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I just got a download that from the size could only be this mod or one other. But I don't see an update note on either of them.
I'm trying to use ONLY to make the cat follow Fane (I'm playing as custom and I haven't even entered Fort Joy--still on the beach on my way to recruit Fane-- can't avoid the cat before reaching the hidden alcove). I don't want any of the other stuff (don't need the cat to fight or whatever) and after the cat starts following Fane I'm going to disable the mod.
My questions:
1) As using mods disables Achievements, disabling the mod will activate Achievements again?
2) Will I still get the skill book, fluff and the other stuff even if the mod is disabled after escaping Fort Joy? I'm trying to avoid weird bugs later in the game.
I just want to play as if the cat belongs to Fane from the start.
Thanks!
I'd like to see an update that fixes that, because I don't want to bother with reloading and stuff, and I do want the combat kitty once we get out of the joy. But till then it feels undeserved and also weird.
Did some testing and found that it was only happening after I asked the cat to follow someone else. If I never changed who he followed then the combat summon wouldn't appear, even with the mod installed.
I found that if I told him to follow who I wanted > saved/quit to main menu > disabled mod > loaded that same save > saved/quit to main menu again > enabled mod, that once I loaded in again the cat would still be following Lohse instead of Ifan, like I wanted, but the combat summon would no longer appear once combat started.
When you have the fluffball out as a pet, it seems that if the cat "gets its eyes on the enemy first", the game considers that as a combat initiation, and because it's an AI controlled participant on player side, the combat thus gets to a deadlock on the very first turn locking up all actions.
I just entered Fort Joy maybe half an hour ago, I don't know when or how this happened.
And I have the Collar and jar of fluff in my inventory. I can make it a spell again, but can't cast it. And the Original? Copy? ... The not-your-mod cat, is still following me.
If I could use both when the time comes, I'd live with it if I had to, but I'd rather not if I can.
I'm wondering because I really like the cat, but me and my friends really hate having to play through Fort Joy every time, so if we use the Joyless Beginnings mod then we miss out on getting the Cat Familiar :p
On my new save, he has 342 hp at level 6 and almost no skills and does like 3 damage a hit.
Checking on the stats of both, one of which seems to be getting affected by "Gear" and the other is not. What gear does the cat wear, and how does it determine what gear it's wearing? Because if I'm not mistaken the cat on one save seems to be getting gear and the other one is not.