Toki Tori 2+

Toki Tori 2+

Push Them
53 Comments
watahaya  [author] 21 Nov, 2019 @ 5:38am 
I have re-uploaded the file and the solution. Thank you so much for your concern!
barrymead 21 Nov, 2019 @ 4:42am 
Yes I use the "Linux" version of the game and editor and it launches without the error 86, but there is a work around for the Windows 10 version of the editor. Click on the steam icon and open the "Library" selection. Then right click on the "Toki Tori 2" game and select "Properties" under the Properties dialog box there is a button named "Set Launch Options". Click that button and type
"enter text --editor" within the launch options box and click "OK" Now launch the Toki Tori Game (Not the editor) The command line Launch Options will make the game run the editor and you won't get the "Error 86" message anymore. To resume normal game play without running the editor just go back to the same Set Launch Options window and clear the field of the
"enter text --editor" text and click "OK" again. This is a temporary fix until the developers fix the ecditor for Windows 10. I hope this helps. Thanks again for creating such an interesting level!
watahaya  [author] 21 Nov, 2019 @ 3:23am 
Thank you for the walkthrough. I've added to the description.

By the way, I've try downloading the editor but there's an error code 86 when opening. How could you still use the editor?
barrymead 21 Nov, 2019 @ 12:16am 
I created a video of my solution to PushThem.
https://youtu.be/5X0ZC2kF--o
barrymead 20 Nov, 2019 @ 9:28pm 
I was able to put the PushThem.ttlvl file into the "userlevels" subdirectory below the "Toik Tori 2" steamapps directory and open it with the editor. Then I was able to play the level again. I used the orange teleporter to get up above the porcupine and then I could stomp him awake to go down below where he could be used to mow the grass. Thanks I solved the whole puzzle now.
barrymead 20 Nov, 2019 @ 4:11pm 
I have the two files that make up the level in a zip file available via shareable link here
https://drive.google.com/open?id=1XYaCV_wEEpQFlO5kRunLxNxA4DWLxuyp

I don't know if this helps you to re-create the workshop map under a new name or not, but I
thought it would be worth a try. I don't know how to open a downloaded map in the editor, or I
would re-create the map myself. Thanks for creating this puzzle and I hope I was helpful in
permitting you to re-upload it.
watahaya  [author] 20 Nov, 2019 @ 4:41am 
Anyway, there is a way to make the porcupine go up by using water. I hope this help you.
watahaya  [author] 20 Nov, 2019 @ 4:36am 
It's pretty sad that this's been deleted. I cannot download the workshop file to play anymore. :/
watahaya  [author] 20 Nov, 2019 @ 4:28am 
@barrymead I'm sorry that I cannot give you a hint now since I didn't record the solution and it's been so many years since I did this. However, as I remember , it uses something that the main game doesn't use.
barrymead 19 Nov, 2019 @ 12:54pm 
I have solved all of the original game and many workshop maps, but I am not convinced there is a solution to this one. I can get to the yellow teleporter, but after the grass grows you cannot reach the porcupine to make him mow it or to do anything else from there. I spent several hours trying to make sense of this map, but keep getting stuck. If there is a solution, a hint would be welcome.
VKN 29 Nov, 2018 @ 4:14pm 
kkkkk
☣Julius☣ 22 Dec, 2015 @ 11:06am 
Thank you :tokitori:
watahaya  [author] 15 Oct, 2015 @ 6:19pm 
Thank you so much!
Tusnayoshi 15 Oct, 2015 @ 11:23am 
Watahaya, I must say that's the best level I found! Seriously, that is so challenging and I gave you loud compliments while played it. If you don't work with games or wish to do, go for it! The level design is just beautiful and awesome. Very nice stuff, I'll recommend to all friends who own the game, nice work! Just amazing, seriously. Congratulations for that, amazing work!
watahaya  [author] 18 Oct, 2013 @ 11:18pm 
Oh, you have found it! XD
Megafont 18 Oct, 2013 @ 9:22pm 
Thanks. I went back through the old blog posts and found the way. If you copy an entity in the editor, and then go in Notepad and select Edit->Paste, a string like this will be pasted into Notepad.

"***ENTITIES***: [{"id":147,"props":{},"type":"TokiTori","x":0.0,"y":0.0}]"

So basically you can edit this string, copy it, and then go in the editor and paste it to get another type of entity that isn't normally available.

