ ended unexpectadly because when it rolled around to musica's turn, the game started running REALLY slowly and the bottom would never move on from "Processing turn for Musica" Know what is causing this?
Leugi  [author] 27 Aug, 2014 @ 6:53am 
Update! Some major bugfixing and added compatibility. Also the symbol and colours were changed a bit. And, Faith from Unused Gold now shows on the Top Panel.
Kitsugo 2 Apr, 2014 @ 10:51pm 
Thank you very much :) (For answering my questions)
Leugi  [author] 31 Mar, 2014 @ 8:00pm 
@Retro Pip, check in XML\Leader ... There's no war because I yet can't find any fitting theme for them.
Kitsugo 31 Mar, 2014 @ 5:51am 
Just checking the mod and could'nt find the peace theme anywhere. Also just asking out of curiosity, how come there was no war theme?
Pixelated Panda 18 Jan, 2014 @ 12:25pm 
Have not tried it (still playing with the vainilla version), but nice to see this mod! Will be trying it when I start loading mods for the game :)
Moo Zedong 12 Jan, 2014 @ 12:27pm 
Looks great, I can tell a lot of work went into this, just like all of your civs.
I looked at the Gods and Kings version though, and realized it is significantly stronger. While I think its safe to say the Gods and Kings version is a little over-powered, I liked how a few things worked in that version.
The Chyquy was a merchant who acted like a prophet, which I thought was pretty cool; and cities would give points toward it. And the Güecha could move quickly through rough terrain. I'm glad you made the changes you did though, it makes the civ more intresting and balanced (though I still wished the Chyquy replaced the merchant)
You should probably update the Gods and Kings version to be more like this version though.
Leugi  [author] 31 Dec, 2013 @ 10:15am 
Ok... Muisca have been updated! It's mostly bugfixing, and also changed the term Stegocephalian made an inquiry about.

@Doctor Jobs: Sometimes Steam doesn't load easily big mods, so you could try unsbuscribing and subscribing again... If it doesn't work, well try downloading from CivFanatics.
Doctor Raj 27 Dec, 2013 @ 10:54am 
My game won't detect the mod. Strange, because all your other mods work perfectly.
Any ideas as to why this is? Any help would be appreciated, really.
Stegocephalian 2 Oct, 2013 @ 8:21pm 
You should really change the term then, as it's a bit misleading. Gold, copper and silver are metals, and gems are valuable stones. None of these are minerals.

A mineral is a naturally occuring substance represented by a chemical formula, that is stable at room temperature, and has an ordered atomic structure. Thus salt is the only luxury good in the game that is actuallly a mineral.

Maybe instead of "minerals", you could say "luxury metals and gems" - or, alternatively, just list the four luxury goods affected. Just a suggestion.
Leugi  [author] 30 Sep, 2013 @ 7:49pm 
@Stegocephalian: Holy Sites, built on minerals. This means: Gold, Copper, Silver, Gems.... Actually salt isn't covered, but that's mostly for historical reasons.
Stegocephalian 30 Sep, 2013 @ 6:28am 
A question: great prophets built on "mineral" resources?

The only mineral resource in the game that I'm aware of is salt. Does this mean that great prohets connect salt and provide +7 gold on salt, or does it mean something else?
Leugi  [author] 18 Sep, 2013 @ 7:44pm 
Ok. The "Chyquy may be bought with faith by others" issue is now fixed!
Leugi  [author] 18 Sep, 2013 @ 7:24am 
@Hokath: I finally had the chance of testing and yeah, one can get Chyquys with faith when entering the Industrial era. So, I have managed to fix that and will likely upload an update in some hours.

About the AI's turn issue. I have not yet experienced this, but will be vigilant so I can see what could be causing it.
Hokath 18 Sep, 2013 @ 4:34am 
@Leugi Yeha I have quite a few mods enabled, but I don't think any should affect how the AI behaves. I might have to just give this guy a miss; there's no feasible way to check out which is the incombatibility, it would take forever.
Just letting you know it happened, in case anyone else reports the same thing.
Leugi  [author] 17 Sep, 2013 @ 5:23pm 
@Hokath: Do you have any other mods enabled? If not it is an issue of mine anyway so I better check it hehe
Hokath 17 Sep, 2013 @ 9:29am 
@Leugi
So I went to test it, and I put the Musica in the game to first see if it was just when they were also in it. However, sometimes, on their turn, they would get stuck in some kind of loop (couldnt actually see what it was) and their turn would never end. So I had to load auto saves, then it would happen again after a little while.

