安裝 Steam
登入
|
語言
簡體中文
日本語(日文)
한국어(韓文)
ไทย(泰文)
Български(保加利亞文)
Čeština(捷克文)
Dansk(丹麥文)
Deutsch(德文)
English(英文)
Español - España(西班牙文 - 西班牙)
Español - Latinoamérica(西班牙文 - 拉丁美洲)
Ελληνικά(希臘文)
Français(法文)
Italiano(義大利文)
Bahasa Indonesia(印尼語)
Magyar(匈牙利文)
Nederlands(荷蘭文)
Norsk(挪威文)
Polski(波蘭文)
Português(葡萄牙文 - 葡萄牙)
Português - Brasil(葡萄牙文 - 巴西)
Română(羅馬尼亞文)
Русский(俄文)
Suomi(芬蘭文)
Svenska(瑞典文)
Türkçe(土耳其文)
tiếng Việt(越南文)
Українська(烏克蘭文)
回報翻譯問題
http://stellaris.smods.ru/archives/19288
Well, turns out my mod was the culprit. I used a shortcut for certain mods that, when you used those mods, worked fine. apparently this recent patch made it so that if you didn't use those mods then my patch sort of... broke everything. In any case, I fixed it.
Now if you'll excuse me, I have to go scream into the uncaring void because the shitty new launcher just deleted the description for this mod. Sorry for the issues, I should have been more attentive of my mods.
Just to be sure, I even disabled all other mods except for this one, and even then, the problem still persists. If you'd like, I can send over pictures of what it looks like when it occurs. Feel free to message me here or via PM.
@TurtleShroom I took a look at the mod, and it looks to me like it doesn't consider it a habitable structure. I haven't used the mod, so I don't know what the planet is supposed to be. But this is a patch, so it is not my place to make changes to the mods I support here. If you want it to be considered one, I recommend either convincing the author to change it, or creating your own mod that makes that change. If you want to do the latter, let me know and I can show you how to build it so that I can support your mod without also overwriting his.
Twink's Eternal Empires: https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1873457161
Twink's Playable Fallen Empries: https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1613718404
What mod's cause this? I don't know, and it may even be the mod on it's own. Didn't test and aint got time to do that.
Also, consider using the On-Screen Keyboard if your dominant hand is broken.
My right hand is broken, so I'm not updating this mod right at the moment, but you should be able to add the planet class to the scripted trigger yourself.
M.E.M. More Events Mod
Twink's Playable Fallen Empires
Zenith of Fallen Empires: Sins of the Fallen Empires
Planetary Diversity