So this must be how you did it. :)
watahaya  [author] 17 Oct, 2013 @ 7:02am 
I used the entities in the game folder, I cannot remember the way because I don't have enough time to create more level. But there's a way in two tribe website, try to search it :3
Megafont 16 Oct, 2013 @ 7:03pm 
Hi, how did you add the Toki Tori NPCs in this level? I opened it in the editor and I see that they are Toki Tori NPC entities. This entity is not in the entity palette in the editor so how did you get it? I thought you must've opened one of the levels that came with the game, but this does not work since doing so puts you on the world map screen showing no paths explored.
Dississippi Mish 20 Sep, 2013 @ 6:32pm 
LOVED IT! This is the only user-created level I REALLY liked. It was challenging, but not frustrating, and it fwlt satisfying to complete instead of a relief. That's a tough balance to make in this game, and you did it brilliantly.
watahaya  [author] 19 Aug, 2013 @ 9:11pm 
Thanks! :D
cyanidesolution 19 Aug, 2013 @ 9:03pm 
loved this lvl, spent well over an hour on it, doh !!!
watahaya  [author] 17 Aug, 2013 @ 2:23pm 
Updated as you wanted!
- unused checkpoints remove
- fix a buggy visual
- the second Porcupines moved since the old solution was a hint to my another map I created.
TheGlecter 17 Aug, 2013 @ 1:47pm 
I'm not sure if teleporting water is used in the game, but the waterfall you placed above the first teleporter is being a good hint already! ;)

Thanks for letting me know that Porcupines on water have more abilities than I thought! O_o You may want to avoid that situation anyway, maybe by moving the Porcupine somewhere else... Many people may think they have to restart the map...

The newest version plays definitely better. If you're up for a couple more thingies, I think the checkpoints under the Crab zone and next to the Exit door aren't needed at all. There's also that tile on top of the first teleporter base that looks like a bug. I know why you placed it, but it may be better to tweak the geometry a bit and place the teleporter base on a left or right side wall instead.
watahaya  [author] 17 Aug, 2013 @ 1:26pm 
For additional maps, please play IndianToki from Volcanic Entrance XD
watahaya  [author] 17 Aug, 2013 @ 1:24pm 
For additional your [2/2]
- I just want to show that thw water can be taleported directly, that's why I put the first waterfall on the right side as a hint, because I didn't see this solution in the main game, or only I? :)
watahaya  [author] 17 Aug, 2013 @ 1:18pm 
Updated.
- the third bird removed
- the black geiser removed
- watefall path removed
- moved the bamboo
- removed some unused hermit crabs
- alternative way removed
watahaya  [author] 17 Aug, 2013 @ 12:57pm 
By the way forgot to remove the alternative way that you refered XD
watahaya  [author] 17 Aug, 2013 @ 12:56pm 
From your [1/2]
- Thanks, I think that would make you more excited, but it seems that it's not a good idea :(

From [2/2]
- If you let the water flow again, you can raise the Porcupine, this is tricky :)
TheGlecter 17 Aug, 2013 @ 12:47pm 
[1/2]
Nah, you've kinda screwed it up with this update... :/

Try to avoid placing any entity that doesn't help the player to solve the puzzle. Both black geisers were very misleading to me, especially the second one. Apart from making me die unexpectedly, I thought I was supposed to block it with the small Hermit Crab from the puzzle above. That made me rewind at the Crab puzzle dozens of times, trying to achieve a more complex solution than the intended one... It turns out that you don't have to block the little black geiser at all, and the way to go back to the low floor is a long route that felt way too out of place IMO. :P

I would just place the bamboo where the bird is now, and remove the bird, the nest, the geisers, the waterfall route, and as many crabs as possible from the upper floor. The puzzle would remain pretty much the same but you'll have used a lot less entities...
TheGlecter 17 Aug, 2013 @ 12:47pm 
[2/2]
There's also something that stopped me from finishing the map this time: When I used the second set of teleporters to bring the water to destroy the Electroslugs, the Porcupine was carried by the water to the Slug area, so once I solved the Crab area I wasn't able to send the Porcupine to cut the grass...

