Arma 3
Custom Cover [Super Simple Mod]
65 Comments
哈密瓜汽水 12 Jul, 2024 @ 10:51am 
sorry, how to recover item and get credit back?
Captain Mors 8 Jan, 2024 @ 10:14am 
what config??? i looked in addon opptions but there is none. do you mean in the files?
Llanvabon 7 Jan, 2020 @ 9:40am 
Can I adjust this mod to specific user?
Asaayu  [author] 19 Dec, 2019 @ 9:02am 
@엉덩이를실룩실룩
The items spawned by this mod are simple objects, which means they do not have physics or simulation. Therefore spawning those items would just spawn a weapon that cannot be interacted with. You're probably looking for a logistics mod which allows you to pickup and move placed items.
Llanvabon 19 Dec, 2019 @ 8:56am 
Wow....that is Best mod I have seen ever. I take off my hat to you. Can I ask
how can I set fixed weapon(mortar, mg ,etc)and use? when I write in description's item list.
for example,
{"B_Mortar_01_F",100}
that is work(created), I can't use that.
Asaayu  [author] 14 May, 2019 @ 6:23pm 
@HellcatTNKR™
If you use the script version here, https://github.com/Asaayu/Custom-Cover-Script
Then you can add more items in the config.
Konstance™ 14 May, 2019 @ 6:20pm 
Is it possible to add more prop/item placement to use for this?
Asaayu  [author] 10 May, 2019 @ 6:36pm 
@castov11
The only thing you need to add to your mission is the code snippet above.
Then the mod should start working.
castov11 30 Apr, 2019 @ 6:49am 
Have you got a tutorial video on setting this up? I can't figure out the credit system?
Rick O'Connell 11 Apr, 2019 @ 2:18pm 
@Asaayu
Naaah don't worry, i managed to have the mod accepted on the server, i just turned off the signature validation, everything works perfectly now. But many thanks for you help :) !
Asaayu  [author] 11 Apr, 2019 @ 1:44am 
@RickO
If you'd like send me the stuff and I'll see if I can add it for you.
Rick O'Connell 11 Apr, 2019 @ 1:37am 
Must be a compatibility problem olr something like that, i don't have the knowledge to understand what it is.
Anyway thanks for your help :).
Asaayu  [author] 10 Apr, 2019 @ 2:33pm 
@RickO
That isn't an error with my script. That looks like an error in the original mission as my script has no file called that.
Rick O'Connell 10 Apr, 2019 @ 9:10am 
Well, nothing seems to work, i did exaclty what was in your tutorial with no succes i'm afraid, at one point when launching the misison i had this message :

" Script functions\Keyhints\fn_A.sqf not found " , i was unable to find the problem.

That's a shame your mod/script would've been a realy realy realy amazing additions to my Antistasi server.
Asaayu  [author] 10 Apr, 2019 @ 4:49am 
@RickO
You should get a message in the system chat when you join a game that tells you which key you need to press to open the menu.
Default should be (SHIFT - NUMPAD PERIOD)
Rick O'Connell 10 Apr, 2019 @ 4:45am 
@Asaayu

I did try with the tutorial, but the result is here i can't seems to be able to make the script work what so ever. What are the controls ?
Asaayu  [author] 10 Apr, 2019 @ 4:27am 
@RickO
Here's a simple tutorial to add the script to your mission https://github.com/Asaayu/Custom-Cover-Script#installation
Rick O'Connell 10 Apr, 2019 @ 2:27am 
Hi @Asaayu I'm trying to install this amaziiing mod for my Antistasi servern but ii appear that there is a problem with the Key, i've the same key in my game files & in my server files but this last one doesn't recognize the key and therefore i can't connect to the server. Any info about that ?

I also tried to install the script version, but again i'm unable to understand what am i doing doing wrong because even if the missions works correclty i'm unable to open the menu.
Pistil 9 Apr, 2019 @ 11:32am 
Thx for the reply, will grap the script then.
Asaayu  [author] 8 Apr, 2019 @ 8:48pm 
@Pistol
If you add the script version to your mission then you can edit it to your liking.
With the mod version its only what is currently available.
Pistil 8 Apr, 2019 @ 6:26am 
Super useful mod, thank you for making this.