I don't know why they hate me so much ;(
I'm sure this happens to no one else :D
Hokath 17 Sep, 2013 @ 3:23am 
@Leugi I was just reading Tomatekh's civfanatics thread, where someone reports the garamentes UA applying to everyone. Now I have never had that happen. Seems like a similar issue, randomly popping up. I'll play another game and see if the bug appears again. Maybe it was a one off error.
Leugi  [author] 16 Sep, 2013 @ 2:08pm 
@Hokath: That's bad, and I'm not sure why would that happen, can't do testing right now but I suppose I have a way of fixing that, stay tuned
Hokath 16 Sep, 2013 @ 2:21am 
I can buy Chyquy with faith in the industrial era, even if I am not playing the Muisca :(
Leugi  [author] 9 Sep, 2013 @ 1:33pm 
@Fornido Rock: Eso es raro, acabo de hacer la prueba y no me pasa. Tal vez sí tenga que ver con otros mods, pero de todos modos no estoy seguro cómo podría interferir.
Kocho Fedorento 9 Sep, 2013 @ 10:00am 
Problema con los Chyquy: No sé si es por usarlo con otros mods, pero jugando con los mayas puedo hacerlos
Leugi  [author] 6 Sep, 2013 @ 12:54pm 
@Hokath: They do it if they feel like it hehe. Improvements don't have flavors unlike other things, so the AI usage depends mostly on the yields, if the AI feels like it should get the gold yield without a mine, it does, but it doesn't happen much to be honest.
Hokath 6 Sep, 2013 @ 12:51pm 
It's that question again! Does the computer build the holy site on mineral resources?
Mattchaby 5 Sep, 2013 @ 9:28am 
Great update. I love the new UA!
Leugi  [author] 5 Sep, 2013 @ 8:19am 
UPDATED!

@Atpa123: Go to your library and right click in Civilization V. In properties search for the Local Files tab and there's an option that says Browse Local Files.
ZahZuhZay 2 Sep, 2013 @ 5:41pm 
Where do you find Install Directory
Mattchaby 21 Aug, 2013 @ 6:04am 
Great! Good to know :)
Leugi  [author] 19 Aug, 2013 @ 2:10pm 
@Mattchaby, they will, only in that particular case
Mattchaby 19 Aug, 2013 @ 7:36am 
Do you mean strategic resources? Because great monuments built attop a luxury resource will not connect it
Leugi  [author] 16 Aug, 2013 @ 7:52pm 
Ok... So a Muisca update will come in soon, here are the changes:
UA: Remains the same, but Holy Sites will only yield gold when built atop mineral resources (+7 Gold)
UU: The Güechas will only earn their special promotion after being damaged to 50 % of his health.
UU: Chyquy: remains the same.

Also, this update will be compatible with Spanish
Mattchaby 6 Aug, 2013 @ 9:14am 
The Faith is indeed added to the total but it is not displayed in the amounts added per turn.
Great idea with this one! This is a great early game advantage, particularly if you are playing with the City States Diplomacy mod :)
Rough 29 Jul, 2013 @ 5:53pm 
Couple things on this mod, my good master modmaker:

1. Last game I played, the Muisca bonus to faith from having gold wasn't working.
2. I didn't really miss it...in fact, I think the Muisca are still rather OP. Guechas that don't need iron and can often double attack, holy sites that provide tons of extra gold, and super-flexible chyquys coming out of the woodwork...could you nerf the Guechas a little more and remove the gold providing extra faith before renaissance? As it is, they're like Celts and the Spanish rolled into one, with the automatic early faith bonuses and the ability to create really rich tiles...and that's not even bringing the guechas into the equation.
Leugi  [author] 27 Jul, 2013 @ 10:33am 
Ok... Balance Patch'd!
Leugi  [author] 25 Jul, 2013 @ 3:05pm 
@sunlightagain: agreed... I'll be releasing a balance patch for The Muisca, Gran Colombia and Chile this week, please stay tuned.
datapkr 25 Jul, 2013 @ 2:47pm 
generally i mean this +1 faith from mines and 2 promotions for longs. if you leave ua without mines bonus and leave 1 promotion it will be more balanced, all imo
datapkr 25 Jul, 2013 @ 2:45pm 
very nice ideas for uu/ua but its too op imo
Leugi  [author] 19 Jul, 2013 @ 12:35pm 
@Villa The Shark: part of the problem is that the Chyquy was actually thought as a Great Prophet replacement... However, because of hardcoding issues, it is not possible to have a Great Prophet replacement that appears with faith and with the religion.
VTShark 19 Jul, 2013 @ 10:59am 
As Krajzen said, your mods are made with amazing quality and as much attention to detail as you can allow, though I have a concern after playing them that these guys may be a bit on the strong side. A strong economy and a quick and good religion are very powerful things, and this civ not only gets both with ease, but can have it perpetuate throughout the game.

I think this comes down to having too many beneficial mechanics. The UA on it's own gets 4 mechanics that are strong in their own right but they feed off of each other, and the combination between better holy sites and the Chyquys ability to spread/create religion, it not only replaces the Great Merchant but takes over the Great Prophet's role, with just as much potential, and the customs house becoming replaced but also unecessary since this improvement adds more potential on one hex than either ever could on it's own.

Sorry if the post is long winded, just posting my own feelings on what I've experienced with them so far.
Leugi  [author] 19 Jul, 2013 @ 7:38am 
@Krajzen: Thanks! I'm collaborating right now for other African and Asian mods with Pouakai, search his stuff, he has great civs.
Krajzen 19 Jul, 2013 @ 7:17am 
Your mods are insanely awesome and high quality made - keep doing them, man! ;) If you will have no more nations for American Civilizations, please make few African or Asian ones ;)