Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
The items spawned by this mod are simple objects, which means they do not have physics or simulation. Therefore spawning those items would just spawn a weapon that cannot be interacted with. You're probably looking for a logistics mod which allows you to pickup and move placed items.
how can I set fixed weapon(mortar, mg ,etc)and use? when I write in description's item list.
for example,
{"B_Mortar_01_F",100}
that is work(created), I can't use that.
If you use the script version here, https://github.com/Asaayu/Custom-Cover-Script
Then you can add more items in the config.
The only thing you need to add to your mission is the code snippet above.
Then the mod should start working.
Naaah don't worry, i managed to have the mod accepted on the server, i just turned off the signature validation, everything works perfectly now. But many thanks for you help :) !
If you'd like send me the stuff and I'll see if I can add it for you.
Anyway thanks for your help :).
That isn't an error with my script. That looks like an error in the original mission as my script has no file called that.
" Script functions\Keyhints\fn_A.sqf not found " , i was unable to find the problem.
That's a shame your mod/script would've been a realy realy realy amazing additions to my Antistasi server.
You should get a message in the system chat when you join a game that tells you which key you need to press to open the menu.
Default should be (SHIFT - NUMPAD PERIOD)
I did try with the tutorial, but the result is here i can't seems to be able to make the script work what so ever. What are the controls ?
Here's a simple tutorial to add the script to your mission https://github.com/Asaayu/Custom-Cover-Script#installation
I also tried to install the script version, but again i'm unable to understand what am i doing doing wrong because even if the missions works correclty i'm unable to open the menu.
If you add the script version to your mission then you can edit it to your liking.
With the mod version its only what is currently available.
Two quick questions ;
1. Is it possible to add different numbers of credits on a per unit/player base? ie. array or in the player's unit init. ?
2 (similar to above) Is it possible to restrict usage on a unit type basis ie engineer only ?
As Dragon_Vallière said you can use the variable "customCover_credits" as this contains the number of credits the player has. Just add or subtract the amount you would like to this variable.
You'd have to create a function to check that the object is touching another object then add that to the placing script. As all created objects are created as simple objects and thus don't have simulation enabled.
Either way I'm probably going to make some additional objects to use for this when I get the time.
The settings are based on a per mission setup.
They are server wide and clients load them when they join the server.
Shift - Num 5
If your having trouble with the mod try adding it as a script.
I've got instructions on how to install it here,
https://github.com/Asaayu/Custom-Cover-Script
Thank you!
Credits can be transferred between players or picked up from objects. There isn't any other way to gain credits. Its meant to simulate players actually holding the items that they place.
The mod default is 15 credits per player. To pick up objects you need to be looking at it and within 3m of it then press (SHIFT - NUM PERIOD) and it will start the animation and tell you how many credits you will get from that object.
Mod default also allows you to pickup objects that were already in the mission if they are in the list.
Thank you.
@AwkwardMoo
I made this mod with co-op in mind, which is why transfer is included. Working together to quickly build some cover.
Antistasi probably doesn't save objects placed after mission init.