Two quick questions ;
1. Is it possible to add different numbers of credits on a per unit/player base? ie. array or in the player's unit init. ?
2 (similar to above) Is it possible to restrict usage on a unit type basis ie engineer only ?
castov11 5 Apr, 2019 @ 4:18pm 
Ahh, thank you
Asaayu  [author] 5 Apr, 2019 @ 3:41pm 
@castov11
As Dragon_Vallière said you can use the variable "customCover_credits" as this contains the number of credits the player has. Just add or subtract the amount you would like to this variable.
Oldru_Vallière 5 Apr, 2019 @ 1:00pm 
you could find a script that you get "cash" for doing something like killing an enemy and replace the cash value with the transfer credits line of code. or some other way. other then that you can set it to pickup items place from teh editor or zeus, ie. senario items.
castov11 5 Apr, 2019 @ 11:52am 
how would i procure more credits?
Axebeard 21 Feb, 2019 @ 7:25pm 
Good to know!
Asaayu  [author] 21 Feb, 2019 @ 6:57pm 
@Axebeard
You'd have to create a function to check that the object is touching another object then add that to the placing script. As all created objects are created as simple objects and thus don't have simulation enabled.
Axebeard 21 Feb, 2019 @ 6:14pm 
Awesome mod! Is there any possible way to make it so objects can only be placed if they're touching something? So you can't place floating objects.

Either way I'm probably going to make some additional objects to use for this when I get the time.
Konstance™ 15 Feb, 2019 @ 2:11pm 
Ah, okay then, thanks.
Asaayu  [author] 15 Feb, 2019 @ 5:19am 
@HellcatTanker
The settings are based on a per mission setup.
They are server wide and clients load them when they join the server.
Konstance™ 14 Feb, 2019 @ 11:01am 
Is there any extra steps to this or is it like server wide settings for the host/owners/admins?
Asaayu  [author] 19 Jan, 2019 @ 10:28pm 
@Dragneel
Shift - Num 5
(YT)TheDovaSage 19 Jan, 2019 @ 4:59pm 
how do u open the menu/use this mod?
Asaayu  [author] 15 Jan, 2019 @ 8:05pm 
Shift - Num Period
Sunflower 15 Jan, 2019 @ 11:18am 
Is there a keybind that you need to do to pick up the objects? Can't seem to get it to work.
Asaayu  [author] 14 Jan, 2019 @ 7:44pm 
@PAVIUM
If your having trouble with the mod try adding it as a script.
I've got instructions on how to install it here,
https://github.com/Asaayu/Custom-Cover-Script
Chiken 14 Jan, 2019 @ 4:01pm 
Hello Asaayu! I love your mod and I want to use this on a dedicated sever I own, Can you help me out for a moment because right now as soon as I load in with the mod I get kicked after less than a minute even though I am the server admin. The mod is great and I enjoy using it but I am having this issue and just am wondering if there is a solution. Thank you!
Kuroro Lucifer 14 Jan, 2019 @ 10:03am 
good
:CSAT:
Asaayu  [author] 13 Jan, 2019 @ 7:16pm 
@BluEye
Thank you!
:steamhappy:
BluEye 13 Jan, 2019 @ 2:27pm 
@Asaayu Good job!
The Pain Train 12 Jan, 2019 @ 8:12pm 
fair enough :)
Asaayu  [author] 12 Jan, 2019 @ 3:04am 
@Jacknife
Credits can be transferred between players or picked up from objects. There isn't any other way to gain credits. Its meant to simulate players actually holding the items that they place.
The Pain Train 12 Jan, 2019 @ 1:35am 
Is there anyway to gain credits while playing? (without picking up objects)
Sunflower 11 Jan, 2019 @ 7:03pm 
Ahhh! Awesome. I fired it up long enough to figure out the basics but never saw where to pick up an object again. Thanks for the quick reply!
Asaayu  [author] 11 Jan, 2019 @ 6:55pm 
@Because Viking
The mod default is 15 credits per player. To pick up objects you need to be looking at it and within 3m of it then press (SHIFT - NUM PERIOD) and it will start the animation and tell you how many credits you will get from that object.
Mod default also allows you to pickup objects that were already in the mission if they are in the list.
Sunflower 11 Jan, 2019 @ 2:52pm 
Silly questions -- if you don't edit the description.ext, how do you pick up stuff you've placed? Or get more credits while you're in game?
Asaayu  [author] 11 Jan, 2019 @ 7:05am 
@kyokyo
Thank you.

@AwkwardMoo
I made this mod with co-op in mind, which is why transfer is included. Working together to quickly build some cover.
JustRyan 11 Jan, 2019 @ 6:23am 
This would be such a cool mod to use in Invade and Annex :D
kyokyo 11 Jan, 2019 @ 5:55am 
Yeah it doesnt. Just wish there was some way i could Get it to Work because i could build an awesome base using your mod. Still Pretty Easy to use mod and Works Well
Asaayu  [author] 11 Jan, 2019 @ 5:14am 
@kyokyo
Antistasi probably doesn't save objects placed after mission init.