I think the right edge of the map still feels poor compared to the rest of the level. I'm not even sure if you should keep those teleporters at all, since the intended placement of both of them feels extremely obvious. Maybe the water redirecting should be done with crabs or something else instead...

You can use the first set of teleporters to bypass the whole map btw... ;)

Aahhh, got to try your other maps now! :)
watahaya  [author] 17 Aug, 2013 @ 12:39pm 
New updated, modified some parts to make the timing easier. :)
watahaya  [author] 17 Aug, 2013 @ 7:48am 
UPDATED!! Thanks to General_Lecter_ AGAIN!!
- first teleporter will be more in use to solve 2 puzzles (instead of 1 with only stomping)
- travelling between 2 levels, upper level and lower level.
- MORE puzzle at the electric slugs' AREA!!
watahaya  [author] 17 Aug, 2013 @ 5:14am 
I've just thinking about that problem too! :)
Next Update:
- first teleporter will be more in use to solve 2 puzzles (instead of 1 with only stomping)
- travelling between 2 levels, upper level and lower level
- electric slug may be have something to be use (try thinking so hard, since I have a programming contest tomorrow, so this will be in the later update :( )
TheGlecter 17 Aug, 2013 @ 5:00am 
I did use the first pair of teleporters, but they felt kinda useless to me. It was the part that got me stuck for the most time though, so maybe it's better to leave them after all...

Just finished the new version! I like the new bird area, but I think you can still make things tighter in the electro-slug zone. There's too much empty space there, and the electroslugs on the top floor are shown too close to the edge of the screen, at least in my laptop.

I ran into a little problem with the first maneuverable teleporter: I didn't place it close enough to the floor, so once I stomped the bamboo at the slug zone, I wasn't able to go back to the low floor, which forced me to rewind 2 times in a row. Maybe you should widen the wall gap the second porcupine goes through, or just turn the bird-area teleporter into a non-maneuverable one...

And, if you wan't to keep working on it, I'd try to avoid all kind of 1-tile-wide walls and floors as they feel kinda unrealistic...
watahaya  [author] 17 Aug, 2013 @ 4:20am 
Updated! If there's any bug, please tell me.
PS. In this version, the more accurate timing, the easier (less actions) the level, but not much.
watahaya  [author] 17 Aug, 2013 @ 2:22am 
If you don't destroy the bridge, you cannot transfer the frog to the right side. Or you have another way?
watahaya  [author] 16 Aug, 2013 @ 4:53pm 
Could you please tell me how did you pass without using the first pair of teleporters?
watahaya  [author] 16 Aug, 2013 @ 4:17pm 
Thank you for your comment General_Lecter_ . I'll try to think about a way to do it. :D
TheGlecter 16 Aug, 2013 @ 8:44am 
Very nice map! Not very hard, but entertaining to go through...

I think you should tweak the map somehow so it doesn't require the first pair of teleporters. They just don't feel very useful IMO. A little more space in the stairs area where you stomp the porcupine for the 2nd time would be good to have aswell...

The last puzzle with the 2 teleporters was my least favourite part. The puzzle is cool, but I think it doesn't look very good architecturaly... It would be awesome that it involved stuff from previously solved areas so the solution isn't that obvious. You could for example move the waterfall to the bird area, and place the 2 teleporters at different locations instead of having them so close to each other...

A cool level anyway... Keep up the awesome work! :)
我爱五子棋37 30 Jul, 2013 @ 6:14am 
wa
ScaryWeasel 29 Jul, 2013 @ 10:20am 
:)
K丨Ss 绣丶 29 Jul, 2013 @ 2:24am 
方法
Uzman'TR' 28 Jul, 2013 @ 3:27pm 
:D
Сливной 27 Jul, 2013 @ 5:01pm 
)
watahaya  [author] 26 Jul, 2013 @ 8:57am 
Thanks :D
uslruum 26 Jul, 2013 @ 1:40am 
haha
Hakary 25 Jul, 2013 @ 6:09pm 
nicw
mIN 25 Jul, 2013 @ 5:18pm 
Nice one
MC RiCo pl 25 Jul, 2013 @ 12:18pm 
event the is cool :D
watahaya  [author] 23 Jul, 2013 @ 7:02pm 
Thanks for the comment. I thought it would make you confused if I publish this map.
Now I note it to use the idea for the next map :)