Stellaris

Stellaris

A True Synthetic Age
33 Comments
Dragon of Desire 29 Nov, 2024 @ 4:53pm 
Still working fine in 3.14, but still need that balance pass.
Dragon of Desire 10 Aug, 2024 @ 12:35pm 
This works fine in 3.12, but it needs a balance pass. The perks are too expensive compared to the new perks added in the new Machine Age DLC. The price needs to be halved.
Tears 23 Jul, 2021 @ 1:00pm 
@disalign I have a mod that plays nicely with this one. It was built for machine empires, and gives a second tier to the synthetic age ascension. I have had some people who play synthetically evolved robots desire to use my mod. Right now, that functionality requires a second mod, like this, be used alongside mine. I had a request to add the functionality in directly. So, I am reaching out to you to see where you stand with this mod. Do you mind if I add the ability for synths to get the synthetic age ascension? Is this a mod you still support?
papa nurgle's pizza 12 Mar, 2021 @ 7:03pm 
This mod seems to work fine as of 2.8.1.
Gorthar The Gamer 3 Nov, 2020 @ 1:06am 
Update when?
Hardcore Leveling Warrior 17 Oct, 2020 @ 9:57am 
i wish this was in 2.7.2 I really wanted to do a whole machine empire making bio pops into actual machine pops of mine... Have to do the old way
Ailith 21 Aug, 2020 @ 1:23am 
I guess it still works, since no changes with Synthetic Age in patches
Ashkenazishe Yingele 12 Aug, 2020 @ 10:25am 
Is this mod working good now?
gnatsteak 23 Mar, 2020 @ 6:35am 
Mod Still works fine in 2.6
Mangraz 18 Mar, 2020 @ 10:52am 
heya is the mod still being worked on?
CaptainKampfkeks 27 Jul, 2019 @ 6:08am 
Is it even bonked in 2.3?
UncleanlyMetal 7 Jun, 2019 @ 9:45pm 
Not to be a pest, but I must ask if you will be updating this mod for 2.3? Love its uniqueness, thank you!
Yuri 16 Jan, 2019 @ 3:35pm 
I want to point out here that "Robot Modification Points" and "Machine Modification Points" are two different modifiers. As a result, Synthetically ascended empires who pick up the "Synthetic Age" perk don't actually receive the bonus modification points, because they are robots, and not machines.
Disafae  [author] 12 Jan, 2019 @ 1:59pm 
Synthetically Ascended Empires are capable of getting synthetic age and all the traits. This isn't for balance, it's for filling in the blanks. Vanilla isn't balanced anyways.
edey5000 12 Jan, 2019 @ 1:38pm 
Its not really about balance, you should let the synethically ascended empires get it
Qui-Gon Jake 12 Jan, 2019 @ 9:28am 
"Sectopod" -- Nice XCOM reference! ;)
ThyronDexter 12 Jan, 2019 @ 6:00am 
The mod is fine, and I liked it, but you shouldn't have allowed the perk for Ascended organic empires. Because both other ascension paths have 2 perks, and the synthetic one with this mod has 3, and the third is quite strong. This breaks the balance and makes psionic and genetic paths complete garbage.
Disafae  [author] 11 Jan, 2019 @ 6:40pm 
Iunno @Big Brother, my profile only has an XCOM background, the highest level XCOM icon, both the XCOM game hardest difficulty victory achievements displayed proudly. What do you think? cx
starfirejordan 11 Jan, 2019 @ 4:45pm 
amazing
Nixon 11 Jan, 2019 @ 4:24pm 
Are you and XCOM fan?
Kencko 11 Jan, 2019 @ 2:37pm 
Ignore me I found the traits haha sorry great mod!
Kencko 11 Jan, 2019 @ 2:33pm 
Problem is I have a machine empire and I don't see any blue traits, so I'm guessing I have a mod conflict,.
Disafae  [author] 11 Jan, 2019 @ 2:06pm 
Pick the perk and change your robotic race's traits. These should be available if you remove all the other traits they have first.
hector 11 Jan, 2019 @ 1:20pm 
How can I know this mod is working ?
Disafae  [author] 11 Jan, 2019 @ 10:07am 
Of course they can, Synthetic Age is originally an ascension perk for machine empires.
Kencko 11 Jan, 2019 @ 9:28am 
Can machine empires get these traiTs?
Disafae  [author] 10 Jan, 2019 @ 10:02am 
Oh, interesting. Hopefully even with Synth Evo Enhanced, it will allow synthetically evolved empires to pick up syntehtic age!
向日葵的锋面线 10 Jan, 2019 @ 4:55am 
Nice idea for SA. And it seems this mod is compatible with Synthetic Evolution Enhanced, even they both mess with ap_synthetic_age.
Disafae  [author] 6 Jan, 2019 @ 12:49pm 
Should be savegame compatible! Not sure what would make it incompatible.
Peter34 6 Jan, 2019 @ 6:50am 
This looks interesting.
The Erubian Warlord 5 Jan, 2019 @ 10:25pm 
is this savegame compatable?
MightNight 5 Jan, 2019 @ 10:23pm 
The more I see, the more I don't want to see. That twisted hulk of flesh and metal, driven by the alien technology; can we still call that life?
We have to keep moving forward with the project, but the thought of treading the same path as the aliens is... troubling.
What if they were like us once? Are we just part of a continuing cycle? If this is a glimpse of our future, I want no part of it.
—Dr. Shen, on the Floater.
Siatru 5 Jan, 2019 @ 5:41pm 
I don't understand why they would remove the powerful synthetic trait in the first place