Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
The Organic Construction Civic seems to have a broken tooltip. It works just fine, but the description just read 'districts and certain buildings are entirely constructed out of food' like 10 times. Which is probably not the intent.
Also, I seem to be getting two layers of pop crime? The crime tab shows 'crime from pops +x' and then beneath it another, smaller 'crime from pops +x'. As in 'x' is smaller. And I know crime gets increased in this, but it seems.... like a lot. Am I maybe getting both vanilla AND this mod's increased crime? As is my starting planet almost always has 50+ crime at game start, which is not ideal.
Regardless, still an awesome mod.
Before adding the mod: *being able to add oceanic trait on the modded ocean type planet*
After adding the mod: *not being able to add the oceanic trait becaue the species is not living in "THE" ocean planet*
to ensure compatibility with Universal Ascension Compatibility and
BPV - More Building Slots - Compatibility.
```
#/common/scripted_variables/any_name.txt
@your_mod_name_mod = 1
# end this file with a empty line or a # comment
```
Once most of the bugs have been squashed, I'll uploaded it properly to steam.
The only issue i can forsee happening with this mod and others i am subscribed to is that innys merger mod is on hold, and im pretty sure theres going to be a lot of overlap
Keep up the good work and the cool mods, @Tovius !
Thank you for the kind words. I am slowly plugging away at it. I just got through the game start files, and am currently moving on through the other scripted effects. I can already tell updating the trait files will be a bit of a mess, so I expect that will take a while.
Either way, I love the new types of MegaCorp-centric authorities in your document below. Particularly with how the Organic Conglomerate seems to introduce something similar to a Criminal Heritage type of government via cloning organs with a thriving black market for "redundant" ones.
Yes, absolutely disable this mod until I can update it.
https://docs.google.com/document/d/1jyV9Rfjtk2sx-Xck2m0Fcy4gtWpIkikKDoW-dWBpuHY/edit?usp=sharing
Thx for the mod tovius
As a temp fix I went and made a minor change to "00_species_archetypes" and changed "@species_trait_points = 2" from 2 to 6.