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As it stands now, if i only have this pack in load order, i get crash to desktop if i save or quit game.
im just using the steam subscribe button.
This problem is NOT caused by my mod or anyone else's! This problem is caused by not installing mods correctly. Please look up the correct procedure for installing mods.
More Hard Starts has just received an update, and I might do one for Tighter Roads. It depends on how some test go.
kylie2102 requested roads on hills. I'll admit it's a fantastic idea, but I looked at the code again, and I don't see how it can be possible.
Colored circles is possible, but it's something I've been struggling with. I'm not sure if it will go in the update. Time will tell.
Some suggestions to improve this further, Im not sure if this is possible but it cant hurt to put it out there.
- Change the colour of the circles based on what they signify - Red for Happiness, Blue for Unhappiness, Yellow for Gathering - or whatever colours you think
- Make roads go on hills (not mountains) like the farms.
Also, did you make sure you have enough resources and builders? Are people able to get to the site?
YouTube Showcase: https://youtu.be/g2O4Zlbb2Q8
Also, CC and RKEC have a lot of conflicts, so I would recommend using one or the other.
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1747566805
This should be the last update...
Unfortunately, that is easier typed than done. There are 130 entries in the resource file. However, you can always look up those mods. I have already listed which ones are in the workshop. The rest can be found at BanishedInfo (if it's still online). I think some are also at BlackLiquid.
@Vampunk
I don't remember everything that mod does, but if you put it above my mod, then there shouldn't be any serious problems.
you just named some other mods I don't know.
In short, there are now 7 new mods included; Banished UI: Maps, Banished UI: Professions, Busy Laborers, and More Climates. I also decided to include all Example mods except Building, aka Apiary. These will be the only resource adding mods in this collection.
By popular demand, the Pause and Play buttons are back! I never thought it would be such a requested feature, especially with everyone complaining that the toolbar is too big.
There is also a new Big Lake terrain type that comes in 4 versions.
Unless I figure out Yanderson's stuff, this will probably be the last update.
Maybe moving the time controls to the other side will cause them to receive hotkeys, but I haven't tried it yet. However, if it works, then 2 other toolbars will no doubt loose hotkeys.
That is strange. I never had problems with this mod or any of the "included" mods. Did you use this on a game already in progress? Did the problem happen in other games?
Also, I could do a 1 Year is 1 Year, but I prefer not to mess with it at the moment. I would need time to figure out the proper values and how to balance it. Plus, that section controls more stuff than you would expect. A mod changing food requirements would overwrite all aging changes.
I also made big changes to mining. To put it in simple terms, I removed Flexible Mining and Safer Mines and Quarries and replaced them with Mountainless Mines. This is because I discovered Iron Mines require much more work than Quarries, so I was afraid I may have messed up the balance in the game.
Also, I plan to update the pictures at some point.
You need to look at all your mods and list the ones that change food, Barn storage, or citizen storage. That's where your problem has to be.
If the laborers, or other available people, are not picking up the food, the your barns should be full.
However, I might try to make an alternate version or just modify this instead. There are too many people trying to re-upload mods for no good reason.
1. Mod is not enabled.
2. Mod is overwritten by another terrain mod.