Torchlight II

Torchlight II

Increased Merchant Inventory (v2.0)
30 Comments
Rane 17 Oct, 2023 @ 7:19pm 
Is there any chance you could find the time to make a version of this to increase general good vendors the same way? If so please do. i really hope that you can do this small thing for the community
Q  [author] 15 Aug, 2022 @ 8:39am 
This mod has been updated to resolve issues with item overlay outlines showing through UI. It has also received a brand new look and feel from the ground up. Problems at various resolutions should now be resolved and I will be looking into the accuracy of the items being populated as well as fixing UI issues that may come up.
jantogni 29 Jun, 2014 @ 8:10am 
No funciona tan bien :/
Dragonmatt03 27 Jun, 2014 @ 2:19am 
Bugged items are floating and can not be seen
WHAT THE ♥♥♥♥ ARE YOU DOING! 26 Jun, 2014 @ 11:21pm 
No work well for me.

bugged floating items. theos
GooberCow 25 Jun, 2014 @ 8:06am 
Great job on this mod, much needed by me, always horde too much stuff.
zjd.cliff 21 Jun, 2014 @ 4:12pm 
have a try and you will see the problem
Zewski 5 Aug, 2013 @ 9:58am 
I switched resolutions, but am currently on 1600x900, and i tried both fullscreen and windowed. Making it top priority fixed it and added a scrollbar on the right side, thanks!
Q  [author] 4 Aug, 2013 @ 11:23pm 
@nickpod23 what resoultion are you playing at and is it fullscreen or windowed?
Can you see if changing your resolution does anything?
Also try setting this mod to the highest priority in launcher and/or disable other mods as a test please.
Zewski 4 Aug, 2013 @ 11:03pm 
@NaturesProfit Nope, i have no scroll bars, and when i click inside and try to use my mouse wheel to scroll, nothing happens.
Q  [author] 4 Aug, 2013 @ 9:26pm 
@nickpod23 you don't have the scrollbar off to the right side like in the screenshots?
Does your mousewheel work to scroll even if you can't see it? (you might have to click inside first not sure)
Zewski 4 Aug, 2013 @ 7:17pm 
I can only see the first page of items, there's no way to scroll or change pages for me.
piedol 3 Aug, 2013 @ 2:41pm 
Glad to hear it. Also it's great to see such active development on this mod, and even to hear that there's more coming from you. I'll be sure to check out that 100% custom classes mod when it's out. Till then, mind giving a little preview as to what exactly it involves?
Q  [author] 2 Aug, 2013 @ 5:26pm 
Act 2 blacksmith has been corrected with the proper inventory.
Q  [author] 2 Aug, 2013 @ 5:06pm 
The UI scaling issue should be corrected between all resolutions.
As for the items clipping through the bottom part of the window I'm unsure as I can't reproduce this on my end yet.
Will be looking into the above and merchant from Act 2.
Q  [author] 2 Aug, 2013 @ 5:03pm 
@Zauber haha indeed! Wait until I start releasing my 100% custom classes... Hopefully they will be much more popular :P
Zauberin Stardreamer 2 Aug, 2013 @ 5:01pm 
@NaturesProfit Many development projects that started off small wind up becoming far more popular than expected, lol
Q  [author] 2 Aug, 2013 @ 3:57pm 
@Zauber currently testing in every mode I possibly can to make sure nobody else has this issue.
Hopefully can get this fixed today.
I did not expect anywhere near this amount of people to want this mod haha.
I was just making it to make the game more 'bearable' for me mainly :D:
Zauberin Stardreamer 2 Aug, 2013 @ 3:48pm 
@NaturesProfit: Did the testing also include running in windowed mode? I always run my games in windowed mode instead of fullscreen because I'm using two monitors.
Q  [author] 2 Aug, 2013 @ 2:47pm 
Ok I've found the problem.
It seems to be triggered by lower resolutions. (I only tested on 1920 x 1080)
I'll see if I can get this fixed ASAP.
Q  [author] 2 Aug, 2013 @ 2:45pm 
Have you tried disabling all mods but this one to see if there's a difference?
piedol 2 Aug, 2013 @ 10:39am 
I had it in full screen at 1280*720 when I first got it, and have since switched to windowed mode at 800*600 with no difference. Also I already tried changing its priority. Whether it's first, third or last doesn't make a difference.
Q  [author] 2 Aug, 2013 @ 8:10am 
@piedol/Zauber What resolution are you guys running the game in?
Also, try setting this mod to the highest priority in the launcher and running it by itself to see if it corrects these issues.
I'll take a look into the blacksmith at Zeryphesh not having increased inventory but strange that nobody else has reported it which is why I suggest running this mod alone to test.
Zauberin Stardreamer 2 Aug, 2013 @ 5:51am 
The blacksmith in Zeryphesh is unaffected and doesn't have extra items in his inventory. Also, I am seeing the same UI issue as Piedol is.

Here's a screenshot of the glitch:

https://lh5.googleusercontent.com/-WLltwMXhcUU/Ufuq7BAJCDI/AAAAAAAADeg/mPb-sDLZJ_s/s0/IncreasedMerchantInventoryInterfaceGlitch.png
piedol 27 Jul, 2013 @ 12:46pm 
I'm getting a bug where any item that isn't White will show a colored square through the UI. I mean, if I haven't scrolled past it yet, I can still see the outline and number of slots for the item, but not the item itself.
sudokek 22 Jul, 2013 @ 8:05pm 
Using your mod in my mod pack. It'll conflict a bit since it's using a UI mod, but hey, what's it gonna hurt? It's a nice mod. Thanks.
Q  [author] 21 Jul, 2013 @ 3:09pm 
Also if you're using any other mods that modify the vendors UI this one will most likely not work with it.
You can set this mod to a higher priority but you will most likely lose any UI functions or blacksmith changes included with the other mod.
Q  [author] 21 Jul, 2013 @ 3:06pm 
@loki01376 when you subscribed and ran the game did you make sure to run it with mods (the bottom play button) and make sure this mod was checked?
If you did both of these things you will need to 'reroll' your world for the vendors to restock.
You can do this by creating a LAN game with that character and checking the reroll world option.
Be warned this will reset all areas in your game so if that's a problem you should wait for the vendor to restock naturally.
Hopefully this helps
The O Dox 21 Jul, 2013 @ 3:03pm 
i used your mod but nothing changed
Q  [author] 21 Jul, 2013 @ 8:27am 
Please post your feedback about this mod here!