RimWorld

RimWorld

[WD] Simple Coal
174 Comments
Spaceman Steve 4 Nov, 2023 @ 7:13pm 
Is there a way to prioritize the use of coal over wood?
lol 2 Nov, 2023 @ 6:25am 
Simple Chains: Steel by OwlChemist adds coal too and is updated to 1.4 — https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1702668415
BlueTressym 4 Jan, 2023 @ 9:40pm 
I'm hoping someone updates this one...
Harry_Robinson1 13 Dec, 2022 @ 6:30am 
I might try and update this soon if it doesn't get an official update
KAITA 4 Nov, 2022 @ 7:17am 
So did someone try it with Biotech? It worked fine with 1.3
Bear 18 Sep, 2021 @ 5:53am 
Thanks @Locke
Eclipse 27 Aug, 2021 @ 6:51am 
@Owlchemist there is a problem with braziers
CaptArcticWolf 22 Aug, 2021 @ 9:39am 
I would like to tell everyone in advance that this mod might possibly NOT be compatible with "Medieval overhaul" mod (as it introduces coal) and any other mod that introduces it, i however have not tested it and will be testing their compatibility. it may be likely that they allow both of them to exist simultaneously without issue.
Locke 24 Jul, 2021 @ 6:05am 
For those looking for a short term fix to not being able to refuel braziers, you can do the following:

Create the following folders (should exist up to \...\Patches\:

\SteamLibrary\steamapps\workshop\content\294100\1619943968\Patches\Royalty\Defs\ThingDefs_Buildings

Create Buildings.xml
Write the XML as:

<?xml version="1.0" encoding="utf-8" ?>
<Patch>

<Operation Class="PatchOperationAdd">
<order>Append</order>
<xpath> Defs/ThingDef[defName = "Brazier"]/comps/li[contains(@Class,'CompProperties_Refuelable')]/fuelFilter/thingDefs</xpath>
<value>
<li>WDCoal</li>
</value>
</Operation>

</Patch>

Hopefully author sees this and will update mod such that braziers work
Locke 24 Jul, 2021 @ 5:50am 
Could you update it so braziers can use this fuel?
The Bard of Hearts 20 Jul, 2021 @ 6:44pm 
awesome!
Owlchemist 20 Jul, 2021 @ 9:48am 
For anyone coming here to check: this works fine in 1.3 without any update needed. Just checked.
IronSpartan114 2 Jul, 2021 @ 7:37pm 
@hop11 I found this [JPT] Burn It for Fuel. It adds a tab to fuel burning buildings, and lets you pick what to burn.
IronSpartan114 2 Jul, 2021 @ 7:13pm 
same here @hop11 I'm wondering how to stop my pawns using it for campfire fuel. I need it to smelt iron to make steel so I can't afford to waste it on a campfire.
Depth Charge 19 May, 2021 @ 3:39am 
@hop11 unironically, that should be its top usage. Charcoal/ coal is essentially interchangeable after all.
hop11 17 May, 2021 @ 5:45pm 
Is there a way to configure this mod to not use coal to fuel EVERYTHING, a wood fired generator shouldn't be using chunks of coal
The Bard of Hearts 2 May, 2021 @ 11:47pm 
@Wemd, I'd love to see this mod get updated to allow for Braziers to be loaded with coal. Its the ONLY thing I don't like about this mod.
Nut Torquer 11 Apr, 2021 @ 9:21pm 
Does anyone know of a good Charcoal mod similar to this one?
ZX Zero 16 Jan, 2021 @ 5:08am 
this works with vanilla expanded mods?
Luneyl 13 Jan, 2021 @ 2:02pm 
(no tabulation cause spaces eats too many chars from message)
Luneyl 13 Jan, 2021 @ 1:58pm 
To be able to craft chemfuel from this coal like from regular wood create Recipes_Chemfuel.xml file in Defs folder of this mod and redact it by copy-pasting this:

<?xml version="1.0" encoding="utf-8" ?>
<Defs>
<RecipeDef>
<defName>MakeChemfuelFromWDCoal</defName>
<label>make chemfuel from coal</label>
<description>Make a batch of chemfuel by extracting and condensing wood gas from coal.</description>
<jobString>Refining chemfuel from coal.</jobString>
<effectWorking>Cremate</effectWorking>
<soundWorking>Recipe_Cremate</soundWorking>
<workAmount>2000</workAmount>
<workSpeedStat>GeneralLaborSpeed</workSpeedStat>
<recipeUsers>
<li>BiofuelRefinery</li>
</recipeUsers>
<ingredients>
<li>
<filter>
<thingDefs>
<li>WDCoal</li>
</thingDefs>
</filter>
<count>70</count>
</li>
</ingredients>
<fixedIngredientFilter>
<thingDefs>
<li>WDCoal</li>
</thingDefs>
</fixedIngredientFilter>
<products>
<Chemfuel>35</Chemfuel>
</products>
</RecipeDef>
</Defs>
Modraneth 8 Dec, 2020 @ 7:19am 
the braziers from Royalty cant be refueled with coal, why?
Dr Zhivago 23 Oct, 2020 @ 7:22pm 
This would allow your mod to use coal to fuel pretty much anything and be compatible with any mod loaded above it. (It's just a slight alteration to your current patches, and only this one would be needed instead of all the ones you have.)

