Cities: Skylines

Cities: Skylines

Howling Head Islands Map
19 Comments
schmuckythecat 8 Dec, 2021 @ 11:26pm 
Pt2:
There are abandoned houses and monuments all over the map, most of which I incorporated into parks themed around them. On the crescent islands that are almost all too steep to build I chose a monorail connector and then dirt and 1U roads wherever they would fit to low density housing. One island had an abandoned house next to a rock monument shaped like Stonehenge. The house became a witches hut, the henge became her altar. I added a water feature at the top with another rock arch. Where it crossed the road, the water formed a pond, so I added an animal spawning point for dolphins, with rocks allowing water to flow out, but not the dolphins. They were the witch's pets.

Thanks again! Funnest map I've played on. The geography is just a little extreme.
schmuckythecat 8 Dec, 2021 @ 11:26pm 
Pt1:
I loved playing on this map! Thank you for making it.

I managed to make so many cool parks and campuses. That big giant crater (the second one, not the main one) became my sewage outflow until it filled up. Then I built a recreational park with a rim road. An amusement park built into a crater shaped poop lake! Awesome!

On another mountaintop I placed a spiraling pedestrian path until at the very top there is a Chinese temple. To get the angles right on the path I didn't even use road anarchy, just continual trial and error. At the very top I did have to use MoveIt to place the temple.
Caprisun229 6 Apr, 2021 @ 12:12pm 
The island needs a little more work I can tell all ready maybe keep working on the map it self such as the roads terrain etc I don't see how I can build on it and i play skylines all most every day since it came out also play simcity 4 as well so whats that tell u.
CesarKiller 19 Jan, 2019 @ 4:42pm 
I dont know how to put pictures here. Thanks for the replies!
Sunesha  [author] 17 Jan, 2019 @ 10:02am 
Thank you, in my head I understood like "sour" thumb. So it was double translation problem for me ;)

Cool, I am glad you like it too =)

I probably do more maps in the future, but next one will probably be a ravine mountains snow map.
m4gic 16 Jan, 2019 @ 4:24pm 
and "sticking out like a sore thumb" is because you can't easily bend a sore thumb, so it remains straight, and is therefore sticking-out from the rest of the hand, especially if someone is curling all fingers into a fist, the thumb sticks out. Hence, the saying.
m4gic 16 Jan, 2019 @ 4:20pm 
Don't get me wrong, it is a beauty. I am glad I found and subscribed to it and I may return to it in the future. If you want to make a smaller version of the idea, one that would have all buildable land and resources in a 9-tile area, that would be fantastic!
Sunesha  [author] 16 Jan, 2019 @ 1:34am 
@m4gic

This is all fair critique

1. Yes, I agree it is unrealistic. I never designed any part of this map with realism in mind. More esthetics and geography influenced by real stuff.

2. Thank you. I will update my description. I think you are right, after thinking about it. If you buy all 8 squares on the main island, the ninth square would just buy you nothing useful. You are right, this map need the 25 tile mod.


I mostly based 9 tiles so it would be possible to build. Honestly, I playtested mostly with 25 tiles and designed around it but made it possible to build much smaller island in 9 tiles.


Shame it didn't work well for you. I may misled you by my description and I thank you sharing your experience. I will be updating my description to say people should be using the 25 tiles. I misjudged the default 9 tile playability

Thank you for taking the time to share your thoughts and experiences. It will help others to avoid wasting time, that is in your situation.
m4gic 15 Jan, 2019 @ 5:19pm 
Absolutely beautiful, but I have two issues:

1. the caldera is unrealistic. it may make for a pretty circle-city, but i don't think anyone would construct a city in a caldera, and it doesn't make sense logistically, anyhow, so I guess what I am saying is that the lack of realism regarding the caldera is an issue for me.

2. I was looking for an island map that I could play with the default 9 tiles so i can build a city and pursue the Steam acheivements I still need to earn. Your map needs the 25 tile or full map mod, which would make steam achievements unavailable for me...

So, after playing for a couple hours on your beautiful map I am afraid I am back to the Workshop looking for a map where I can make the city I want to make using the default 9 tiles.
Sunesha  [author] 15 Jan, 2019 @ 6:17am 
That's good news. I begun to worry things I touched with move it mod would break things for some users. Thanks for all help
MrMiyagi 14 Jan, 2019 @ 10:32am 
No problem! Glad to help. It's nearly impossible for a map maker to do something that causes errors. It's sort of like an instruction manual or blueprint, "this tree goes here, that water goes there, that mountain is x meters high". With your map here only having a theme required, it is definitely impossible to have any errors caused by your map. The only thing they might see is the "custom theme missing" bug.All you do is click another map / save, then click on this one again and magically the custom theme is Howling Heads instead of "none". It's a bug in the game and not your theme or map.
The only time you get into trouble is if you use a mod required to load the map, let's say like one of the road/rail mods like Roads United or NExt2 as just examples.
Have a good one!!
Sunesha  [author] 13 Jan, 2019 @ 12:42pm 
@MrMiyagi Thanks mate for filling in =) I was worried I made some trees screwed up. I
Sunesha  [author] 13 Jan, 2019 @ 12:39pm 
@Ceasar KIller I tested around extensively. In my case it is the mods Tree & Prop Snapping causes props and trees not get destroyed when built over.

I didn't have any issues with vanilla.

Which kinda sucks. I don't know why it happens. But I know it doesn't happen if I de-activate these two mods. In my case I can live without tree snapping.
MrMiyagi 13 Jan, 2019 @ 12:39pm 
Trees sticking through your airport also happens if you use Fine Road Tool's anarchy mode - in that case, Chirper will be orange, so you will be able to tell easily. Prop and Tree Anarchy has a visible text indicator telling you whether anarchy is on or off. Hope that helps :)
MrMiyagi 13 Jan, 2019 @ 12:35pm 
CesarKiller that's Prop and Tree Anarchy or another anarchy mod. The best thing to do is remove trees before building, whether you are using an anarchy mod or not. The game still adds in all those instances of trees, because they are still there under the buildings and roads even in the vanilla game.
If you don't want to go through removing trees before putting down roads and buildings (which would be kind of silly, performance wise), then you need to turn off anarchy mode on any of the mods you're using.
Sunesha  [author] 13 Jan, 2019 @ 10:16am 
@Ceasar KIller Thanks for the positive feedback. Could I bother you with screenshot?

For some weird reason some trees just act weird and dont disappear sometimes. If I could find them. I can try to replant them... See if that does the trick. So screenshoot would be awesome. But this would help you, as you dont want to start over ;)

You are right, there is little farm area compared to other resources. I think I will consider add more at a diffrent place. Good feedback. It is hard to evaluate your own work =)
CesarKiller 13 Jan, 2019 @ 9:15am 
Very good map, already planning the city,but there are Trees in my airport runway and taxiway. The roads are one with the trees, I have to remove them manually... Need a Fix... A bigger farming area would be appreciated too!:steamhappy:
Sunesha  [author] 12 Jan, 2019 @ 3:06pm 
@MrMiyagi Thank you for the kind words, I really appreciate it especially when coming from you :steamhappy:
MrMiyagi 12 Jan, 2019 @ 9:20am 
Oh, man! This is a really beautiful map, and the infrastructure :steamhappy: 5/5 chirps! :chirp: :chirp: :chirp: :chirp: :chirp: