Sid Meier's Civilization VI

Sid Meier's Civilization VI

Calypso's Recolored Religions
27 Comments
Darkwing Phoenix 2 Jun, 2024 @ 11:44am 
The OG Judaism is a sorta bronze-brown to me.
McDuck 6 Feb, 2022 @ 3:33pm 
Can we have colors that are more associated w/ the religion? Like blue for Christianity, green for islam (already done!), purple for Judaism, orange/saffron for Hinduism, yellow for Buddhism and so on? Also have a version of this work w/ the expanded religion mods, like Tomatekh's
Lisa Atom_DE 5 Jan, 2022 @ 1:40pm 
One has a colour on the Base is rasim (I don't belong to them but just noticed)
退役巴菲特 6 Aug, 2021 @ 8:29am 
Thank you for this mod. As a native of China, I always thought that the color of Confucianism, Buddhism and Taoism in vanilla game was very stupid until I met this mod, it saved everything.
2ndcontroller 24 Dec, 2019 @ 12:17am 
Thanks you! Finally, religion colors that make sense!
-1 Stability Hit 11 Jul, 2019 @ 8:44pm 
this is the best kind of mod, one that identifies and addresses a quality of life issue in the game, well done
weregamer 16 Jun, 2019 @ 7:44pm 
This is a nice idea, but the choice of near-white for a religion was extremely unfortunate. White is the color for a city with no religious citizens at all, like a newly-founded one or one too distant from any sources of pressure. Getting that confused with a Taoist city is worse than confusing Orthodox with Hindu (which, though close together, can be distinguished) in vanilla.
TheZuma 13 Mar, 2019 @ 10:59pm 
Ahhh, I never tried clicking it, thank you :D
Calypso  [author] 13 Mar, 2019 @ 4:09pm 
@TheZuma: Yup, those are part of the vanilla religion lens. In addition to shading tiles by dominant religion, the lens also adds a bar under every city banner listing all religions in the city. Clicking a banner expands to show the follower breakdown and pressure exerted upon the city.
TheZuma 13 Mar, 2019 @ 3:17am 
Hey, how did you get those charts shown in pic 7,8 and 10? I have never seen those before, is it vanilla?
Calypso  [author] 16 Feb, 2019 @ 11:46am 
This mod is now updated to work again following the Gathering Storm release. Colors will appear normally in game and the mod will no longer be flagged as incompatible in the mod menu.

I've also included a few lighter recolors for certain religions. These aren't active by default, but if you want to use them just follow my instructions above. It's a pretty straightforward process; should take only 1-2 minutes to enable.
Calypso  [author] 16 Feb, 2019 @ 11:38am 
@Tomatekh: Hey! Thanks a bunch for seeking me out, giving the heads up about this, and providing those modifications to my .modinfo file. I'd thought the issue had to do with this version property, didn't even know about UpdateColors yet. It's safe to say you saved me a few nights of wondering why my recolor mods don't work. Good thinking too with the positive load order. I haven't used that before, but maybe now I'll find more ways to use it.

@sdgabai: Thanks for your fantastic feedback! Civ is fun and all, but knowing that others use and enjoy what we create is an entirely different sort of satisfaction
Tomatekh 15 Feb, 2019 @ 9:47am 
Hi, there was a change in Gathering Storm that’s not obvious at first but would likely affect your mod. The game now re-loads all colors a second time again at the end of its game/expansion/mod load list (likely to accommodate the civ color jersey system). This could cause some compatibility issues with mods, and if the base game changes the colors of something, those changes will overwrite mod changes.

It’s easy to address, though. The expansion added a new InGameAction <UpdateColors>. Modbuddy hasn’t actually been updated to implement it yet, but you can add the compatibility manually by editing the modinfo file.
Tomatekh 15 Feb, 2019 @ 9:47am 
If you change your modinfo file contents to this:

https://pastebin.com/StamdgBp

You should be all set. Essentially, I just changed your UpdateDatabase entry to UpdateColors and also added <CompatibleVersions>2.0</CompatibleVersions> to your properties section. I added a positive load order to the file which should ensure it always loads after base game files and most mods (including mine) so that your changes will always take effect.
sdgabai 14 Feb, 2019 @ 7:17pm 
All of the modders do awesome stuff. If they have time to continue supporting their mod; it's appreciated. If their lives take them elsewhere, best of luck to them. Thank you all for your time and effort.
sdgabai 14 Feb, 2019 @ 7:14pm 
Thank you for that explanation, Calypso. I found it hard to believe there was a magic wand at the game load screen that made the determination if each mod was compatible. It made more sense that each modder predetermined if a mod was compatible through testing, and then put a flag marked safe on the mod. *laugh* Some modders simply need to make a few tweaks to their code; however to keep their mod from crashing an otherwise balanced and stable game. That is all I'm looking to modders to double check for. Thank you for checking. My husband and I have had a lot of game crashes due to one minor mod crashing an otherwise stable game. Then we have to hunt it down, and start from scratch. So, this time, we're trying to not ad unverified mods. *laughs*
Calypso  [author] 14 Feb, 2019 @ 4:52pm 
@sdgabai

It's GS itself that's doing that, and you might have other mods that say the same thing (I've got pages of them). There should be a tickbox toward the bottom of the page to turn off warnings for a given mod and use it anyway. For this mod, I don't anticipate it would cause any problems. Basically, Firaxis just created a new property for mods that says "I am compatible with GS"; until modders update their mod builds to list that property, this is the way they'll show up in the menu.
sdgabai 14 Feb, 2019 @ 4:48pm 
Thank you for a wonderful mod.
Calypso  [author] 14 Feb, 2019 @ 4:47pm 
Hello users of Calypso's Recolored Religions!

I'm not aware of any major changes Firaxis made to the way religions are displayed with the launch of Gathering Storm (aside from some of their own recolors, which I anticipate will be overridden by this mod anyway), but if you spot anything odd regarding religion colors while using this mod, please let me know in the comments.

When I get some time, I'm planning to update this mod for full Gathering Storm compatibility with some lighter recolor options for darker religions (e.g. Protestantism) for users to choose from. My Recolored Civilizations mod needs the most work right now though (thanks to the jersey system), so I'm planning to get to this one after I work out that.
sdgabai 14 Feb, 2019 @ 4:47pm 
I don't know modding officially; but, it was flagged as incompatible for GS for me by either GS or Enhanced Mod Manager. I don't which flagged it to be honest.
[1st M.I.] Cobber 24 Jan, 2019 @ 2:51pm 
@Calypso: I think that the Protestant Cross is still too dark against the Blue American banner as well, and when in the Religion lense the dark brown can be hard to make out against some terrains when looking at the religious pressure being exerted on a city.
HappySJ 19 Jan, 2019 @ 6:34am 
very good
DankSuccLord 14 Jan, 2019 @ 8:30pm 
I like this mod because it makes the religions more dine and pop out, nice work
AnnoyingPoisonUser 11 Jan, 2019 @ 9:40pm 
@Calypso Thank you! Fine mod you've got here, always thought the religion colors were a bit too bright for my taste. I like the muted richer color that your mod offers better.
[1st M.I.] Cobber 11 Jan, 2019 @ 5:16pm 
@Calypso: A good idea, only thing is I think the Protestant Cross is potentially too dark now, particularly against the red of the English Civilisation's city banners. It looks like it's actually standing out less now than it did before, but maybe that's just because of the red background it's up against. I use Tomatekh's mod and Lutheranism is my default choice (along with America for my Civ, seriously love that the P51-D Mustang is its unique unit!) so I'll test this mod in a new game to see if it stands out better against the American Blue city banners and will let you know how it looks soon.
Calypso  [author] 8 Jan, 2019 @ 5:37pm 
@AnnoyingPoisonUser: Hello! Great question, and one I bet other players would have too. Wasn't really sure, so I fired up a game with both mods to find out. Looks like they are compatible. Religions from the base game not modified by Tomatekh (e.g. Confucianism) used my colors. For religions Tomatekh split into denominations (if you are using a version of the mod that does split denominations), whichever denomination retains the color of its original religion used my colors for that religion instead (e.g. Lutheranism/Protestantism, Sunni/Islam, Smartism/Hinduism, etc.). For religions Tomatekh added (e.g. Imperial Cult, or new denominations, such as Calvinism), these of course retain the colors defined by Tomatekh's mod. Honestly, I thought they looked pretty good together.
AnnoyingPoisonUser 7 Jan, 2019 @ 1:14am 
Hello! Is this compatible with Tomatekh's Historical Religions?