<Operation Class="PatchOperationAdd">
<order>Append</order>
<xpath> /Defs/ThingDef/comps/li[contains(@Class,'CompProperties_Refuelable')]/fuelFilter/thingDefs</xpath>
<value>
<li>WDCoal</li>
</value>
</Operation>
gazza_m_bolton 29 Sep, 2020 @ 4:04am 
Love the mod, Don't like playing without it due to the added challenge. Wondering if there is any plans to add other mods for compatibility such as Dubs hygiene and the Vanilla Expanded mod pack?
21 Sep, 2020 @ 5:16am 
So do the pawns prefer to refuel things with coal over wood? That's supposed to be a feature in Coal Expanded which I've been using but they still reach for the wood when coal is just as available, kind of an issue in a desert/ tundra playthough. What about compatibility with DBH and VFE?

I like your textures more honestly they're really pretty, I can tell its not Uraniam lol, Its just coal too here there's no fluff
meandering 4 Sep, 2020 @ 10:22pm 
i have translated this mod to ChineseSimplified
how can i give translation files to you?
Sand Dog  [author] 20 Aug, 2020 @ 1:27pm 
@Dizzy Ioeuy
You're welcome! Glad you like it :)
Dizzy Ioeuy 20 Aug, 2020 @ 1:26pm 
Nice! TY for the update! Critical mod for me.
Sand Dog  [author] 20 Aug, 2020 @ 12:06pm 
Updated to 1.2!
-Now it's possible to find coal with a long-range scanner.
-Spanish (Castellano) translation added. Thanks to @Azarashi (Esp)!
Blue_Owl 13 Aug, 2020 @ 11:50pm 
1.2 pls
The Bard of Hearts 11 Aug, 2020 @ 7:14am 
+1 Vote for a 1.2 :viol:
BanDHMO 5 Aug, 2020 @ 7:13pm 
Can you set a generator to only use coal? I want my wood reserved to convert into chemfuel, but stupid colonists keep using it when refueling generators, despite there being a stockpile of perfectly good coal right next to the generator.

I think they take whatever is closest to the pawn when it decides to do the refueling.
Nishe 13 Jul, 2020 @ 6:29am 
Would be awesome if we could get support for vanilla furniture expanded - production, so that coal can be used as fuel for the fueled smelter. Would bridge the gap between bloomeries and electric smelters when using simple chains - steel.
Lanthrudar 7 Jul, 2020 @ 7:14pm 
Hi! I'm trying to modify the scanner XML files for "MiningCo. MMS" (mobile mining scanner) to pick up the coal here, can you clarify what Coal is called in the game? Is it "WDCoal", "WDMineableCoal" or something else?
4ydra 18 Jun, 2020 @ 4:49pm 
Hello Wemd, thank you a lot for your work! Could you make your mod please compatible with vanilla cooking expansion ( https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2134308519 ) and the stew addon?
Lotus Elise 12 Jun, 2020 @ 11:45pm 
I use all your mods (They are "Must Have" in my opinion) except this one. The reason - Coal Extended where coal not equal to tree and requires special facilities, generators etc.
Aquiles 12 Jun, 2020 @ 7:44am 
Hello, @Wemd. If you have some spare time, could you make your mod compatible with Vanilla Furniture Expanded-Power, please?
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2062943477
The Bard of Hearts 1 May, 2020 @ 9:35am 
@Wernd: You the man!
Sand Dog  [author] 1 May, 2020 @ 3:50am 
@The Bard of Hearts
Hm... Never tried it.
I think compatibility is possible, will try when have some time for it!

@Azarashi (Esp)
Oh :o
Sorry for the late answer.
Thank you! Translations are always welcome! :)
Will add it soon when have some time!
The Bard of Hearts 27 Apr, 2020 @ 6:06pm 
curious question. (love the mod btw). Vanilla Furniture Expanded has a "Stone Campfire". Its just like the normal one except that it doesn't disappear and can be refueled and turned on and off like a switch. Unfortunately, it can't use the coal. :steamsad:

Any chance for compatibility? (If not, I understand.)
Sand Dog  [author] 26 Apr, 2020 @ 4:54am 
@Lanthrudar @SkeleMann
Hmm... Yeah, it makes sense really.
This mod was designed to be just one more source of fuel, I didn't expect somebody would use it for steel.
I think I can invent something with charcoal, but can't promise for now, because deal with a bunch of other mods I should finish
Skele₊ 26 Apr, 2020 @ 3:26am 
Burnt trees should give coal (unless charcoal becomes a thing) :cleandino:
Lanthrudar 23 Apr, 2020 @ 3:18pm 
I wish we could make charcoal with this mod, but there are others that do that. :) Coal always seems to be the least available resource, especially when I use it with "Simple Chains: Steel". I get a ton of iron and little coal.
Sand Dog  [author] 18 Apr, 2020 @ 3:01am 
@Ashtonian Gaming
1619943968
Brackishclover7 16 Apr, 2020 @ 10:33pm 
What's the Workshop ID?
Azarashi (Esp) 8 Apr, 2020 @ 6:25am 
Hello, I have translated your mod into Spanish, I leave the link in case you want to include it. Thanks for your job :)

htt
ps:
//me
ga.n
z/fol
der/QiQ
RWC
4b#Y1j
vj3Bel
4ZxwR2
LPc
49hg
Kyrox 22 Mar, 2020 @ 12:22am 
Any chance of adding compatibility to Gloomy furniture? For the wall lamps and lanterns?
Lanthrudar 17 Mar, 2020 @ 5:38pm 
@Tellik You could always search for a mod like this one that allows you to assign fuel sources?
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1823276856
Tellik 17 Mar, 2020 @ 3:51pm 
That would require me to wait for a bulk goods trader to show up, or find some with the quarry. Either way, there really isn't enough of the coal to go around if that's the only thing used to fuel things because they keep preferring to use it over the firewood.