Portal 2

Portal 2

Falling with style
35 Comments
glenmcd[AUS] 1 Jun, 2021 @ 5:06am 
Superb map in so many ways. Flings, timing, logic, adventure, beauty this map has it all.
zeo1337 29 Jan, 2019 @ 5:25am 
Great
lfairban 6 Apr, 2017 @ 10:01am 
Great map! I loved the environment and the flings.
cochetmichel49 14 Sep, 2016 @ 8:33am 
What an adventure !!! Marvelous rooms, full of details, Bravo and thanks
akross.cs 27 Jan, 2015 @ 1:12pm 
very clever
elbozo 25 Oct, 2014 @ 2:10pm 
Jepp did it again. Brilliant wih some hilarious details. Thank you.
YUKI_67 17 Jun, 2014 @ 6:09pm 
Love it
WhereIsBaoDur 25 Jan, 2014 @ 9:38am 
Using a safety sign as a trampoline made my day.
wildgoosespeeder 16 Jan, 2014 @ 8:03pm 
DISCLAIMER:
Read my profile before reading the rest of my comment!

I agree with Flippie_X. Odd portal maneuvers make for an interesting map created in Hammer. Loved the secret room with a quote from Cave about squids . Describes 99% of the content on the workshop. :P

Try my SP map?
http://www.steamcommunity.com/sharedfiles/filedetails?id=210757020
Try my COOP map?
http://www.steamcommunity.com/sharedfiles/filedetails?id=181160432
«- Flippie_X -» 12 Jan, 2014 @ 9:01am 
The room is fantastic, the puzzles are a bit strange. Especially, the mid air adjustment you have to make for yourself.
RustyDios 10 Jan, 2014 @ 5:45pm 
Loved the underground cavern visual style. Took me a while to notice what was happening with each cube drop in that last room, just overlooked the big square button! When I noticed it controled the big exit floor the aha moment came!
Many failed attempts. I refused to no-clip until I solved it. Then I went around for about an hour just admiring the visuals in no-clip. Stunning.

The only thing I could suggest is a difference somehow to the 1st room water to the rest of the map. Dunked myself in to death in room 2. Didnt notice the water depth varied . The 1st room floor either needs to be shallower to show the floor better, displaced so the water forms "non-harmful pools" or have have sunk catwalks, or something.
Its the only bad thing I can think of improving. Awesome map.
Jesse Pinkman 22 Sep, 2013 @ 3:07am 
cool
PsychoBR 21 Sep, 2013 @ 6:57am 
Awesome puzzle. Amazing Hammer Work. Very funny. Thanks.
I recorded my gameplay (valve DEM file format): Download [dl.dropboxusercontent.com]. Comments inside video.

:p2orange: Turrets highly explosive. Handle with care :p2orange:
The Sojourner 21 Sep, 2013 @ 1:52am 
As soon as I saw the final door's backside (oops!), I knew it would (sadly) be over. Awesome test!
Bayram 20 Sep, 2013 @ 8:04am 
Fantastic, a favorite!
Ravenscaur 13 Sep, 2013 @ 7:44am 
No! I don't WANT it to be over!
WONDERFUL visuals, loved the use of Cave in the cave, and some excellent puzzles. Your little Easter egg room was great fun. I look forward to more.
Chirpy 15 Aug, 2013 @ 8:18am 
Excellent and tricky.
Free Beer 3 Aug, 2013 @ 7:54pm 
Great map!
Crazytree 3 Aug, 2013 @ 2:47pm 
good
GWD9000 3 Aug, 2013 @ 1:11am 
Not too bad a map. I did things slightly differently: I did a bit of walking on the rail at the first fall-fling rather than drop down and use multi portals and for the final fling you can sneak a portal on the below-cage area from the lower level of the launch/cubeslide area that removes the walkthru extra step. Nice design, plenty of misdirection/extra portalable surfaces that can be considered sight seeing your 'magnificient creation' (lol). Some problems with portalable surface reliability, as even highlighted in your walkthru. Some texture issues and unexpected player-snaring/inhibiting architecture, though fairly minor. Generally fun. Thanks for making the map. Cheers.
Yesber  [author] 30 Jul, 2013 @ 3:24am 
@Brainstone
Thanks for playing!
I've got some pretty complicated logic to make the last jump easier to execute, but I just updated the map again and you shouldn't be able to get stuck between the panels now :)
Also that sign you made is really awesome, thanks for sharing it! I scaled it down as you said and it was a lot better, thanks for the tip :)
Brainstone 29 Jul, 2013 @ 2:59pm 
Really striking visuals. I liked it. But in the final jump, the door closed, then opened again and closed again, leaving me stuck inside the metal grate. I had to noclip out. Probably, the cube did activate the button twice. Could this be fixed?

Also, thanks for using my poster ;). You might want to scale it down, though.
Channing Taintum 28 Jul, 2013 @ 12:09pm 
how do I DONWNLOAD!?!?/
silk purse maker 28 Jul, 2013 @ 5:13am 
probably the best 32 mins ive had with portal.
more please.
ksnyder 23 Jul, 2013 @ 7:14pm 
Took me awhile but that was awesome, Really great map!
Anachronistic ALLOS 23 Jul, 2013 @ 1:46pm 
Wow! This is amazing! I love it! Awesome design, really makes you think on how you can get around. If there were a Portal 3, you should definitely be on the development team.
Haggis 22 Jul, 2013 @ 9:34am 
Wow Jepp, after playing so many destroyed theme maps, i started feeling a bit claustrophobic, this was a total breath of fresh air. It looks amazing, just the scale of this map is fantastic. I really like the architecture as well. Hope to see more of this style of from you. Will give this a 5 in TWP.
Yesber  [author] 22 Jul, 2013 @ 2:26am 
It should'nt be hard, did you use the huge pillar of destiny?
dues 21 Jul, 2013 @ 9:55pm 
i gave up after an hour. i'm pretty sure i have to fall into the 45 angle but i have no style, and you gotta be perfect to fall just right in there. maybe i'm wrong. more frustrating than fun...looks nice though.
Tuleby 20 Jul, 2013 @ 2:42pm 
I picked portalgun, but I do not know how to go through a pipe. :/
Yesber  [author] 20 Jul, 2013 @ 11:24am 
It should be fixed now! :)
dues 20 Jul, 2013 @ 10:27am 
That's cool. Looks nice so far. I'm sure to play it when it's fixed.
Yesber  [author] 20 Jul, 2013 @ 10:20am 
You are, I'll fix it as soon as I get home, sorry!
dues 20 Jul, 2013 @ 9:51am 
I dont have a portal gun. Am I supposed to? I looked around for 10 min in the water room. Am I just not getting it?